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Viewing User Profile for: ryanlegojedi
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Joined: Oct 10, 2011 12:20 AM
Last Post: Nov 23, 2015 11:23 PM
Last Visit: Aug 24, 2017 03:36 AM
Location:
Occupation: 3d modeller, animator,
Interests: modding and making custom content
Your Age: 20
What Games do you play: Halo Combat Evolved, Halo Custom Edition, & Halo 2
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Animator Tagger Compiler
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ryanlegojedi has contributed to 43 posts out of 469458 total posts (.01%) in 2,962 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » Installation 01 (Halo Fan Game) Thread Nov 23, 2015 11:23 PM (Total replies: 494)

I must say that from watching your last video of how far you've gone to this is astounding. Keep up the good work


You forgot to add the detail bitmaps in. Just thought you might know.

Halo CE General Discussion » Quick Question? Aug 15, 2014 06:32 AM (Total replies: 2)

Quote: --- Original message by: DOOM899
is this what you mean http://hce.halomaps.org/index.cfm?fid=2523


No those are the tags and the script. I'm looking for the source files so I can make my own. He gave a link to a developer version but sadly links are dead. In his original post http://www.modacity.net/forums/showthread.php?1110-Tags-amp-Script-quot-Backpack-quot-Weapons-Mod He gave two links. one for the tags to demonstrate and another to make our own. I'm looking for the developer one.

Halo CE General Discussion » Quick Question? Aug 15, 2014 02:58 AM (Total replies: 2)

Does anybody know were I can find CtrlAltDestroy's backpack source files?
I've tried the links but there dead. Can someone help me out?


oh. my bad doesn't say who its replying to

yes you can help. textures and shaders are my worst nightmare


Quote: --- Original message by: DOOM899
I can help on the map texture if you need help on that part


Who are you talking to?


i'm using the base model to make a decent shader before i add the rest in.
nice shaders dumb ai are those opensauce or non opensauce?




apparently it was the model itself it was split in two


got one working. He is using the halo 1 bone set
now i need to put him in game.





I'd be happy to remake the bipeds for you

Halo CE General Discussion » fp arms May 27, 2013 04:12 PM (Total replies: 34)

alright then

Halo CE General Discussion » fp arms May 26, 2013 09:41 PM (Total replies: 34)

I believe there your textures I might be mistaken though.

Halo CE General Discussion » fp arms May 26, 2013 08:46 PM (Total replies: 34)

what?

Halo CE General Discussion » fp arms May 26, 2013 03:29 PM (Total replies: 34)

i saw that, after I linked the head to the bip01 bone i had no problems thx though

Heres the result

Arms


biped



tell me if the shaders need work the tech suit does
and the arms are having trouble too


Halo CE General Discussion » Biped um fail May 26, 2013 03:03 PM (Total replies: 6)

may I see the files to see what your doing wrong?

Halo CE General Discussion » Biped um fail May 25, 2013 11:23 AM (Total replies: 6)

your skinning did not get exported, what did you use to export it?


Ah ok didn't see that while reading.


the fingers start to bug out when I try to rotate them

Halo CE General Discussion » fp arms May 20, 2013 01:48 AM (Total replies: 34)

I have no idea what I'm doing wrong here if its 3Ds max or Guerilla
the biped works but the head is wacky and the body isnt skinned properly, and the Fp arms look okay needs to be skinned properly especially the thumbs and hands, Shaders look like crap though, If anyone wants to skin them that's fine by me

biped


arms


Halo CE General Discussion » fp arms May 17, 2013 10:19 AM (Total replies: 34)

where do I set the limit in 3ds max or Guerilla?


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