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Viewing User Profile for: manmwale
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Joined: Sep 7, 2011 06:40 AM
Last Post: May 20, 2012 07:41 AM
Last Visit: May 20, 2012 08:06 AM
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Occupation: accountant
Interests: modding halo
Your Age: 24
What Games do you play: haloand age of empires 2
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manmwale has contributed to 6 posts out of 438889 total posts (0.00%) in 623 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » In door map making tut for gmax May 20, 2012 07:41 AM (Total replies: 2)

to be honest, stick to outdoor maps, once you start thinking of indoor maps, you'll have to conquer one very big problem...... edge bla bla bla is open... spend countless hours building, bluestreak even accepts the map, only to get stuck with tool.exe... anyway your funeral.

Halo CE Technical / Map Design » custom biped Oct 17, 2011 02:18 AM (Total replies: 0)

hey guys.... 2 questions.

1. i know how to export a custom vehicle into halo using max or gmax.
when it comes to a 3ds or object model for "say a human" that i download then try to export it using jms exporter, it says something like "error vertex weights exeeded... any help!

2. i managed to export on of the object humans with the rigged weights unticked on the jms exporter, wow the biped was stuck, the face was disfigered... did i mess up on the shaders then?

Halo CE Technical / Map Design » cutscene Sep 26, 2011 03:36 AM (Total replies: 7)

intresting, for sound_impulse_start i usualy prefer to end it with "none 1" so there the sound is clear just incase my camera point isnt that close to the biped...... i'll give it a shot.

Halo CE Technical / Map Design » cutscene Sep 21, 2011 10:08 AM (Total replies: 7)

thanx guys, any help from you receives many thanx from me,

but am thinking, maybe for ai, i can use a command to make them say a dialog en some how prevent them from producing the dialog sound so i can just use the mouth movement and as for the player, probably by using (unit (list_get (players) 0) and then (ai_attach player0) then make the player say a dialog too ...... it would have been so much easier to use a biped but well, thats a victory for another day.

Halo CE Technical / Map Design » cutscene Sep 13, 2011 04:10 AM (Total replies: 7)

please be simperthetic to my question.....
how do i get the biped or actor to move there mouth in my cutscenes
as i use the "sound_impulse_start" for custom voices?


Time: Tue May 21, 2013 6:34 AM 172 ms.
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