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Viewing User Profile for: Dumb AI
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Joined: Sep 18, 2011 05:33 PM
Last Post: Yesterday @ 07:20 PM
Last Visit: Yesterday @ 11:28 PM
Website: None ATM
Location: Earth
Occupation: AI
Interests: Modding Halo CE
Your Age: You can guess
What Games do you play: All Halo games (except for H4 and H. Wars), GTA IV(X360), CoD WaW (X360)
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NMT Concept Artist and HUD creator (SP_HH 99%)
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Post Statistics
Dumb AI has contributed to 2596 posts out of 439400 total posts (.59%) in 615 days (4.22 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 07:20 PM (Total replies: 6846)

The map looks as if everything is using normal maps instead of diffuse maps.

Halo CE General Discussion » I'm looking for a script Yesterday @ 07:15 PM (Total replies: 13)

I guess the type should either be dormant or continuous.

(script continuous drop_pod
(sleep_until (<= (ai_living_count ai-encounter) 0))
(ai_actors odst)
(ai_place odst)
(object_create drop_pod)
(vehicle_load_magic drop_pod "" odst)
)

ai_actors converts the AI encounter into an object list for vehicle_load_magic to work.

(vehicle_load_magic vehicle-name seat-name object-list)

You don't have to worry about seats in this case. "" fills in all seats.

Edited by Dumb AI on May 23, 2013 at 07:18 PM

Halo CE General Discussion » I'm looking for a script Yesterday @ 07:09 PM (Total replies: 13)

Yes, it should. As for script type, it varies.

Is it gonna drop at the start of the map or sometime later?

Halo CE General Discussion » I'm looking for a script Yesterday @ 07:06 PM (Total replies: 13)

Something like this

SCRIPT FIXED
(script script-type-here drop_pod
(ai_actors odst)
(ai_place odst)
(object_create drop_pod)
(vehicle_load_magic drop_pod "" odst)
)

That may or may not work.

Edited by Dumb AI on May 23, 2013 at 07:12 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 06:55 PM (Total replies: 6846)

Quote: --- Original message by: waffles
http://imageshack.us/a/img15/8947/haloce2013052100470672.png

:'[ almost...

http://imageshack.us/a/img716/9899/haloce2013052318113462.png

monitor redo, added those particle rings from halo 3, did some fancy lens flares and functions (...not enough function blocks for angry face spark)

What the heck happened to the map?

Halo CE General Discussion » Noobs Admins Yesterday @ 10:13 AM (Total replies: 13)

I think that you should post it on THEIR forums, not here.

Halo CE General Discussion » Takedown: Project Lawson May 22, 2013 11:15 PM (Total replies: 246)

I'm in for the boring parts.

If you'd like me to, that is.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 22, 2013 10:01 PM (Total replies: 13384)

Quote: --- Original message by: SAS
Quote: --- Original message by: ELVEVERX
Quote: --- Original message by: SAS
Quote: --- Original message by: killzone64
not to mention over here in the states game prices might get driven up to 100 usd for a single game... thats almost double what it costs now.....

no. That rumor started by saying that EA would raise the prices of their games to $70 and kind of evolved upwards. It also started around the same time that people were absolutely positive that the new xbox would have always-on technology and wouldn't be able to play used games.

i hope the price goes up in the states because then maybe they'll but it down īn all the countries hat already get charged $90+
the time for the us to get special privileges is over

There are quite a few factors that play into that.
-factors that affect video game prices-

Lucky me.
No sales tax in the state I am living in.
Edited by Dumb AI on May 22, 2013 at 10:02 PM

Halo CE General Discussion » Me sad... May 22, 2013 09:45 PM (Total replies: 5)

I don't think that would work very well in this old engine.

Halo CE General Discussion » ER MEH GOD RVB SEASON 11!!! May 22, 2013 09:12 PM (Total replies: 31)

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: master noob
Quote: --- Original message by: GLaDOS
I just made some popcorn just to see when Dennis comes with his ban-hammer..

Anyone wants some popcorn?

here, just so you don't waste your popcorn, watch terminator 2 instead.
http://www.majhost.com/gallery/NoBullet/TF2/t2.gif


https://dl.dropboxusercontent.com/u/6240433/low%20quality.jpg

Hm, the picture isn't very large...

Halo CE General Discussion » Poll for Mappers May 22, 2013 09:08 PM (Total replies: 41)

Well, the new one is called "Xbox One", not "Xbox1".


Microsoft has been coming up with some strange names lately.

Halo CE General Discussion » Poll for Mappers May 22, 2013 09:04 PM (Total replies: 41)

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Dumb AI
I must be doing quite well blending in with the crowd.

I am not on any of the lists in the poll.


I found me... YOU'RE JUST NOT POPULAR ENOUGH /internet superstar'ism

I just find that to be quite interesting.

I have found Altheros on the list. I knew he would be there. He's very well known here.

As for me not being popular, I rather be unnoticed than notorious.
Edited by Dumb AI on May 22, 2013 at 09:06 PM

Halo CE General Discussion » Poll for Mappers May 22, 2013 09:00 PM (Total replies: 41)

I must be doing quite well blending in with the crowd.

I am not on any of the lists in the poll.

Halo CE General Discussion » Takedown: Project Lawson May 22, 2013 08:51 PM (Total replies: 246)

The armor cubemap looks pretty nice.

Halo CE General Discussion » Me sad... May 22, 2013 08:48 PM (Total replies: 5)

I had an idea for a campaign too.
Then it turned into a single map.
And it almost turned into a scrapped project.
But I finished it, except it wasn't the way I wanted it to be.
Sometimes, you just gotta do what you can do and leave the rest...

What do you actually need help with?

Halo CE General Discussion » [WIP] h3 style campaign revamp May 21, 2013 10:25 AM (Total replies: 55)

H2 style CC map on FP arms, do not want.


Quote: --- Original message by: flameomega
Haven't been here in ages, but the Reach FP arms caught my attention.

Any sauce for the rig?

Where have you been?

Halo CE General Discussion » [WIP] h3 style campaign revamp May 20, 2013 06:14 PM (Total replies: 55)

Fix the FP arm shaders.

That white part should not be white.

Halo CE General Discussion » [WIP] h3 style campaign revamp May 20, 2013 10:00 AM (Total replies: 55)

Quote: --- Original message by: Oskarmandude

Everytime someone works on a H3 map, a puppy dies
http://imageshack.us/a/img163/1700/tagkei.png
It would be so funny if there was a "Ripping is stealing" campaign on Halomaps XD
Edited by Oskarmandude on May 20, 2013 at 06:19 AM

Like anyone cares.

They will be made.
Edited by Dumb AI on May 20, 2013 at 10:01 AM

Halo CE General Discussion » [WIP] h3 style campaign revamp May 20, 2013 12:16 AM (Total replies: 55)

What's up with the Marines' textures?

The back has the chest plate texture on it.

It works but I think you should probably use something else.
Edited by Dumb AI on May 20, 2013 at 12:19 AM


Time: Fri May 24, 2013 6:19 AM 188 ms.
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