A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: SlenderMan
About Contact
Joined: May 3, 2012 12:51 AM
Last Post: Aug 29, 2013 04:27 PM
Last Visit: Aug 29, 2013 04:27 PM
Location: Anywhere
Occupation: ...
Interests: ...
Your Age: 1000
What Games do you play: Halo 1 and 2
Avatar:
01000100 01000101 01000001 01010100 01001000
Email: {hidden}


Send Private Message
Post Statistics
SlenderMan has contributed to 91 posts out of 464944 total posts (.02%) in 3,023 days (.03 posts per day).

20 Most recent posts:
Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Aug 29, 2013 04:27 PM (Total replies: 743)

WOW!! that's all i can say!

this is amazing! incredible! yeah, i agree with you, the mountains in the distance as well as the clouds and terrain below need different color, less blue, a bit of redish/orange to fit the horizon color and whatever you are going to change in the model becuase i don't see any need to do so but hey! as long as you improve i can't complain! keep it up!

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Aug 29, 2013 01:03 AM (Total replies: 743)

oh good! I can't wait to see the changes!

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Jun 25, 2013 11:21 AM (Total replies: 743)

Quote: --- Original message by: edasert
Any ingame photo?


he already got this in game long ago

http://forum.halomaps.org/index.cfm?page=topic&topicID=42553&start=351


just scroll down that link (which is a previous page of this same thread)

you should read the whole thread

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Jun 2, 2013 04:44 PM (Total replies: 743)

those rocks look good, but to make them look awesome they need an special texture, each one of them, so I think you should make generic boulders so you just use the same texture on all of them
just a suggestion tho :)

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 25, 2013 10:47 AM (Total replies: 743)

hmm, i atually like that cliff wall texture, you should keep that imo
other than that i'd love to see the chages you've done on the bsp :D

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 7, 2013 12:12 AM (Total replies: 743)

This map, as i see it, is pretty much done right? you just have to make some changes to the bsp, make the sky and also the lightmaps right?

So... what will your next project be? :D

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 5, 2013 07:40 PM (Total replies: 743)

WOW COOL!

looking great chbgt909! :D

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 29, 2013 12:24 AM (Total replies: 743)

well that's easy to fix hehe

so... how is the rest of the bsp going?

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 27, 2013 12:54 PM (Total replies: 743)

just as i said, i like that tagset, you can release both version tho, for those who want classic and the custom weapons and vehicles

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 26, 2013 09:35 PM (Total replies: 743)

hmm, i don't know, i liked the weapon set from his previous maps so did most of the people who downloaded the map i'm sure of it, so what's wrong with it? seriously guys

the way he says it makes it look like he wants to stick with that same set of weapons, so yeah, let him be

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 18, 2013 11:27 PM (Total replies: 743)

Quote: --- Original message by: SilentJacket
snowy definitely

If you can perfect the snow and ice effects and reflections, forerunner structures embedded in ice caves would be awesome (maybe like reach's breakpoint?)


yeah that would be awesome!!

but i got an idea... what if you make an snowy island!!

you can add an ice cave like the one SilentJacket mentioned! and many other things!

what do you think? :D


Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 15, 2013 09:53 AM (Total replies: 743)

I think ChBgt909 already has that floor texture, as far as I remember he used it on in map imposing

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 14, 2013 10:57 AM (Total replies: 743)

Quote: --- Original message by: Higuy
AI does not sync online, but its ambient A.I, which is completely irrelevant. Your not fighting it, its background ambiance, therefore its fine.



i was a tester for his map core, he actually added the ai in the beta to see their behavior in an actual mp game


it turns out that only the host can see the ai properly, while the rest can have problems, like they dissapearing, too many of them spawning or staying idle, those were the problems the people i tested the map with had

besides, these scenery seems to already have a movement pattern so there's no need to set them up and there are no worries with the problems I listed above

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 13, 2013 09:53 PM (Total replies: 743)

Quote: --- Original message by: Xiao
Is it just me or does everything look a bit white and washed out? Kind of makes it look bland and depressing for some reason :/


it's blue, and to me, it looks just fine...

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 13, 2013 08:25 PM (Total replies: 743)

wow it looks impresive!

if only you had had those birds before

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 11, 2013 03:41 PM (Total replies: 743)

Quote: --- Original message by: bourrin33
Looks like it haves lightmaps issues on the shadow side


well, it might be because he didn't run the radiosity down to zero

he just ran it to be able to see the bsp

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 11, 2013 01:54 AM (Total replies: 743)

WOW, it's looking great bgt!

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 10, 2013 09:30 AM (Total replies: 743)

Quote: --- Original message by: DSalimander

Textures still look pretty generic on that structure.


it obviously looks like that because of the long distance, the textures look just fine from the game area

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 9, 2013 05:57 PM (Total replies: 743)

hmm i actually like it better
you don't need to replace it, the back looks too flat compared to the rest, maybe just remove that part and keep the rest?

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 9, 2013 11:18 AM (Total replies: 743)

Yeah, some holo panels would look great in your map Bgt

And talking about the sky box with halo 4 style, are you sure you can pull that off?
the way you're describing it sounds... complicated :S


Time: Tue August 11, 2020 3:50 AM 219 ms.
A Halo Maps Website