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Viewing User Profile for: Bloodraid
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Joined: Oct 13, 2006 08:15 PM
Last Post: Dec 28, 2008 08:50 PM
Last Visit: Apr 29, 2009 08:32 PM
Website: sonicspeed.org
Location: Wouldn't you like to know!
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What Games do you play: SONIC! Super smash bros. brawl, nintendo, HALO, Jak and Daxter
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Post Statistics
Bloodraid has contributed to 96 posts out of 438564 total posts (.02%) in 2,410 days (.04 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » New Vehicle Idea! Dec 28, 2008 08:50 PM (Total replies: 276)

That sounds right.

Halo CE Technical / Map Design » New Vehicle Idea! Dec 27, 2008 05:49 PM (Total replies: 276)

Umm its Jak and Daxter. How does it look like something from J&D?
Any way sorry to yell (techniquly I wasn't yelling) at the volunteers, but it just sounded like (to me) that you were trying to avoid extra work. That might not have been your intent so Im sorry. Just get the job done right!

Halo CE Technical / Map Design » New Vehicle Idea! Dec 23, 2008 05:26 PM (Total replies: 276)

And thats a problem? Just make the animation. If it means you do more work then tough cause you'll have to do a LOT of work any way.

Halo CE Technical / Map Design » New Vehicle Idea! Dec 13, 2008 04:05 PM (Total replies: 276)

oh.....well then maybe they could just be positioned higher

Halo CE Technical / Map Design » New Vehicle Idea! Dec 10, 2008 02:47 PM (Total replies: 276)

I think I have a solution to our weapon placement problem. What if the weapon orbs moved up when you aimed lower and down when you aimed higher?

Halo CE Technical / Map Design » New Vehicle Idea! Dec 6, 2008 09:00 PM (Total replies: 276)

Nice. I like the blocky one better. I don't really care how you do collissions and stuff as long as it works.

Halo CE Technical / Map Design » New Vehicle Idea! Dec 3, 2008 02:59 PM (Total replies: 276)

0.o
wow. that looks awesome!
Heh it seems like Advancebo has some competition!

Halo CE Technical / Map Design » New Vehicle Idea! Dec 1, 2008 09:11 PM (Total replies: 276)

Well.... we could shift the cannons higher.... yeah. We can do that

Halo CE Technical / Map Design » New Vehicle Idea! Nov 20, 2008 05:02 PM (Total replies: 276)

Yes. Please do

Halo CE Technical / Map Design » New Vehicle Idea! Nov 16, 2008 01:01 PM (Total replies: 276)

Wow I haven't posted in a while. BUMP
We could fix that problem by changing how far out the weapons go.
AND WHERE IS AN UPDATE?!

Halo CE Technical / Map Design » New Vehicle Idea! Oct 26, 2008 02:47 PM (Total replies: 276)

May I ask why?

Halo CE Technical / Map Design » New Vehicle Idea! Oct 25, 2008 01:46 PM (Total replies: 276)

OK. You can do that.

Halo CE Technical / Map Design » New Vehicle Idea! Oct 21, 2008 02:47 PM (Total replies: 276)

It ok. We forgives you. But..... LEARN FASTER!!

Halo CE Technical / Map Design » New Vehicle Idea! Oct 19, 2008 01:10 AM (Total replies: 276)

Man we need more updates! Im just posting to keep this on page 1!
Seriously, UPDATE!

Halo CE Technical / Map Design » New Vehicle Idea! Oct 11, 2008 12:24 PM (Total replies: 276)

Lol. double joke!
Well how is progress!?

Halo CE Technical / Map Design » New Vehicle Idea! Oct 10, 2008 11:05 PM (Total replies: 276)

Weird. it is starting to sound like some kind of algebraic expression!
Lol, you really can use every part of a pig's body can't you!
But I think we're getting off topic and posting this just so the topic stays active

Halo CE Technical / Map Design » New Vehicle Idea! Oct 8, 2008 10:13 PM (Total replies: 276)

Your mind is in a field goal? Anyway, the "head" of the vehicle looks good for now so please start working on the rest of it Advancebo, please! It feels like this topic is on the verge of death and is in critical condition due to lack of updates and an increasing level of boredom!

Halo CE Technical / Map Design » New Vehicle Idea! Oct 4, 2008 10:14 PM (Total replies: 276)

Sounds good to me!

Halo CE Technical / Map Design » New Vehicle Idea! Sep 30, 2008 10:01 PM (Total replies: 276)

Lol, you animate!

Halo CE Technical / Map Design » New Vehicle Idea! Sep 30, 2008 11:49 AM (Total replies: 276)

Advance bo has a point, but you can still experiment with a basic image of what the texture will look like. Then you can showit to me to see if its the way I want it, that way when the model is done, we know right away what to make. Advancebo, you are covering the model right now which is all you should be focused on. Some one else should take the other jobs so you can have more time working on the model and less time doing something else.


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