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didymus has contributed to 27 posts out of 469529 total posts (.01%) in 3,136 days (.01 posts per day).

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I was trying to convert SP to MP but after what I hear it is impossible. Well I guess I will give it a couple more tries but I don't think I will be successful.



I am trying to convert b40 (Assault Control Room) into Multiplayer.


I am well aware of what PORTALLING IS and I am not talking about the game portal.


I already portalled the map. I know how to portal.


I will try to add some more portals.



Thanks for all of you guy's help.


hey I was just asking. besides everyone knows that if it is all in the same thread that it would never be read. Whatever I think halo modding is pointless. Nobody plays Halo CE anymore. I will stick to normal Halo.


P.S. I know how to portal. I can try that but if I fail I won't miss Halo CE much.


Need a program or a newer version of tool that compiles past 50,000 poly's


I do have portal as well. Thanks for the help?


Is the version of tool ++ or is it tool pro? I googled for other versions of tool but see they are not too popular and thus they are hard to find.


okay I checked Cold Snap again to confirm my estimate earlier and it is in fact

54,538 polygons. You said that the max was 10,000 but Cold snap is 5 times larger???


I did read HEK and my map is linked to frame. Any thing else that could cause it? I guess it is too big but Cold Snap I just checked and it is like 90,000 poly's or something close to that.


K I was trying to merge all bsp's of Assault on the Control Room into one but of course I get this error which I think is due to its size but cold snap works just fine? Could it be the size or did I do something else wrong? Here is the error


### ERROR couldn't add surface to geometry



Is it the size?


What is the max poly count and how do I deal with the said error above?


Is there a max poly count?


I just searched using google and it only came up with like two results. What exactly is causing the problem?


Here is what tool tells me

xxxx\xxxx\xxx\Halo Custom Edition>tool structure levels\AOCR
AOCR
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR couldn't add surface to geometry.
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.




What is causing the error?


The title says it all. Why? I want to make single player into a fully operational multiplayer game. So how do I do this? Combine all single player bsp's from all single player maps into one giant mutiplayer map.


Who wants to join me?



I am looking for A TEAM to help me ***combine all SP maps bsp into one GIANT multiplayer BSP***



So, whose with me?


No matter how much I try my bsp when I am playing always disappears no matter the portals I put down. I followed the HEK tutorial to the letter but still it doesn't work.



Can someone plz explain this to me?


What exactly do I need to do? Could someone provide instructuctions? My map is 90% complete. I just need that extra guidence and I am done. I will give 100% credit to whomever helps me succeed in this error. You will be cited as the author of the map. I promise.


how are the portals broken? Do I just import the .wrl and delete all the areas that are listed in the error? Will that fix the errors?


If not what do I need to do?


ok can you guys help me with holes in my bsp?


ok so when I am in sapien or when I am playing the game when I walk into certain areas there are holes that appear. I don't know what causes them nor do I know how to fix them. I googled it but it gives me a bunch of unrelated topics.

Here is what tool tells me when I compile my .jms file



### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### WARNING: portal outside the bsp. [see magenta in error geometry]
### ERROR: portal does not define two closed spaces. (see yellow in error geomet
ry)
building render geometry...
building subclusters...
building pvs... building pvs... no indoor maximum
building structure lens flares...done










OK so what is causing random holes to appear in my map when I am in Sapien or when I am playing the game? How do I fix this? Do I need more portals? How do I portal correctly?



Thanks for considering my question.


I put the % in just at the end of the material name but I get this error

###ERROR COULDN'T UPDATE EDGE



What do I need to do in order to export a map with all the decals?


So my question is how do I export the decals with the map?


Can you explain it to me step-by-step?





How is it done?


I followed HEK tutorial.

okay so I shall explain to you series of events leading up to error

1. I import the d40f.scenario_structure_bsp.obj (converted by Halo_CE_BSP_Tag_Converter_V2.5)

2. I then make a multi/sub object in the material editor and then I add all of the materials used in the BSP and then I click on the checkered box in the material editor so that they show up in the view port.

3. I give material ids to all objects within the scene

4.. I then create a box and name it level and I make it completely surround the d40f BSP.

5. I attach the BSP to the box so that they are one object.

6. I then link the attached objects to a box named frame.


7. I export using JMS_Exporter_v1-0-1.ms


8. I compile using command >tool structure levels\blablabla blablabla








THE ERROR: ### ERROR edge #54 is open (red).




Problem is that I completely sealed off the map when I created the box I named level. I just don't get it.










http://hce.halomaps.org/hek/



Well Slappy there are errors everywhere really. But to be more specific I received errors around the grates of the map (I am editing d40, the Maw,) around the openings of the map (where ever the map opens to the rest of the world.) That is about it. I have now managed to get rid of all but 4 errors. Those errors all deal with the open areas leading outside where the map is however when I seal them I get more errors.




I only have 4 left and I hope that this solves my problems.

Halo CE Technical / Map Design » Are there any COMBINED bsp mods? May 23, 2011 09:07 PM (Total replies: 2)

You know like in the map a30 (Halo) there are two bsp's. I was wondering if there was any mods that combined them like as a super map? I was wondering if someone did that for all of the single player maps or something.


Okay thanks but all 1800 of those errors occurred. I was asking the fastest way to deal with it? Is it possible? If not This sapien editor crap is way too cumbersome for me. I will stick to Unity.


Well I know where the open edges are it is just that there are so many open edges that it would be impossible to finish them all anytime soon. As I stated in my question I have received at least 1800 related errors.


I can definitely find these edges, however it would take forever to fix all of these. So is there faster alternatives or am I screwed?


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