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Joined: Aug 5, 2011 06:53 AM
Last Post: Feb 7, 2012 06:35 AM
Last Visit: Feb 7, 2012 06:35 AM
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What Games do you play: halo
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no pain, no game


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sentinal has contributed to 12 posts out of 465376 total posts (0.00%) in 3,166 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » sapein wont work!!! Feb 7, 2012 06:35 AM (Total replies: 10)

Quote: --- Original message by: UBE Chief
Quote: --- Original message by: sentinal
i downloaded it from this site
So, in other words, you have a cracked/pirated CD Key that you use for Halo CE.



It doesn't matter whether it's a pirate version or not, sapien is a completely different program and has nothing to do with it.

Halo CE General Discussion » halo 4 Jan 18, 2012 01:52 PM (Total replies: 73)

Hi guys. sorry I've been away so long. i kinda got caught up in other things. as you probably know there's been a lot more leaks on halo 4 including who the enemies might be(and i can tell you it's not forunner). as you will know there are also the terminals in halo CE anniversary which give you exclusive insights into halo 4 including clip art. there are now also rumors that 343 industries are also putting attachments for guns in as well. if you search on you tube you'll probably come across a lot of new clip art, theories and mabye even a pic of the enemies and their guns.



P.S. BTW I also now have Xbox live. my gamer tag is e1litegamerpro. :)

Halo CE General Discussion » halo 4 Aug 23, 2011 12:26 PM (Total replies: 73)

Quote: --- Original message by: Slayer117
Halo 4 i have good hopes for, Cause idk what the new Bungie team was thinking when they made Halo Reach. it just wasnt a halo game at all.



bungie arn't in the halo buisness anymore

343 studios are diong it now
Edited by sentinal on Aug 23, 2011 at 12:27 PM

Halo CE Technical / Map Design » sapein wont work!!! Aug 23, 2011 12:24 PM (Total replies: 10)

Quote: --- Original message by: UBE Chief
What game are you even playing >.>

C:/Program Files/Microsoft Games/Halo/MAPS/b30.map

or

C:/Program Files(x86)/Microsoft Games/Halo/MAPS/b30.map

Or just stop using a pirated version of the game, your pick.



i downloaded it from this site

Halo CE General Discussion » halo 4 Aug 22, 2011 11:07 AM (Total replies: 73)

the game could be based on the book

Halo CE General Discussion » halo 4 Aug 21, 2011 03:45 PM (Total replies: 73)

there is a theory that the flood have evolved but it's very unlikely. the flood might return but maybe not evolved or grown more powerful.the squid things are probably a different species of some sort.


crackpot theory:
cortana has experianced rampancy-the halo universe's state of being for ai constucts in which the ai gains too much knowledge and develops delusions of god like power, as well as utter contempt for its mentally inferior makers.as such cortana will turn on master chief and he will be forced to make some very difficult chioces.

Halo CE General Discussion » halo 4 Aug 20, 2011 04:40 PM (Total replies: 73)

i doubt it would be forerunner but you never know ,some could have survived. either that or another species has inhabited the sheild world, but it's definatly forerunner artifact

crackpot theory:
the planet seen in the halo 4 trailer is onyx-the shield world encountered in the halo novel ghosts of onyx
Edited by sentinal on Aug 20, 2011 at 04:50 PM

Halo CE General Discussion » halo 4 Aug 20, 2011 02:55 PM (Total replies: 73)

hi everyone, i just wanted to start up this forum about so we could discuss about halo 4 and what new stuff might be in it.


from what i've seen and heard, you landing on a sheild world and you're going to be facing a new dark threat...


here's the link to the trailer:
http://halo.xbox.com/en-us/intel/featured/video/halo-4-teaser/ef655197-2e42-4db9-991a-3bee0f45cc0e

Halo CE General Discussion » who make the LAC CHAPTER1 Aug 5, 2011 11:50 AM (Total replies: 13)

it wont let me play it

i do have it
Edited by sentinal on Aug 5, 2011 at 11:51 AM

Halo CE Technical / Map Design » sapein wont work!!! Aug 5, 2011 11:30 AM (Total replies: 10)

no it's not

Halo CE Technical / Map Design » sapein wont work!!! Aug 5, 2011 11:22 AM (Total replies: 10)

it wont let me, b30 is a folder not a .map file

hek+ only opens .map files and the bitmaps are in the right place anyway
Edited by sentinal on Aug 5, 2011 at 11:28 AM
Edited by sentinal on Aug 5, 2011 at 11:41 AM

Halo CE Technical / Map Design » sapein wont work!!! Aug 5, 2011 07:03 AM (Total replies: 10)

sapien wont work, it'll start up and show the main window and another window inside. my cursor will dissapear and then sapien will shut down.

here's the debug text:

07.30.11 11:47:58 sapien pc 01.00.00.0609 ----------------------------------------------
07.30.11 11:47:58 reference function: _write_to_error_file
07.30.11 11:47:58 reference address: 401b13
07.30.11 11:47:58 Couldn't read map file './sapienbeta.map'
07.30.11 11:47:58 CreateDevice succeeded with refresh rate = 0
07.30.11 11:47:58 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.30.11 11:47:59 Increasing sound decompression buffer size to 1048576 bytes
07.30.11 11:47:59 file_open('tags\levels\b30\bitmaps\detail cliff rock smooth.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open bitmap tag 'detail cliff rock smooth.bitmap'.
07.30.11 11:47:59 failed to load shader_model tag 'scenery\rocks\boulder_granite_large\shaders\boulder_granite_large'
07.30.11 11:47:59 failed to load gbxmodel tag 'scenery\rocks\boulder_granite_medium\boulder_granite_medium'
07.30.11 11:47:59 failed to load scenery tag 'scenery\rocks\boulder_granite_medium\boulder_granite_medium'
07.30.11 11:47:59 file_open('tags\levels\b30\bitmaps\detail cliff rock smooth.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open bitmap tag 'detail cliff rock smooth.bitmap'.
07.30.11 11:47:59 failed to load shader_model tag 'scenery\rocks\boulder_granite_small\shaders\boulder_granite_small'
07.30.11 11:47:59 failed to load gbxmodel tag 'scenery\rocks\boulder_granite_small\boulder_granite_small'
07.30.11 11:47:59 failed to load scenery tag 'scenery\rocks\boulder_granite_small\boulder_granite_small'
07.30.11 11:47:59 file_open('tags\levels\b30\shaders\metal strips decorative wide.shader_environment') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open shader_environment tag 'metal strips decorative wide.shader_environment'.
07.30.11 11:47:59 file_open('tags\levels\b30\bitmaps\detail brushed metal.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open bitmap tag 'detail brushed metal.bitmap'.
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\cube map forerunner interiors.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'cube map forerunner interiors.bitmap'.
07.30.11 11:48:00 failed to load shader_environment tag 'scenery\flag_base\shaders\flag_base'
07.30.11 11:48:00 file_open('tags\levels\b30\shaders\metal flat generic.shader_environment') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open shader_environment tag 'metal flat generic.shader_environment'.
07.30.11 11:48:00 failed to load gbxmodel tag 'scenery\flag_base\flag_base'
07.30.11 11:48:00 failed to load scenery tag 'scenery\flag_base\flag_base'
07.30.11 11:48:00 file_open('tags\levels\b30\devices\light fixtures\shaders\light frame.shader_model') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open shader_model tag 'light frame.shader_model'.
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\lights small strips.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'lights small strips.bitmap'.
07.30.11 11:48:00 failed to load shader_transparent_chicago tag 'scenery\blue landing beacon\shaders\blue beacon light'
07.30.11 11:48:00 failed to load gbxmodel tag 'scenery\blue landing beacon\blue landing beacon'
07.30.11 11:48:00 failed to load scenery tag 'scenery\blue landing beacon\blue landing beacon'
07.30.11 11:48:00 file_open('tags\levels\b30\devices\light fixtures\shaders\light frame.shader_model') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open shader_model tag 'light frame.shader_model'.
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\lights small strips.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'lights small strips.bitmap'.
07.30.11 11:48:00 failed to load shader_transparent_chicago tag 'scenery\landing beacon\shaders\beacon light'
07.30.11 11:48:00 failed to load gbxmodel tag 'scenery\landing beacon\landing beacon'
07.30.11 11:48:00 failed to load scenery tag 'scenery\landing beacon\landing beacon'
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\cube map forerunner interiors.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'cube map forerunner interiors.bitmap'.
07.30.11 11:48:00 failed to load shader_transparent_glass tag 'powerups\over shield\shaders\powerup glass'
07.30.11 11:48:00 failed to load gbxmodel tag 'powerups\over shield\over shield'
07.30.11 11:48:00 failed to load equipment tag 'powerups\active camouflage'
07.30.11 11:48:00 failed to load item_collection tag 'item collections\powerups\powerup invisibility'
07.30.11 11:48:01 failed to load scenario tag 'levels\test\tutorial\tutorial'
07.30.11 11:48:01 need to get the following tags:
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal strips decorative wide.shader_environment
07.30.11 11:48:01 levels\b30\bitmaps\detail brushed metal.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal flat generic.shader_environment
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap
07.30.11 11:48:01
07.30.11 11:48:01 game_load() failed.


Time: Sat April 4, 2020 11:19 PM 563 ms.
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