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Viewing User Profile for: ICE x Toxiic
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Joined: Nov 26, 2011 01:11 AM
Last Post: May 19, 2013 09:39 PM
Last Visit: May 21, 2013 04:14 PM
Website: http://www.youtube.com/user/masterchiefum?feature=mhee
Location: Clinton, CT
Occupation: Modding,Creating AI Battles......(school D:)
Interests: Gaming, Airsoft, Paintball, Weight lifting, Marijuana, Cooking
Your Age: 16
What Games do you play: Battlefield 3 , MW3, Halo Reach, Halo (1, 2, 3, ODST, Reach), Conker L&R
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Post Statistics
ICE x Toxiic has contributed to 166 posts out of 439520 total posts (.04%) in 547 days (.30 posts per day).

20 Most recent posts:

Personally I liked the Halo 2 Flood they sounded the best in my opinion.

Halo CE Technical / Map Design » Covie Dropship question. Apr 26, 2013 02:39 PM (Total replies: 10)

None the less I shall try Hobbet.

Halo CE Technical / Map Design » Covie Dropship question. Apr 25, 2013 07:39 PM (Total replies: 10)

Ok I thought there was another way to do it, But ill offer them food nipples and do it sketchy by pulling up next to them randomly and be like "hey kids you want some nipples" >:D

Halo CE Technical / Map Design » Covie Dropship question. Apr 24, 2013 06:20 PM (Total replies: 10)

I have a driveable Spirit and I was wondering how do I make the seats to where when I land near some grunts and elites they will get in the dropship and fill up the seats. Currently when I try it only 1-3 covies get in usually 1 lol, but I have changed the cargo seats (passenger) to (Label: GT-gunner) and the marker name is gunner. Some help with this would be greatly appreciated.

Halo CE Technical / Map Design » Need Tags/Help Feb 23, 2013 02:40 PM (Total replies: 4)

Thank you altis94 that solved the problem! now I can finish the map and upload it :D!

Halo CE Technical / Map Design » Need Tags/Help Feb 23, 2013 01:47 PM (Total replies: 4)

I have looked and it seems that all the tags are in their right places.

Halo CE Technical / Map Design » Need Tags/Help Feb 23, 2013 01:40 AM (Total replies: 4)

file_read('tags\levels\test\dangercanyon\bitmaps\dangercanyon_arrow_blue.bitmap') error 0x00000026 'Reached the end of the file. '
02.23.13 01:34:35 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\dangercanyon\bitmaps\dangercanyon_arrow_blue.bitmap'
02.23.13 01:34:35 couldn't read elements for bitmap block
02.23.13 01:34:35 failed to load bitmap tag 'levels\test\dangercanyon\bitmaps\dangercanyon_arrow_blue'
02.23.13 01:34:35 failed to load shader_transparent_chicago tag 'levels\test\dangercanyon\shaders\dangercanyon_arrow_blue'
02.23.13 01:34:35 failed to load scenario_structure_bsp tag 'levels\test\sidewinder\sidewinder'
02.23.13 01:34:35 failed to load structure bsp 'levels\test\sidewinder\sidewinder'
I get this error as I try an open one of my maps I've tried re extracting tags from both maps but it's still not working, I don't know whats going on can someone send me these tags?

Halo CE General Discussion » Firefight Portent II Official Thread Feb 6, 2013 02:48 PM (Total replies: 190)

"What do you think about instead of them walking out of nowhere, ODST's drop in from above to fight alongside?"

He could always just make a dropsship full of marines come in that would work to. And ODST's to like pods dropping from the sky that would put a smile on my face any option would lol.
Edited by ICE x Toxiic on Feb 6, 2013 at 02:49 PM

Halo CE General Discussion » Firefight Portent II Official Thread Feb 6, 2013 06:45 AM (Total replies: 190)

Ok concious cleared then! :D

Halo CE General Discussion » Firefight Portent II Official Thread Feb 5, 2013 09:33 PM (Total replies: 190)

I hope you get to come across the line of friendly AI which is a favorite for me in firefight maps! but can't wait to see best of luck with this project! C:

Halo CE General Discussion » Firefight Portent II Official Thread Feb 5, 2013 09:27 PM (Total replies: 190)

What are your plans as in support options?

Halo CE General Discussion » H2 Flood Dialogue? Feb 3, 2013 11:47 PM (Total replies: 6)

Ok then. which Elite?

Halo CE General Discussion » H2 Flood Dialogue? Feb 3, 2013 11:44 PM (Total replies: 6)

ok quite a long wait but I shall survive without them...for now, let me know if you get them in earlier.

Halo CE General Discussion » H2 Flood Dialogue? Feb 3, 2013 11:36 PM (Total replies: 6)

Does anyone know where I can get some Halo 2 Flood Dialogue tags?

Halo CE General Discussion » DayZ for Halo! [WIP] Jan 18, 2013 02:54 PM (Total replies: 35)

http://www.youtube.com/watch?v=kIbMN8n9ZNo
>heres a little video of what i've been working on lately i haven't died in modding yet, ill start work on the DayZ map after my exams are over! :D

Halo CE General Discussion » Sound.looping request. Jan 16, 2013 10:37 AM (Total replies: 1)

Can somebody take this link of a song that I put up and please convert it to a sound.looping file. would help me out a lot for I don't know how to do this.
http://www.mediafire.com/?mi7trc6u01ym2ce
Edited by ICE x Toxiic on Jan 16, 2013 at 10:37 AM

Halo CE General Discussion » DayZ for Halo! [WIP] Jan 16, 2013 10:35 AM (Total replies: 35)

sorry for the really long wait guys, ive just been really busy...I start exams on friday, and im making a project already for one of my exams so dont worry the dayz is not dead nor will i let it become that I will hopefully post more information about the project in the next couple weeks or so.

Halo CE General Discussion » Machinima Series Nov 16, 2012 05:02 PM (Total replies: 36)

i want to be the body actor/voice actor thts happy, sarcastic and or logical.

Halo CE General Discussion » DayZ for Halo! [WIP] Nov 9, 2012 02:44 PM (Total replies: 35)

I should have some new content to show within this weekend :D just busy with Halo 4.

Halo CE General Discussion » DayZ for Halo! [WIP] Nov 7, 2012 12:40 AM (Total replies: 35)

well so far i've been working on putting in the scenery right now, which means bunch of trees for forests, and crates and other small stuff to make like smallish buildings/bunkers. The weapons are scattered around the map with little ammo and there is also equipment such as the standard active camo, overshield, helth packs.
I haven't made it final of what weather and atmosphere I want to use yet.


Time: Sat May 25, 2013 2:53 AM 187 ms.
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