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Viewing User Profile for: Retribution1357
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Joined: Jul 11, 2011 06:17 AM
Last Post: Sep 22, 2011 10:06 AM
Last Visit: Sep 22, 2011 10:06 AM
Location: CT
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What Games do you play: Halo CE
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ZOMBIES!! RUN!!


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Retribution1357 has contributed to 20 posts out of 469347 total posts (0.00%) in 2,996 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » [WIP]Toten Nacht Sep 22, 2011 10:06 AM (Total replies: 334)

mm well its been idk 2 months i think its gonna be good if its taking that long... i cant wait rerout, keep up the good work

Halo CE General Discussion » [WIP]Toten Nacht Sep 21, 2011 09:15 PM (Total replies: 334)

okay a fact.

Halo CE General Discussion » [WIP]Toten Nacht Sep 21, 2011 08:22 PM (Total replies: 334)

in your opinion whats the completion percentage?

Halo CE General Discussion » [WIP]Toten Nacht Aug 6, 2011 08:13 AM (Total replies: 334)

Hmm. Interesting.. i got a idea... put in a DMR lol

Halo CE General Discussion » [WIP]Toten Nacht Aug 3, 2011 11:57 AM (Total replies: 334)

Weapon Suggestions:
MP5K
ACR

Halo CE General Discussion » [WIP]Toten Nacht Jul 31, 2011 06:22 AM (Total replies: 334)

and its a zombie map

Halo CE General Discussion » [WIP]Toten Nacht Jul 30, 2011 02:54 PM (Total replies: 334)

Ik.. its best to be original..

Halo CE General Discussion » [WIP]Toten Nacht Jul 30, 2011 02:34 AM (Total replies: 334)

Well Gold.. People Don't Understand that Rerout wants everything Genuinely Original..
Edited by Retribution1357 on Jul 30, 2011 at 02:34 AM

Halo CE General Discussion » [WIP]Toten Nacht Jul 29, 2011 08:22 PM (Total replies: 334)

Maybe it can be a custom Wonder Weapons Rerout

Halo CE General Discussion » [WIP]Toten Nacht Jul 28, 2011 09:06 PM (Total replies: 334)

Hows the AI's going?

Halo CE General Discussion » [WIP]Toten Nacht Jul 27, 2011 02:08 AM (Total replies: 334)

Echo that would look like a MA2B..

Halo CE General Discussion » [WIP]Toten Nacht Jul 27, 2011 12:53 AM (Total replies: 334)

I got a idea.. for the map... add the DG-2

Halo CE General Discussion » [WIP]Toten Nacht Jul 23, 2011 06:12 AM (Total replies: 334)

Rerout i find your work pretty amazing if you keep this up.. this could be the best zombies map everyone has ever seen. keep it up man

Halo CE General Discussion » [WIP]Toten Nacht Jul 22, 2011 05:58 AM (Total replies: 334)

@goldkilla88 ARE YOU INSANE!?! i was suggesting candolier but that was cut too
Edited by Retribution1357 on Jul 22, 2011 at 06:08 AM

Halo CE General Discussion » [WIP]Toten Nacht Jul 21, 2011 10:31 AM (Total replies: 334)

AI is always a problem with a map

Halo CE General Discussion » [WIP]Toten Nacht Jul 19, 2011 06:00 PM (Total replies: 334)

Wait so your telling me that this map is gonna have Barriers for zombies to break and come in? Epic.

Halo CE General Discussion » [WIP]Toten Nacht Jul 18, 2011 05:27 AM (Total replies: 334)

Also will you have a round displayer?

Halo CE General Discussion » [WIP]Toten Nacht Jul 17, 2011 02:27 PM (Total replies: 334)

Is there going to be a pack-a-punch machine but more advanced than the Dead Halls one?

Halo CE General Discussion » [WIP]Toten Nacht Jul 11, 2011 10:03 AM (Total replies: 334)

ok rerout. i wish you luck on the map

Halo CE General Discussion » [WIP]Toten Nacht Jul 11, 2011 06:20 AM (Total replies: 334)

Is there gonna be a release date or are you still figuring that out?


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