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Viewing User Profile for: ICE x Toxiic
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Joined: Nov 26, 2011 01:11 AM
Last Post: Apr 8, 2014 08:56 PM
Last Visit: Apr 21, 2014 10:42 AM
Website: http://www.youtube.com/user/masterchiefum?feature=mhee
Location: Clinton, CT
Occupation: Modding,Creating AI Battles......(school D:)
Interests: Gaming, Airsoft, Paintball, Weight lifting, Marijuana, Cooking
Your Age: 16
What Games do you play: Battlefield 3 , MW3, Halo Reach, Halo (1, 2, 3, ODST, Reach), Conker L&R
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Post Statistics
ICE x Toxiic has contributed to 188 posts out of 470434 total posts (.04%) in 882 days (.21 posts per day).

20 Most recent posts:
Halo CE General Discussion » [SP]The Flood: Forgotten Exile Apr 8, 2014 08:56 PM (Total replies: 194)

I had good faith in this campaign i still do. I know a project like this takes a long time to complete but having a whole campaign dedicated to the flood and playing as them is like gold to my eyes! i'd hate to see this project go down under the sea with it's captain. Is there any updates someone can tell us?

Halo CE General Discussion » [SP]The Flood: Forgotten Exile Nov 20, 2013 11:36 AM (Total replies: 194)

Yes master forgive my intrusion.

Halo CE General Discussion » [SP]The Flood: Forgotten Exile Nov 18, 2013 04:08 PM (Total replies: 194)

So was there never a October monthly update? I know its a bit late but i've been wondering, can anyone shed some light on this?

Halo CE General Discussion » [SP]The Flood: Forgotten Exile Sep 2, 2013 12:41 PM (Total replies: 194)

So Lone with there being new enemies every level is there also going to be new flood allies as well. I would like to see the flood Juggernaut as an ally and have the epic feeling of it tearing down covenant maybe in later levels tho. But i'm very interested in the ideas of new flood forms!

Halo CE General Discussion » [SP]The Flood: Forgotten Exile Sep 1, 2013 03:40 PM (Total replies: 194)

This Report pleases thee!
just gives you a wiggle down there sometimes beautiful gameplay guys keep it up!! :D
Edited by ICE x Toxiic on Sep 1, 2013 at 03:41 PM

Halo CE General Discussion » [SP]The Flood: Forgotten Exile Aug 28, 2013 07:01 PM (Total replies: 194)

I feel an update coming....anybody?

Halo CE General Discussion » Firefight Portent II Official Thread Jul 16, 2013 01:52 PM (Total replies: 358)

I want the flood to stay in if it comes to the decision of keeping them or not. I don't think we have enough flood in firefights anymore. I like the gruesome fighting between 2 factions especially within this map.


Hey Dratt when you get the time I'll be extra happy if you can get the Halo 2 flood dialogue.

Halo CE General Discussion » Firefight Portent II Official Thread Jul 15, 2013 04:26 PM (Total replies: 358)

Good ol GRiZ he knows how to make some good music good choice, Defintely love how you guys put the flood in and used spirit dropships love seeing those. Though I'd like to know more about the flood in this map, what is their role?

Halo CE General Discussion » [SP]The Flood: Forgotten Exile Jun 22, 2013 01:29 PM (Total replies: 194)

Glad your finally back and working on this project again Lone. You still thinking about having the ability to spawn flood spores with infections inside or similar?

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 21, 2013 02:04 PM (Total replies: 28)

o ok I see what you mean sorry don't usually have this much trouble with just a map.


Ok the map opens in sapien now but when I go into mission it says and crashes

06.22.13 13:23:14 sapien pc 01.00.00.0609 ----------------------------------------------
06.22.13 13:23:14 reference function: _write_to_error_file
06.22.13 13:23:14 reference address: 401b13
06.22.13 13:23:14 Couldn't read map file './sapienbeta.map'
06.22.13 13:23:14 CreateDevice succeeded with refresh rate = 0
06.22.13 13:23:15 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.22.13 13:23:16 Increasing sound decompression buffer size to 1048576 bytes
06.22.13 13:23:20 local player 0, weapon (0x0), deleted unexpectedly
06.22.13 13:23:25 EAX: 0x00000001
06.22.13 13:23:25 EBX: 0x00000001
06.22.13 13:23:25 ECX: 0x00000000
06.22.13 13:23:25 EDX: 0x00000000
06.22.13 13:23:25 EDI: 0x0018E2E0
06.22.13 13:23:25 ESI: 0x00000000
06.22.13 13:23:25 EBP: 0x0018E1B8
06.22.13 13:23:25 ESP: 0x0018E1A8
06.22.13 13:23:25 EIP: 0x77400C22, 83 C4 04 C2 ?????
06.22.13 13:23:25 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#2419: group_tag==NONE || tag_group_get(group_tag)
Edited by ICE x Toxiic on Jun 22, 2013 at 01:24 PM

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 21, 2013 12:30 PM (Total replies: 28)

ok i'll try that. should i just dump the whole file in tags?
Edited by ICE x Toxiic on Jun 21, 2013 at 12:33 PM

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 20, 2013 12:34 AM (Total replies: 28)

I don't recall.

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 12, 2013 06:54 PM (Total replies: 28)

If i have to guess HEK+ didn't even extract anything right...which is weird because when I extract maps 9/10 times it works fine.

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 12, 2013 06:48 PM (Total replies: 28)

06.12.13 18:45:15 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>

This is what one of the lines of debug text says after i put in the new forklift animations


06.11.13 18:24:02 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
This is what it said before i put the animations in. either a lot of things are corrupted on this map or something went wrong.

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 12, 2013 03:49 PM (Total replies: 28)

Right but if HEK+ didn't extract it right the first 2 times I tried extracting the map then it probably won't extract it right again as well.

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 12, 2013 03:25 PM (Total replies: 28)

Should I just drop it in my Tags folder just asking to be sure.
@Waffles: which really gives me a headache trying to figure it all out which usually ends up in me getting frustrated and then stop modding for a while.

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 11, 2013 07:34 PM (Total replies: 28)

That would be of great help Maniac Thanks!

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 11, 2013 06:25 PM (Total replies: 28)

Thank you Orange but sadly no.

Halo CE General Discussion » H3 Foundry Sapien issues. Jun 5, 2013 08:44 PM (Total replies: 28)

I can't find those tags anywhere i'm extremely confused now with a side of headache.


Time: Fri April 25, 2014 5:30 AM 250 ms.
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