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Viewing User Profile for: smarsh556
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Joined: May 14, 2011 09:54 AM
Last Post: Jul 27, 2011 12:50 PM
Last Visit: Jul 30, 2011 12:22 PM
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mess with the best,die like the rest


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smarsh556 has contributed to 50 posts out of 465493 total posts (.01%) in 3,299 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » More than 2 teles Jul 27, 2011 12:50 PM (Total replies: 1)

How would u make more than just two teleporters??
is a script needed or is it really easy to do?

Halo CE Technical / Map Design » My Mongoose Wont Appear. Jul 26, 2011 11:10 AM (Total replies: 29)

Download HEK+ and the map... then watch thhe short tutorial on how to use it


here are the links

HEK+-http://hce.halomaps.org/index.cfm?fid=1542
maps in my older post
Tutorial-http://hce.halomaps.org/index.cfm?fid=2480

the tut helps alot if ur confused

Halo CE Technical / Map Design » My Mongoose Wont Appear. Jul 26, 2011 11:04 AM (Total replies: 29)

Quote: --- Original message by: Zulu246
While this thread is up, can anyone tell me why when I add the same mongoose from the same link "smarsh556" posted up in a map I put it in, my sapien closes. Does this have to do with corrupted animations?


if this happen's. extract just the halo 3 folder itself, not the entire map

Halo CE Technical / Map Design » My Mongoose Wont Appear. Jul 26, 2011 12:03 AM (Total replies: 29)

If the mongoose tags were from halomaps.org, they didnt work for me either....
if u were to extract the tags from the sandtrap map, those work better.

heres the map...
http://hce.halomaps.org/index.cfm?fid=5274

try these... when they are extracted, they should be in a folder in ur tags called "halo 3"

hope this helped...
:)

Halo CE Technical / Map Design » Check Vehicle... Jul 25, 2011 11:43 PM (Total replies: 1)

I will post this again...

Does any 1 know how to make a "check_vehicle" so i can make a script to make more vehicles spawn than globals allows??

Halo CE Technical / Map Design » First Person arms changing Jul 24, 2011 08:39 PM (Total replies: 6)

How would u change the first person arms?????

Halo CE Technical / Map Design » Check_Vehicle????? Jul 24, 2011 05:03 PM (Total replies: 0)

Does any 1 know how to make a Check_vehicle for EHSv2????
this is needed to make more vehicles than the globals limit.

Halo CE Technical / Map Design » Sapien Problem! Jul 21, 2011 05:05 PM (Total replies: 3)

maybe but its a CMT tag, why would they make a warthog with bad animations?? they're BEAST at this stuff...

Halo CE Technical / Map Design » Sapien Problem! Jul 21, 2011 04:18 PM (Total replies: 3)

I got a hog from CMT, i add it to the scenario, i got to place it in the map, I PRESS RIGHT CLICK, and Sapien closes up! is this a error or is it the tag??? heres the debug


05.29.11 10:14:36 sapien pc 01.00.00.0609 ----------------------------------------------
05.29.11 10:14:36 reference function: _write_to_error_file
05.29.11 10:14:36 reference address: 401b13
05.29.11 10:14:36 Couldn't read map file './sapienbeta.map'
05.29.11 10:14:36 CreateDevice succeeded with refresh rate = 0
05.29.11 10:14:36 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.29.11 10:14:37 Increasing sound decompression buffer size to 1048576 bytes
05.29.11 10:14:57 local player 0, weapon (0x0), deleted unexpectedly
05.29.11 10:17:37 EAX: 0x00000001
05.29.11 10:17:37 EBX: 0x00000001
05.29.11 10:17:37 ECX: 0x00000000
05.29.11 10:17:37 EDX: 0x00000000
05.29.11 10:17:37 EDI: 0x0018E110
05.29.11 10:17:37 ESI: 0x00000000
05.29.11 10:17:37 EBP: 0x0018DFE8
05.29.11 10:17:37 ESP: 0x0018DFD8
05.29.11 10:17:37 EIP: 0x77AB0BE2, 83 C4 04 C2 ?????
05.29.11 10:17:37 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)

Halo CE Technical / Map Design » IN NEED OF SCRIPTS!!! Jul 15, 2011 06:28 PM (Total replies: 9)

its most likely, but the script extracter has this odd error
it says

"the procedure entry point
??1critical_section@Concurrency@@QAE@XZ could not be located in the dynamic link library MSVCR100.ddl"

what does this mean?

Halo CE Technical / Map Design » IN NEED OF SCRIPTS!!! Jul 13, 2011 06:39 PM (Total replies: 9)

do u know some 1 who can has the scripts that dont have anything wrongg with them? i mean a10-50 dont work, b30 cant even get past the pelican fly in part.

Halo CE Technical / Map Design » IN NEED OF SCRIPTS!!! Jul 13, 2011 02:35 PM (Total replies: 9)

the original scripts for the original halo pc single player maps
Edited by smarsh556 on Jul 13, 2011 at 03:40 PM

Halo CE Technical / Map Design » IN NEED OF SCRIPTS!!! Jul 13, 2011 02:22 PM (Total replies: 9)

Anybody have a copy of the single player scripts for halo 1 pc?

Halo CE Technical / Map Design » CANT FIND MAPS!!! Jun 5, 2011 05:40 AM (Total replies: 5)

yes, thank you

Halo CE Technical / Map Design » CANT FIND MAPS!!! Jun 4, 2011 08:31 PM (Total replies: 5)

Whatever happened to people being nice. i mean, sure i ask a dumb question, but im sure other people have haved the same problem. im not the only 1. so screw u

Halo CE Technical / Map Design » CANT FIND MAPS!!! Jun 4, 2011 05:31 PM (Total replies: 5)

Where would u find ur custom(made them yourself) maps??????


unfortunitly i dont know how to script, im new to this Single player mapping stuff....
:(


Can someone direct me to a UNDERSTANDABLE tutorial on how to create a basic SP map

Halo CE Technical / Map Design » HELP!!!!!!!!!!!!!!!! May 22, 2011 10:18 PM (Total replies: 7)

the reason its not working is there is too much on the map, even with everything gone, how do i fox this??

Halo CE Technical / Map Design » HELP!!!!!!!!!!!!!!!! May 22, 2011 05:16 PM (Total replies: 7)

05.14.11 16:20:43 tool pc 01.00.00.0609 ----------------------------------------------
05.14.11 16:20:43 reference function: _write_to_error_file
05.14.11 16:20:43 reference address: 42ca20
05.14.11 16:20:43 Couldn't read map file './toolbeta.map'

it always says that....... why cant i make a10 playable??


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