A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Soldier11
About Contact
Joined: Aug 27, 2011 06:06 AM
Last Post: Nov 16, 2012 06:07 AM
Last Visit: Dec 5, 2012 03:09 PM
Location: Germany
Occupation: FP Animator
Interests:
Your Age: 17
What Games do you play:
Avatar:
-3D Animator-


Send Private Message
Post Statistics
Soldier11 has contributed to 23 posts out of 465493 total posts (0.00%) in 3,195 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » :3 Waffles' WIP/RELEASE thread Nov 16, 2012 06:07 AM (Total replies: 1082)

Smoothing groups are vastly overrated nowadays, especially when using normal maps baked from a high poly model (which applies for most Halo 3 models).
The smoothing groups actually depend on the UV layout. Whenever you split an UV element you will have to apply a smoothing group split as well.
In general, the modeler should go for the least amount of UV elements which means you can end up with a really messy smoothing, but whenever the normal map is applied everything is fine.

Let's check out a Jackhammer model I made a while ago:



As you can see, the smoothing is really messy in some spots.



Whenever the normal map is applied it looks perfectly fine! The shader is a realtime viewport one.

There's a really nifty tool called TexTools (http://www.renderhjs.net/textools/) that has a nice tool included applying the smoothing groups automatically according to the UV elements. It'll provide perfect results for baked models - therefore I recommend it for Halo 3 stuff.

If you're going for an old-school lowpoly model you should go for the best possible smoothing though!

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Aug 3, 2012 11:35 AM (Total replies: 14987)

Quote: --- Original message by: darksoldier

Pretty nice animations i love them ! I can help you in shadering, but for the sound i know nothing about it ^^ Maybe try to get reload and firing sound from COD or CSS...etc... who are compatible with the animation idk. :)
Edited by darksoldier on Aug 3, 2012 at 11:20 AM


Yeah, sure. I know how to do most of that stuff, but the lack of time makes it impossible for me to take of detailed tagging. :P

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Aug 3, 2012 11:07 AM (Total replies: 14987)

http://www.youtube.com/watch?v=EM7uLneOSJE

Hurray, even more Gauss.

By the way, is anybody interested in helping me out at tagging it?


I don't know, but I think you can easily find a bunch of tutorials explaining how to swap the FP arms.

http://www.modhalo.net/index.php?/topic/27433-hud-biped-and-fp-hands-swapping/

Check out this one. It shows the process step by step. I don't think it's difficult to understand.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 25, 2012 12:03 PM (Total replies: 14987)

Here's a first ingame test of the Gauss rifle:

http://www.youtube.com/watch?v=0dKEWma7XZ4&feature=youtu.be

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 21, 2012 10:12 AM (Total replies: 14987)

Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: Soldier11
I've finished the Gauss Rifle fire animation.

http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be

I don't think I'm gonna change anything as long as no one comes up with a serious note. xP


I think others have mentioned this but what's up with the barrel? It looks like it's made out of rubber.


What? Sorry, but I don't really know what you mean. I didn't do neither the model nor the texture either, but as far as I can tell everything is alright.

Oh, yes, whenever I've finished the animations I'll make a public release. :D

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 20, 2012 12:19 PM (Total replies: 14987)

I've finished the Gauss Rifle fire animation.

http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be

I don't think I'm gonna change anything as long as no one comes up with a serious note. xP

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 14, 2012 01:03 PM (Total replies: 14987)

I've started to animate Broke's super awesome Gauss Rifle!

Here's my progress so far:

http://www.youtube.com/watch?v=NQwjCkosKJc&feature=youtu.be

Please note that it's just an early start.

Halo CE General Discussion » Looking for models Jul 12, 2012 11:43 AM (Total replies: 7)

I've recently been looking for models for animating suiting HCE.

I don't really have the time to setup and rig models (especially not for the materials setup). Therefore I'm asking you if anybody has a bunch of ready models lying around.

I'm especially interested in properly ripped H3 and ODST stuff.

Any help is appreciated! I seriously wanna release some tags for the first time. :(

Halo CE General Discussion » [WIP] HCEA Inspired Map Project. Jul 9, 2012 11:23 AM (Total replies: 31)

Damn! That's some fantastic work!

Are you using OS or is this plain HCE?

By the way, I'd love to contribute some animations! Please contact me if you're interested.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 23, 2012 11:17 AM (Total replies: 14987)

Thanks for the critics! I really appreciate your hints.

Well, right now I'm just not used to go for extremely exaggerated animations, so I'm probably a bit out of practice. Halo, however, needs those.

Whatever, I'll have a look at the animation again.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 22, 2012 12:04 PM (Total replies: 14987)

I've spent more time on the H3 SMG and I think the reload empty sequence is done.

http://www.youtube.com/watch?v=bD__SXA0A9M&feature=youtu.be

Decide on your own. :P

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 15, 2012 11:59 AM (Total replies: 14987)

I haven't done anything for Halo for a while now, so I've decided to do some random animation for the H3 SMG model I had lying around.

http://www.youtube.com/watch?v=YF1lkq7QMmI

Please note the animation is a massive work in progress at the moment. :P

Halo CE General Discussion » ["Beta" Release]- The Big Book O' Rigs Oct 26, 2011 07:11 AM (Total replies: 33)

I actually can't await to test out some of the rigs! Thanks in advance for reuploading them. :D

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 29, 2011 09:51 AM (Total replies: 14987)

Here's the promised animation preview:

http://www.youtube.com/watch?v=HzNZXgOhFZQ

Please note that it's still a WIP.

To-Do-List:

-fixing sloppy finger motions on the reload
-adding a reload-full animation
-adding another ready animation
-fixing all the ingame related stuff like damage, muzzleflash,.......

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 27, 2011 12:06 PM (Total replies: 14987)

I'm working on this ugly model at the moment:



Animation preview video is incoming soon.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 20, 2011 04:24 AM (Total replies: 14987)

Quote: I can start experimenting with them and figuring out what order they are in.

Don't waste time! Here's a list:

Frame 1 - Move Forwards
Frame 2 - Move Backwards
Frame 3 - Move Right
Frame 4 - Move Left
Frame 5 - Look Left
Frame 6 - Look Right
Frame 7 - Look Up
Frame 8 - Look Down
Frame 9 - Fully Automatic Firing

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 19, 2011 11:26 AM (Total replies: 14987)

Quote: How did you learn to animate? I have been trying to learn, but I need a lot more practice.

I've been working on FP animations like 2 years or something. You need to practise a lot. Maybe check out a few tutorials, too (I highly recommend ImBrokeRU's ones!). I've also learned a lot just by trial and error. Play around a bit and sometimes you'll have succes. Animating is a lot of trying out and see how it turns out as well. There's no real workflow, but it's really important not to loose motivation if something doesn't work immediately. Don't be disappointed!

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 19, 2011 10:55 AM (Total replies: 14987)

I'm pretty much done with my UZI animations.

http://www.youtube.com/watch?v=BIqqWlWO0IE

Gotta do some more guns soon.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 14, 2011 11:48 AM (Total replies: 14987)

Quote: The only thing that I don't like is at the end of the reload when he pulls the thingy back and his hand appears to just snap back to where it was before.

How many times do I have to write that the animation is still WIP and nothings 100% done...

Quote: Don't forget to add iron sights. Other than that, it looks really, really nice. Just make the shaders better.

No, I won't add ironsights, but keep the grenade throw. Also, I said I don't know what's wrong with the shaders. I quite like them. It would be nice if you read my comments.


Time: Mon May 25, 2020 12:50 AM 203 ms.
A Halo Maps Website