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Viewing User Profile for: servprosam
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Joined: Mar 15, 2013 04:57 PM
Last Post: Mar 21, 2013 12:15 AM
Last Visit: Mar 21, 2013 08:36 PM
Location: ocala fl
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Interests: halo maps, rpgs, games
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servprosam has contributed to 5 posts out of 465376 total posts (0.00%) in 2,578 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » transparent scenery... Mar 21, 2013 12:15 AM (Total replies: 13)

well the double sided has made it visible.. still having a few issues.. don't understand why it needed 2 sided... and yes changed the render bounding.. and have now changed it back up a bit.

Halo CE Technical / Map Design » transparent scenery... Mar 20, 2013 11:12 PM (Total replies: 13)

all the faces are facing the right way. had to mess with it a bunch since max was being stupid..the shader works fine on a similiar tag i made recently. changing the bounding didnt help either... thanx though

Edited by servprosam on Mar 20, 2013 at 11:16 PM

Halo CE Technical / Map Design » transparent scenery... Mar 20, 2013 09:57 PM (Total replies: 13)

i have created a piece of scenery but when i get it in sapien it is partially transparent. also in max my create face is backwards.. kinda confused on both counts.

Halo CE Technical / Map Design » Understanding Permutations Mar 16, 2013 04:35 AM (Total replies: 4)

thanx that was very helpful for finishing my project.. still wsh i understood permutations better..

Halo CE Technical / Map Design » Understanding Permutations Mar 15, 2013 05:04 PM (Total replies: 4)

i have a scenery tag that has 4 permutations. it uses 2 bitmaps and 2 shaders. what i want is 4 scenery tag not one with 4 permutatuions. so i copied it and removed 3 of the permutations. just trying to understand any technical help would be great.


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