||Nov 8, 2013 08:26 AM
||Dec 5, 2015 02:19 PM
||Nov 1, 2016 11:53 AM
||Helping others modding games (when i can)
|What Games do you play:
||CoD, Halo, DiRT, GTA, etc...
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Player360 has contributed to 4 posts out of 469461 total posts
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Quote: --- Original message by: Alexis Quote: --- Original message by: waffles
Make sure you have backups in the chance you want to switch something back. I'm just including my entire c_dropship set. I made some changes to random things here and there (shaders/vehicle/functions).
Just copy and paste tags folder into your halo directory and merge/overwrite. c_dropship tags
Awesome, Thanks. I am mainly interested in your shader set up. I have a 2 second method for animating the noise in photoshop. I can just never manage to get the shader to be bright enough.
Crappy Sapien pics for reference. http://i.imgur.com/0ETD66R.jpg http://i.imgur.com/oh7FFjX.jpg http://i.imgur.com/xkUA31b.jpg
Hi there, do you still have these c_dropship tags with you ?
I've been busy trying to get them working but without any success =/
I also tried to extract xbox shaders to compare and recreate the shader tractor beam...
Edited by Player360 on Dec 5, 2015 at 02:22 PM
I'm having the same trouble right there man, I'm going to download the tags and the scenario as mentioned before.
Here you go = )
I found a way to a person who made the skull info more clear to understand = )
Skull 1 - Envy - The Master Chief now has an Active Camouflage device just like the Arbiter's.
Skull 2 - Grunt BP - Headshots turn into Plasma Grenade explosions.
Skull 3 - Assasins - Most enemies have active camouflage.
Skull 4 - ThunderStorm - Causes most enemy units to be their highest rank.
Skull 5 - Famine - All dropped weapons have half ammo.
Skull 6 - IWHBYD - Unlocks hidden dialogue in campaign mode.
Skull 7 - Blind - Your HUD becomes invisible.
Skull 8 - Ghost - A.I. charactes will not flinch from attacks.
Skull 9 - Black Eye - Your shield doesn't charge normally.
Skull 10 - Catch - A.I. will throw more grenades.
Skull 11 - Spunknik - The mass of certain objects is severely reduced, making them fly further when smacked with a melee hit or explosion.
Skull 12 - Iron - When playing co-op, if either player dies the game restarts you at your last checkpoint.
Skull 13 - Mythic - Enemies have more health and shielding devices.
Skull 14 - Anger - Enemies and Allies fire their weapons faster and more frequently.
Skull 15 - Whuppopotamus - Enemies and Allies know where you are, even if you are using active camouflage. You can't hide.