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Viewing User Profile for: SilentJacket
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Joined: Jun 9, 2012 02:37 PM
Last Post: May 22, 2013 11:50 PM
Last Visit: Today @ 01:37 AM
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-Did I miss something?- -Art Director for HPMT-
AIM: Xfire: SilentJa
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SilentJacket has contributed to 1045 posts out of 439531 total posts (.24%) in 351 days (2.98 posts per day).

20 Most recent posts:
Halo CE General Discussion » 3d printing halo assets May 22, 2013 11:50 PM (Total replies: 9)

I couldn't figure out how to close the models :(

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 22, 2013 10:29 PM (Total replies: 6848)

could you do separate hit boxes for the panels and make them fall apart depending on what section you hit it in ?

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 22, 2013 10:27 PM (Total replies: 547)

more brush and vines? :s


I've always wondered what separated CE maps from that of any other game, from what I can tell, there is just simply more detail in the map, anyway to replicate that through some clever portaling/texturing?

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 19, 2013 10:11 AM (Total replies: 13399)

can you tweak the flash suppressor and the cheek rest?

remove the "gear" on the suppressor, and flesh out the cheek rest


O_O

Halo CE General Discussion » [WIP] SOI's Tag dump May 17, 2013 07:15 PM (Total replies: 162)

Quote: --- Original message by: bourrin33
as far as I remeber those concepts are out of the cancelled halo MMO


they are, early, early concept art

Halo CE General Discussion » 3DS Max renders May 14, 2013 12:40 AM (Total replies: 147)

Quote: --- Original message by: master noob

http://i.imgur.com/2TymACW.jpg
1up me it is now a challengefgadtbht

and no gmod, ya bloody gob
Edited by master noob on May 13, 2013 at 11:48 PM


pink one looks like he was just falcon punched in the 'nads..

Halo CE General Discussion » Damnit Dennis, you broke Bungie LLC. May 12, 2013 06:32 PM (Total replies: 55)

what is going on with the site?


I'll give you a full breakdown, but just know that I am being hypercritical on purpose

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 11, 2013 06:54 PM (Total replies: 1207)

[spoiler][sarcasm]<insert hipster joke>[/sarcasm][/spoiler]

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 11, 2013 12:30 PM (Total replies: 13399)

Quote: --- Original message by: killzone64
Quote: --- Original message by: Dumb AI
The same kind of logic people use when they compare games only by their graphics quality.


its like watching porn for its story...

@bourrin nice job on getting that AR ingame


why can't we have both?

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 11, 2013 11:22 AM (Total replies: 1207)

I thought he was joking...


E: let's not start this again.

Edited by SilentJacket on May 11, 2013 at 11:22 AM

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 11, 2013 12:40 AM (Total replies: 547)

needs moar bushes and vines :D

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 11, 2013 12:38 AM (Total replies: 1207)

I feel so dirty D:


we're kinda underground right now

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 9, 2013 07:53 PM (Total replies: 1207)

please, please, please tell me those arms have collision models :P

beware the thrashing forklift!

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 9, 2013 07:09 PM (Total replies: 1207)

what if you move the front rig to the back axel?, then it would be moving in the right direction


I'd still be all for a visual revamp of blood gulch

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 9, 2013 03:42 PM (Total replies: 1207)

Quote: --- Original message by: altis94
Quote: --- Original message by: Jesse
-turn right, going forward with the forklift- the front wheels incorrectly steer left
only back wheels are supposted to turn as far as i remember
-when playing classic snipers, you're supposed to start with a sniper, not a BR
try changing position of that weapon in globals to match the h1 sniper position there


In H3, they don't move, but yeah, modern forklifts have rear steering
Edited by SilentJacket on May 9, 2013 at 03:42 PM


Quote: --- Original message by: Masters1337

Why are you people even making a big deal over this? Sali and I don't give a **** about what happened then. But I guess Lodex's protege wants to make it a big deal..

Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: TheHiralis
Unbalanced Gameplay Mapping Team?


Thought this name was taken by the makers of lumoria

I thought it was HPMT.
Edited by Masters1337 on May 9, 2013 at 08:36 AM


what do you have against HPMT, we haven't even released any finished maps...


Time: Sat May 25, 2013 5:41 AM 234 ms.
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