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Radioactive Kiwi has contributed to 13 posts out of 469775 total posts
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Actually, we have enough members to BE a team now :]
Which we are, if I recall correctly :O
So, it's been a while since a proper news post, but I'm glad to say that we're back (and we've brought goodies!).
About a month ago we said we'd be releasing a trailer in a months time, and lo and behold, here it is. If you haven't already seen it that is:
You can also view it on Moddb aswell: http://www.moddb.com/mods/flood-campaign-project/videos
Now however, it's time to examine the Health System and Health(Flood)Pack that were shown in the trailer. Things that were either discreetly or magnanimously shown in the trailer we'll be the subject of the next few News Posts.
As for this news post, we have the HUD and healthpack, and here they are:
This is the HUD with the player health and full.
This is the HUD with player health and almost empty:
And this, this is the Floodpack (The new flood-styled health pack we're using):
Keen observers will also notice a blue tentacle looking object on the screen. This is the new navpoint we're using.
And here's a video of the Health system, HUD and Health(Flood)pack in action:
A simplistic, floodified HUD is already in progress, so there should be no worries about this. As for the encounters, the mod no longer revolves around you. You will have a multitude of allies throughout the mod to complement your reduced health and shields. No longer can you charge through swarms of enemies without taking significant damage.
Flood Campaign Teaser Trailer #1:
Everything you're about to see is a WIP, and is subject to change. FP arms will be replaced with Flood arms in the near future.
We will type up news posts regarding aspects of the trailer at a later date that will explain everything new. Until then, enjoy!
Edited by Radioactive Kiwi on Aug 18, 2011 at 05:07 PM
Content Update 1
Welcome to a set of weekly updates that hopefuly will actually be weekly rather than annual updates mislabeled.
For the first update, we'll be unveiling the beginning of a new tagset (weapon-wise at least). I'm sure there's plenty of people out there who favor custom weapons and such. This isn't to say that development time is being detracted from the level design and character creation to create these; rather, an outside animator (me!) was invited to make these. Well, sort of. I couldn't have done it without ODX's help, who provided criticism and guidance (and an idle, overlays, and moving animation). Without further ado, the animations:
(Thanks to Lone for uploading for me; too lazy to compile it myself x])
No worries; in accordance with these new animations, a new flood FP rig will be done for this very purpose.
On a side note, our character development team hasn't stood idle either. Presenting a new ally:
This is the jshield flood form (or at least the codename that our character dev team assigned it). It's a flood elite combat form with a jackal shield. Intended to spearhead and lead the flood assault through overwhelming enemy fire, the flood elite combat form with a jackal shield is capable of absorbing a large amount of enemy fire. In the campaign, these forms will often spearhead the advance, drawing enemy fire from allied characters and yourself.
Because he's one of them :O
I'll see if I can find a use for this.
I could give animating a shot. I'm still learning how, but anything to help out with this mod :O
The cloth looks good, but I agree with ODX on the place where the glove meets the place with no glove (lol does that even make sense D:)
You could add like a seam or something or make it look ripped off. Actually, stick with the seam.
Looks good :O
If you need any help, I'd be happy to help out. Not that there's anything for me to help with :<
Depends on what kind of infiltration you're going for. If it's like an a50 "infiltration" with a large amount of Marine allies, then stealth might not be the best way to go. If it's a solo insertion, however, stealth would definately fit the best.
Looking good, who did the particles for the firing fx?
Quote: --- Original message by: Spartan314http://www.xfire.com/video/4ba4cd/
Well... terrible animation is terrible but... yeah...
Going to fix things next week when I've got no science fair to worry about.
Doesn't seem to show the force well enough; remember, this is a powerful gun that can kill in several headshots. The gun's recoil should reflect that.