Kinnet has contributed to 1320 posts out of 469465 total posts
(.28%) in 2,156 days (.61 posts per day).
20 Most recent posts:
Quote: --- Original message by: Pabeung
Bruh can this compile OS stuff
nope, no plans to add os support according to the devs saddly :(
Quote: --- Original message by: Halo CE Noob Modder117
(I'm not going to be that hey guys check out my millionth instalment of bloodgulch mod guy)
Edited by Halo CE Noob Modder117 on Oct 22, 2019 at 07:18 PM
welp, you're already known as the guy that struggles with the most simple and basic stuff in the community so I don't think that would be much worse. Good luck finding tutorials for your very specific needs.
Just watch the old tutorials and follow their steps in modern software like everyone else lol, the reason why nobody has done “modernized” tutorials is that there really is no point for it since most of the steps required to do stuff u mentioned haven’t changed since the beginning, if you need help with something specific searching on the forum with google should give you most answers cuz chances are people have already dealt with the same issues in the past.
are u doing asset flipping?
Quote: --- Original message by: Halonimator
How Many Times Do I Have to Teach To Sparky The Lesson Of Not Commming Back? Does he enjoy my mayhem!?!
funny you post this after getting banned every single time you rejoin the SBB discord server when the executor notices how many braincells they're loosing by reading your crap
Quote: --- Original message by: DOOMMARINE
has that been updated yet?
there u go sir
Quote: --- Original message by: SBB_Michelle
(this site is hell)
Quote: --- Original message by: Spartan314
Image links are broken
that usually happens when a stereo sound is used for animation sounds (instead of the proper mono), so the game thinks it's music and gives it priority (or something like that) The solution would be identifying which sound is the issue and replacing it with a proper mono sound (or just removing it would work too), you can find good energy sword mono sounds on the zteam tagset.
wow I never thought i'd see the day that animations were going to be extractable from those games. Thanks
Edited by Kinnet on May 20, 2019 at 07:12 PM
Quote: --- Original message by: Tachikoma
where are those animations from owo
The ones that don't look that were made by cmt-zteam are ports from cs:s or cs:go tweaked by me to fit the origins and what not for the weapons of the mod, except the shotgun fire, that one was traced frame by frame from reach (so yeah that's also a rip)
sorry for not answering sooner but totally forgot that I posted here
Beta release YAY
have a nice Easter :)
You could put various diffuse maps together and make a single one, like this:
I managed to get about 50 different permutations this way on a single model, but you will need to resize and move a bunch of uvw coordinates to get it to work properly which can be a real pain in the ass, so probably making them different models is the best way to go.
Edited by Kinnet on Mar 17, 2019 at 12:47 PM
no pics no clicks
I know you said no 3ds max or maya but in case you can't find any other way, altis did a tutorial about it some time ago:
Edited by Kinnet on Nov 14, 2018 at 11:46 PM
I think powerups in this map work that way
Quote: --- Original message by: Kavawuvi
Is it possible to make a custom map that doesn't have Halo Reach HUDs?
I don't think the technology is there yet...
Afaik eye blinking on marines is done through shaders controlled by functions on the biped tag, so don't worry about them in the rigging stage, as for the voice data mouth thingy... idk. It's nice to see ur back btw :)
Agreed, stuff like not being able to use the classic cheats on spv3 were a big turn off for me