||Nov 26, 2011 01:11 AM
||Jul 2, 2014 09:08 PM
||Mar 1, 2015 02:41 PM
||Modding,Creating AI Battles......(school D:)
||Gaming, Airsoft, Paintball, Weight lifting, Marijuana, Cooking
|What Games do you play:
||Battlefield 3/4, Halo Reach, Halo (1, 2, 3, ODST,Reach), Conker L&R, Dawn of War
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ICE x Toxiic has contributed to 193 posts out of 430612 total posts
(.04%) in 1,196 days (.16 posts per day).
20 Most recent posts:
This thread should help solve the problem of SP maps crashing in Sapien it worked for me.
Still would like to have the Dropship tutorial Matt when you get around to it. Been wanting to learn this!
Saw it in one of the sub topics in the link thought i'd make a question.
Does this mean possibly Maps with AI in them will sync with other players or is that a whole another story? I assume not but throwing it out there.
I had good faith in this campaign i still do. I know a project like this takes a long time to complete but having a whole campaign dedicated to the flood and playing as them is like gold to my eyes! i'd hate to see this project go down under the sea with it's captain. Is there any updates someone can tell us?
Yes master forgive my intrusion.
So was there never a October monthly update? I know its a bit late but i've been wondering, can anyone shed some light on this?
So Lone with there being new enemies every level is there also going to be new flood allies as well. I would like to see the flood Juggernaut as an ally and have the epic feeling of it tearing down covenant maybe in later levels tho. But i'm very interested in the ideas of new flood forms!
This Report pleases thee!
just gives you a wiggle down there sometimes beautiful gameplay guys keep it up!! :D
Edited by ICE x Toxiic on Sep 1, 2013 at 03:41 PM
I feel an update coming....anybody?
I want the flood to stay in if it comes to the decision of keeping them or not. I don't think we have enough flood in firefights anymore. I like the gruesome fighting between 2 factions especially within this map.
Hey Dratt when you get the time I'll be extra happy if you can get the Halo 2 flood dialogue.
Good ol GRiZ he knows how to make some good music good choice, Defintely love how you guys put the flood in and used spirit dropships love seeing those. Though I'd like to know more about the flood in this map, what is their role?
Glad your finally back and working on this project again Lone. You still thinking about having the ability to spawn flood spores with infections inside or similar?
o ok I see what you mean sorry don't usually have this much trouble with just a map.
Ok the map opens in sapien now but when I go into mission it says and crashes
06.22.13 13:23:14 sapien pc 01.00.00.0609 ----------------------------------------------
06.22.13 13:23:14 reference function: _write_to_error_file
06.22.13 13:23:14 reference address: 401b13
06.22.13 13:23:14 Couldn't read map file './sapienbeta.map'
06.22.13 13:23:14 CreateDevice succeeded with refresh rate = 0
06.22.13 13:23:15 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.22.13 13:23:16 Increasing sound decompression buffer size to 1048576 bytes
06.22.13 13:23:20 local player 0, weapon (0x0), deleted unexpectedly
06.22.13 13:23:25 EAX: 0x00000001
06.22.13 13:23:25 EBX: 0x00000001
06.22.13 13:23:25 ECX: 0x00000000
06.22.13 13:23:25 EDX: 0x00000000
06.22.13 13:23:25 EDI: 0x0018E2E0
06.22.13 13:23:25 ESI: 0x00000000
06.22.13 13:23:25 EBP: 0x0018E1B8
06.22.13 13:23:25 ESP: 0x0018E1A8
06.22.13 13:23:25 EIP: 0x77400C22, 83 C4 04 C2 ?????
06.22.13 13:23:25 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#2419: group_tag==NONE || tag_group_get(group_tag)
Edited by ICE x Toxiic on Jun 22, 2013 at 01:24 PM
ok i'll try that. should i just dump the whole file in tags?
Edited by ICE x Toxiic on Jun 21, 2013 at 12:33 PM
I don't recall.
If i have to guess HEK+ didn't even extract anything right...which is weird because when I extract maps 9/10 times it works fine.
06.12.13 18:45:15 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
This is what one of the lines of debug text says after i put in the new forklift animations
06.11.13 18:24:02 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
This is what it said before i put the animations in. either a lot of things are corrupted on this map or something went wrong.
Right but if HEK+ didn't extract it right the first 2 times I tried extracting the map then it probably won't extract it right again as well.