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"eat meh lazor"
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lolgrunt has contributed to 7 posts out of 469496 total posts
(0.00%) in 3,149 days (0.00 posts per day).
20 Most recent posts:
This came up in debug file after I fired it up again.
03.19.12 20:31:06 a hobo pc 01.01.00.0609 ---------------------------------------------- 03.19.12 20:31:06 reference function: _write_to_error_file 03.19.12 20:31:06 reference address: 401b13 03.19.12 20:31:06 Couldn't read map file './a_hobobeta.map' 03.19.12 20:31:06 CreateDevice succeeded with refresh rate = 0 03.19.12 20:31:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 03.19.12 20:31:07 Increasing sound decompression buffer size to 1048576 bytes 03.19.12 20:31:07 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 03.19.12 20:31:07 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 03.19.12 20:31:08 EAX: 0x0A214300 03.19.12 20:31:08 EBX: 0x00000101 03.19.12 20:31:08 ECX: 0x00000000 03.19.12 20:31:08 EDX: 0x00ADD580 03.19.12 20:31:08 EDI: 0x0012E408 03.19.12 20:31:08 ESI: 0x00000000 03.19.12 20:31:08 EBP: 0x0012E2E0 03.19.12 20:31:08 ESP: 0x0012E2D0 03.19.12 20:31:08 EIP: 0x7C90E514, C3 8D A4 24 ????? 03.19.12 20:31:08 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
As far as I can see the \editor ) file is missing. Fixed and fixed just noticed like 5 same problems when I googled on this forum ha-ha
03.19.12 20:06:31 reference function: _write_to_error_file 03.19.12 20:06:31 reference address: 401b13 03.19.12 20:06:31 Couldn't read map file './a_hobobeta.map' 03.19.12 20:06:31 CreateDevice succeeded with refresh rate = 0 03.19.12 20:06:32 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 03.19.12 20:06:32 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 03.19.12 20:06:32 couldn't open gbxmodel tag 'normal.gbxmodel'. 03.19.12 20:06:32 EAX: 0x0012F2EC 03.19.12 20:06:32 EBX: 0x706C6101 03.19.12 20:06:32 ECX: 0x0012F35D 03.19.12 20:06:32 EDX: 0x0012F324 03.19.12 20:06:32 EDI: 0x0012F2D8 03.19.12 20:06:32 ESI: 0x00000000 03.19.12 20:06:32 EBP: 0x0012F1B0 03.19.12 20:06:32 ESP: 0x0012F1A0 03.19.12 20:06:32 EIP: 0x7C90E514, C3 8D A4 24 ????? 03.19.12 20:06:32 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE
It's always one particular thing HEK has trouble extracting the waterfall.bitmap
is it possible that the Map is corrupt somehow?
I may have deleted the original map opps :L bad idea
Really would be interested in doing this I could(since I have the tutorial) get the voices compressed and the biped would pretty much just be a marine (modded) with a mendoza hat on does it sound like a good idea :D
oh and I'll make a schizophrenic chief when I can get spaien to work again..
yes, when I try to open the bitmap up this comes up using Kornman00/Gariellia mod; file_read('tags\levels\test\timberland\bitmaps\timberland_base_lights_red.bitmap') error 0x00000026 'Reached the end of the file. ' couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\timberland\bitmaps\timberland_base_lights_red.bitmap' couldn't read elements for bitmap block failed to load bitmap tag 'levels\test\timberland\bitmaps\timberland_base_lights_red' couldn't open tag
im guessing it has something to do with lightmaps?
also tutorial.map/a30/glass.bitmap is missing for me somehow really don't like .bitmaps atm
My bitmapsDate\ this is my error log for HEK I have been trying to modify TImberland for a month and it keeps screwing up on this error : 27/04/2011 Assembly Name: mscorlib Product Version: 1.0.2.0 Exception: The process cannot access the file 'D:\Program Files\Microsoft Games\Halo Custom Edition\Tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap' because it is being used by another process.
meanwhile Sapien hates me with this error:
04.27.11 15:02:45 guerilla pc 01.00.00.0609 ---------------------------------------------- 04.27.11 15:02:45 reference function: _write_to_error_file 04.27.11 15:02:45 reference address: 4011a4 04.27.11 15:02:45 Couldn't read map file './guerillabeta.map' 04.27.11 15:12:13 file_read('tags\levels\test\timberland\timberland.bitmap') error 0x00000026 'Reached the end of the file. ' 04.27.11 15:12:13 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\timberland\timberland.bitmap' 04.27.11 15:12:13 couldn't read elements for bitmap block 04.27.11 15:12:13 failed to load bitmap tag 'levels\test\timberland\timberland' 04.27.11 15:12:13 couldn't open tag 04.27.11 15:16:01 file_read('tags\levels\test\timberland\timberland.bitmap') error 0x00000026 'Reached the end of the file. ' 04.27.11 15:16:01 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\timberland\timberland.bitmap' 04.27.11 15:16:01 couldn't read elements for bitmap block 04.27.11 15:16:01 failed to load bitmap tag 'levels\test\timberland\timberland' 04.27.11 15:16:01 couldn't open tag plz help would really like to put a.i in this map I already have several idea's that include a schizophrenic chief (only because of his rapid head movement) in the process on beta phase
:D thanks for reading
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