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manmwale has contributed to 6 posts out of 438889 total posts
(0.00%) in 623 days (.01 posts per day).
20 Most recent posts:
to be honest, stick to outdoor maps, once you start thinking of indoor maps, you'll have to conquer one very big problem...... edge bla bla bla is open... spend countless hours building, bluestreak even accepts the map, only to get stuck with tool.exe... anyway your funeral.
hey guys.... 2 questions.
1. i know how to export a custom vehicle into halo using max or gmax. when it comes to a 3ds or object model for "say a human" that i download then try to export it using jms exporter, it says something like "error vertex weights exeeded... any help!
2. i managed to export on of the object humans with the rigged weights unticked on the jms exporter, wow the biped was stuck, the face was disfigered... did i mess up on the shaders then?
intresting, for sound_impulse_start i usualy prefer to end it with "none 1" so there the sound is clear just incase my camera point isnt that close to the biped...... i'll give it a shot.
thanx guys, any help from you receives many thanx from me,
but am thinking, maybe for ai, i can use a command to make them say a dialog en some how prevent them from producing the dialog sound so i can just use the mouth movement and as for the player, probably by using (unit (list_get (players) 0) and then (ai_attach player0) then make the player say a dialog too ...... it would have been so much easier to use a biped but well, thats a victory for another day.
please be simperthetic to my question..... how do i get the biped or actor to move there mouth in my cutscenes as i use the "sound_impulse_start" for custom voices?
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