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Joined: Mar 11, 2012 11:26 AM
Last Post: Jan 18, 2013 07:30 AM
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you gotta be kiddin me mate


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yankeeninja has contributed to 18 posts out of 469283 total posts (0.00%) in 2,720 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » UI Won't Change! Jan 18, 2013 07:30 AM (Total replies: 3)

That did the trick. Thanks

Halo CE Technical / Map Design » UI Won't Change! Jan 16, 2013 07:18 PM (Total replies: 3)

Hey all,

So I was messing around with HCE, and decided to change the ui. Simple enough right? Well, it seems there's something of a predicament. I changed up the .map files, and nothing happened. So I decided to be a smart@ss to my computer, and deleted any ui file from my computer and starting HCE, hoping for an error message. But no! The game runs with that same &@$%! default ui. So what's the issue with my ghost ui file? Thanks for the help!

Halo CE Technical / Map Design » Request For New Biped Jan 8, 2013 10:33 AM (Total replies: 6)

Alrighty! Thanks and good luck!

Halo CE Technical / Map Design » Request For New Biped Jan 7, 2013 06:18 PM (Total replies: 6)

Hey All,

It's YankeeNinja (again), your neighborhood 3D MAX layman. I'm posting to see if anybody is up to the quick task of creating a multiplayer biped for the Halo 2 Era ODST. I think these guys are wicked cool and better than the Halo 3 reincarnations. I just want bipeds that look like this(http://hce.halomaps.org/index.cfm?fid=3983) and can be used in the creation of any multiplayer map. Thanks/Gracias
Edited by yankeeninja on Jan 7, 2013 at 06:18 PM

Halo CE Technical / Map Design » Help with HEK+ Dec 14, 2012 11:07 AM (Total replies: 5)

Well I tried that too. Here's the error message for that.

An Exception occured within the program, it is advised to contact a developer
so this issue can be fixed.
Include the generated 'error.log' file created in the main mscorlib directory
and use the addresses provided in the about dialog to email the log

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\jpatrinostro\Desktop\Halo Editing Kit Plus\Data\Plugins\SteelIXB\Tag Converter\definitions.scc'.

--- STACK TRACE ---
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Halo CE Technical / Map Design » Help with HEK+ Dec 13, 2012 07:53 PM (Total replies: 5)

No dice partner. Checked the boxes, and tried timberland.map for the old extraction, and got pooped on by another error message.

An Exception occured within the program, it is advised to contact a developer
so this issue can be fixed.
Include the generated 'error.log' file created in the main mscorlib directory
and use the addresses provided in the about dialog to email the log

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\jpatrinostro\Desktop\Halo Editing Kit Plus\Data\Plugins\SteelIXB\Tag Converter\definitions.scc'.

--- STACK TRACE ---
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Halo CE Technical / Map Design » Help with HEK+ Dec 13, 2012 07:33 PM (Total replies: 5)

All,

I'm back after awhile and decided to reinstall and whatnot, but ran into a couple problems with HEK+ (this version-http://hce.halomaps.org/index.cfm?fid=2289). I tried to open beavercreek.map, and ran it through the drag-and-drop-into-queue method. Then I got this error message-

An Exception occured within the program, it is advised to contact a developer
so this issue can be fixed.
Include the generated 'error.log' file created in the main mscorlib directory
and use the addresses provided in the about dialog to email the log

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\jpatrinostro\Desktop\Halo Editing Kit Plus\Data\Plugins\SteelIXB\Tag Converter\definitions.scc'.

--- STACK TRACE ---
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



And here's the error log for good measure-
--Exception log--

Date: 12/13/2012
Assembly Name: mscorlib
Product Version: 1.0.3.0
Exception: Could not find a part of the path 'C:\Users\jpatrinostro\Desktop\Halo Editing Kit Plus\Data\Plugins\SteelIXB\Tag Converter\definitions.scc'.


--Stack Trace--

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(

Now I'm running on Win7, but it's worked well in the past, so something is amiss. Thanks for the help.

Halo CE Technical / Map Design » Halo Reach Bipeds Jul 12, 2012 10:57 AM (Total replies: 15)

Well said tiel. Once again, whats the point of having cool things if you can't show them off?

P.S.-Thanks for the update Creator-really well done map

Halo CE Technical / Map Design » Halo Reach Bipeds Jul 11, 2012 10:14 PM (Total replies: 15)

thanks for the help! good to know that the community works!

Halo CE Technical / Map Design » Halo Reach Bipeds Jul 10, 2012 10:57 AM (Total replies: 15)

Why so stingy? This is a community for submitting work, which will always be credited to you. What's the point of making it if you can't share/brag about it?

Halo CE Technical / Map Design » Halo Reach Bipeds Jul 9, 2012 08:47 PM (Total replies: 15)

Hey All,
There's alot of chatter in the forums about Reach-style Spartan bipeds, and I was wondering if there's a place to download these biped tags. Any info would be appreciated. grassy-ass (gracias)

Halo CE Technical / Map Design » Biped Help Jul 9, 2012 06:41 AM (Total replies: 5)

One more thing. How do starting profiles work?

Edited by yankeeninja on Jul 9, 2012 at 08:55 AM

Halo CE Technical / Map Design » Biped Help Jul 8, 2012 08:56 AM (Total replies: 5)

Hey All,
So I'm working with Sapien here and I have a fairly basic question which nobody seems to be asking. In countless downloadable maps, you can set bipeds other than cyborg_mp as the player, for example all the odst maps or halo 3 style maps. So how exactly do you set another biped as the player? Thanks for the help in advance.

Halo CE Technical / Map Design » Help With Sapien...Again Jul 5, 2012 04:16 PM (Total replies: 1)

So I tried opening bloodgulch.map with sapien right? I've got the classic load-for-a-minute-and-crash-bug. Here's my debug.txt-



07.05.12 16:15:58 sapien pc 01.00.00.0609 ----------------------------------------------
07.05.12 16:15:58 reference function: _write_to_error_file
07.05.12 16:15:58 reference address: 401b13
07.05.12 16:15:58 Couldn't read map file './sapienbeta.map'
07.05.12 16:15:58 CreateDevice succeeded with refresh rate = 0
07.05.12 16:15:58 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.05.12 16:15:59 Increasing sound decompression buffer size to 1048576 bytes
07.05.12 16:16:00 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
07.05.12 16:16:00 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
07.05.12 16:16:00 couldn't read elements for bitmap block
07.05.12 16:16:00 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
07.05.12 16:16:00 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
07.05.12 16:16:00 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
07.05.12 16:16:00 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
07.05.12 16:16:00 couldn't read elements for bitmap block
07.05.12 16:16:00 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
07.05.12 16:16:00 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
07.05.12 16:16:00 failed to load gbxmodel tag 'characters\cyborg\fp\fp'
07.05.12 16:16:00 failed to load globals tag 'globals\globals'
07.05.12 16:16:00 couldn't load game globals (get new tags)
07.05.12 16:16:00 need to get the following tags:
07.05.12 16:16:00
07.05.12 16:16:00 game_load() failed.



-so as you can see I'm in pretty bad doo-doo here, but I'm sure you chaps know what to do and then some. Thanks in advance.

Halo CE General Discussion » Help With Biped Tags/Sapien Mar 11, 2012 05:56 PM (Total replies: 9)

I think I could manage editing the tags with guerilla, although Im not sure how to change color

Halo CE General Discussion » Help With Biped Tags/Sapien Mar 11, 2012 05:53 PM (Total replies: 9)

so how would I go about finding the shaders?

Halo CE General Discussion » Help With Biped Tags/Sapien Mar 11, 2012 05:49 PM (Total replies: 9)

Heres the debug. I did all of what Dumb AI posted, but still get the error message. Heres the debug-




03.11.12 17:44:14 sapien pc 01.00.00.0609 ----------------------------------------------
03.11.12 17:44:14 reference function: _write_to_error_file
03.11.12 17:44:14 reference address: 401b13
03.11.12 17:44:14 Couldn't read map file './sapienbeta.map'
03.11.12 17:44:20 CreateDevice succeeded with refresh rate = 0
03.11.12 17:44:22 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
03.11.12 17:44:22 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.11.12 17:44:23 Increasing sound decompression buffer size to 1048576 bytes
03.11.12 17:44:36 local player 0, weapon (0x0), deleted unexpectedly
03.11.12 17:44:42 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
03.11.12 17:44:42 ### ERROR rasterizer_widget_get_occlusion_test_result failed
03.11.12 17:44:42 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
03.11.12 17:44:42 ### ERROR rasterizer_widget_get_occlusion_test_result failed
03.11.12 17:44:42 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:44:43 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:44:43 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:44:43 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:44:43 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:44:43 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:45:23 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c(659): D3DERR_INVALIDCALL in IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing) (code=-2005530516, error=<can't get description>)
03.11.12 17:45:46 file_open('tags\h3\characters\shaders\masterchief_armour.shader_model') error 0x00000003 'The system cannot find the path specified. '
03.11.12 17:45:46 couldn't open shader_model tag 'masterchief_armour.shader_model'.
03.11.12 17:45:46 file_open('tags\h3\characters\shaders\masterchief_visor.shader_model') error 0x00000003 'The system cannot find the path specified. '
03.11.12 17:45:46 couldn't open shader_model tag 'masterchief_visor.shader_model'.
03.11.12 17:45:46 file_open('tags\h3\characters\shaders\h3_mc_light.shader_transparent_chicago') error 0x00000003 'The system cannot find the path specified. '
03.11.12 17:45:46 couldn't open shader_transparent_chicago tag 'h3_mc_light.shader_transparent_chicago'.
03.11.12 17:45:46 file_open('tags\h3\characters\shaders\markvi_detail.shader_model') error 0x00000003 'The system cannot find the path specified. '
03.11.12 17:45:46 couldn't open shader_model tag 'markvi_detail.shader_model'.
03.11.12 17:45:46 file_open('tags\h3\characters\shaders\secondary_colors.shader_model') error 0x00000003 'The system cannot find the path specified. '
03.11.12 17:45:46 couldn't open shader_model tag 'secondary_colors.shader_model'.
03.11.12 17:45:46 failed to load gbxmodel tag 'h3\objects\characters\masterchief\mp_masterchief\markvi\markvi'
03.11.12 17:45:46 failed to load biped tag 'h3\objects\characters\masterchief\mp_masterchief\markvi (red)'

Halo CE General Discussion » Help With Biped Tags/Sapien Mar 11, 2012 11:33 AM (Total replies: 9)

Recently I have been trying to import a couple biped tags in to Sapien (http://hce.halomaps.org/index.cfm?fid=6226) without avail. I continually get the please contact your nearest Bungie Programmer Message and the tags fail to load. Anyway I can fix this or is there a problem with the tags? Thanks


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