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Joined: Jul 11, 2011 12:08 PM
Last Post: Jul 14, 2011 05:40 PM
Last Visit: Jul 15, 2011 12:10 PM
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EmeraldNite has contributed to 5 posts out of 469765 total posts (0.00%) in 3,147 days (0.00 posts per day).

20 Most recent posts:
Halo CE General Discussion » a10 issues (sapien and cutscene errors) Jul 14, 2011 05:40 PM (Total replies: 9)

Phew. Thanks a million, man. That was really annoying me thar :P

Gonna try to throw the H2 Marines in there now and hope it doesn't crash. I was working on a tagset but it kinda sucked which is another reason I got rid of my tags folder.

Again thanks.

Halo CE General Discussion » a10 issues (sapien and cutscene errors) Jul 14, 2011 12:03 AM (Total replies: 9)

All of the dialog tags I have right now are straight from Halo PC. Only problem now is that for whatever reason it's saying I've exceeded the tag size, which is dumb considering the fact that I'm using the exact same tagset that was used to build the map in the first place. It simply won't compile now. Hmm.

EDIT: I am making no progress with this. the HEK insists that there's a tag size problem.
07.14.11 15:02:12 sapien pc ----------------------------------------------
07.14.11 15:02:12 reference function: _write_to_error_file
07.14.11 15:02:12 reference address: 401b13
07.14.11 15:02:12 Couldn't read map file './sapienbeta.map'
07.14.11 15:02:12 CreateDevice succeeded with refresh rate = 0
07.14.11 15:02:14 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.14.11 15:02:15 Increasing sound decompression buffer size to 1048576 bytes
07.14.11 15:02:47 EAX: 0xFFFFFFFE
07.14.11 15:02:47 EBX: 0x0ED4BD01
07.14.11 15:02:47 ECX: 0x0012EDC8
07.14.11 15:02:47 EDX: 0x000002CC
07.14.11 15:02:47 EDI: 0x0012EDC8
07.14.11 15:02:47 ESI: 0x00000000
07.14.11 15:02:47 EBP: 0x0012ECA0
07.14.11 15:02:47 ESP: 0x0012EC90
07.14.11 15:02:47 EIP: 0x774796F4, C3 8D A4 24 ?????
07.14.11 15:02:47 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3142: offset>=0 && offset+size<=data->size
07.14.11 15:02:47 EAX: 0x7FFDF000
07.14.11 15:02:47 EBX: 0x0021FED0
07.14.11 15:02:47 ECX: 0x00000020
07.14.11 15:02:47 EDX: 0x00227FE0
07.14.11 15:02:47 EDI: 0x03D70100
07.14.11 15:02:47 ESI: 0x2E00A066
07.14.11 15:02:47 EBP: 0x0012EF88
07.14.11 15:02:47 ESP: 0x0012EF7C
07.14.11 15:02:47 EIP: 0x7697B959, 8B 06 56 FF ?????
07.14.11 15:02:47 004F78BB ?????
07.14.11 15:02:47 76F63D77 ?????
07.14.11 15:02:47 7744A8DB ?????
07.14.11 15:02:47 7744AA13 ?????
07.14.11 15:02:47 7745E85F ?????
07.14.11 15:02:47 7756449B ?????
07.14.11 15:02:47 7697CA2F ?????

Why is it doing this? There can't be an excess of tags; I haven't added anything to my tags folder. I'm using zteam's scenario files and scripts, if it helps any.
Is there perhaps a size problem with the assets themselves? Maybe I'll replace my campaign tags with those I downloaded from this site and see where that goes.
Edited by EmeraldNite on Jul 14, 2011 at 03:11 PM
Edited by EmeraldNite on Jul 14, 2011 at 03:11 PM

Halo CE General Discussion » a10 issues (sapien and cutscene errors) Jul 13, 2011 10:51 PM (Total replies: 9)

How can this be? The only tags in the map are those used to make the map in the first place. I haven't even added tags to the tags folder, save for those needed to compile campaign maps.

I'm perplexed by this...

Halo CE General Discussion » a10 issues (sapien and cutscene errors) Jul 13, 2011 08:35 PM (Total replies: 9)

Oh, hey, CK. Halo modding is a drastically shrinking world these days. Heh.
I haven't written any code for this game before, but I'll see what I can do.

I have considered starting over, since my current tagset sucks and I don't know where the error is occuring. Maybe a manual rip of the campaign rather than whatever I'm using would help. I'll see where this goes.

EDIT: I've reinstalled HEK, extracted Halo PC's campaign tags (no overwrites), and tried compiling a10 without editing anything. I get this:
07.13.11 21:29:08 tool pc ----------------------------------------------
07.13.11 21:29:08 reference function: _write_to_error_file
07.13.11 21:29:08 reference address: 42ca20
07.13.11 21:29:08 Couldn't read map file './toolbeta.map'
07.13.11 21:29:30 EAX: 0xFFFFFFFE
07.13.11 21:29:30 EBX: 0x07DD8F01
07.13.11 21:29:30 ECX: 0x00129F60
07.13.11 21:29:30 EDX: 0x000002CC
07.13.11 21:29:30 EDI: 0x00129F60
07.13.11 21:29:30 ESI: 0x00000000
07.13.11 21:29:30 EBP: 0x00129E38
07.13.11 21:29:30 ESP: 0x00129E28
07.13.11 21:29:30 EIP: 0x77D696F4, C3 8D A4 24 ?????
07.13.11 21:29:30 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3142: offset>=0 && offset+size<=data->size

I haven't gotten this before, and I'm not sure what's going on. Any ideas? I think it has something to do with compatibility between HPC and HCE, but I'm not sure.
Edited by EmeraldNite on Jul 13, 2011 at 09:38 PM

Halo CE General Discussion » a10 issues (sapien and cutscene errors) Jul 13, 2011 07:36 PM (Total replies: 9)

Hello all, first time posting on this forum but there may be a few of you that know me from over at ModHalo.

I'm not new to CE at all, but I have had an interesting predicament that I can't seem to figure out. I downloaded the complete tagset for the campaign from the site, but there are some problems that pretty much destroy the gameplay.

In Sapien, when I load the BSP a10_b and the subsequent BSPs, certain bipeds (always marines) are "pushed" out of the map area and deleted by Sapien. I believe it's because of the hangar BSP overlapping with the main level, and the vehicles for that area force the bipeds out of the level. Also, when compiled, there are no major issues when compiling that I can see, but during the opening cutscene, the music is totally screwed, and Keyes doesn't go about his routine and the cutscene stops after Keyes remarks about the 'blind jump'. This can be skipped, but the cutscene when Chief meets with Keyes is also really messed up. Once skipped, Keyes gives me the magnum but the cutscene doesn't end for some reason, keeping me trapped on the bridge, unable to end the cutscene.

I've managed to edit campaign maps before (I have made an ASCM version of c10), but this particular map always gives me trouble. Any insight to this would be extremely helpful.

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