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Viewing User Profile for: DukeJohn
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Joined: Jan 27, 2014 07:51 PM
Last Post: Dec 19, 2015 12:42 PM
Last Visit: Dec 20, 2015 01:24 PM
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Your Age: 13
What Games do you play: Halo, Call of duty
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Mess with the best, Die like the rest.
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DukeJohn has contributed to 64 posts out of 469505 total posts (.01%) in 2,144 days (.03 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » compiling error Dec 19, 2015 12:42 PM (Total replies: 5)

Thank you, I will definitely take a look. appreciate it :)

Halo CE Technical / Map Design » compiling error Dec 18, 2015 12:23 PM (Total replies: 5)

Actually there are no weapons or vehicles in the map at all. which i found odd, because i had just decompiled the beavercreek map, and usually when you load them into sapien, all the vehicles and weapons are in the map, but they wernt this time.

Halo CE Technical / Map Design » compiling error Dec 17, 2015 07:28 PM (Total replies: 5)

Couldn't read map file './toolbeta.map'
EAX: 0x00000000
EBX: 0x00000001
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018A168
ESI: 0x00000000
EBP: 0x0018A040
ESP: 0x0018A034
EIP: 0x77B2E90C, C2 08 00 90 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not
a valid bitmap_data_block index in [#0,#1)

That's all it says, and there is no debug.txt file for me to post....

Halo CE Technical / Map Design » Sapien SP Error Jun 8, 2014 10:21 PM (Total replies: 3)

That only Fixed 343 Guilty Spark, But none of the other maps, like Halo (A30, Which i really want to edit)

Halo CE Technical / Map Design » Sapien SP Error Jun 6, 2014 05:00 PM (Total replies: 3)

I can't get Sapien to open SP maps, Only MP maps. and when i try to open A10 (The Pillar of Autumn) it says "Sapien has stopped working"

I run it both as Administrator, And in Compatibility mode but it closes, on ALL SP maps.

i get this error in the debug.txt



06.06.14 16:26:13 sapien pc 01.00.00.0609 ----------------------------------------------
06.06.14 16:26:13 reference function: _write_to_error_file
06.06.14 16:26:13 reference address: 401b13
06.06.14 16:26:13 Couldn't read map file './sapienbeta.map'
06.06.14 16:26:13 CreateDevice succeeded with refresh rate = 0
06.06.14 16:26:13 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.06.14 16:26:14 Increasing sound decompression buffer size to 1048576 bytes
06.06.14 16:26:16 EAX: 0x00000000
06.06.14 16:26:16 EBX: 0x00000001
06.06.14 16:26:16 ECX: 0x00000000
06.06.14 16:26:16 EDX: 0x00000000
06.06.14 16:26:16 EDI: 0x0018E3C0
06.06.14 16:26:16 ESI: 0x00000000
06.06.14 16:26:16 EBP: 0x0018E298
06.06.14 16:26:16 ESP: 0x0018E28C
06.06.14 16:26:16 EIP: 0x779EE9E4, C2 08 00 90 ?????
06.06.14 16:26:16 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)

Halo CE Technical / Map Design » Artificial intelligence Question Jun 6, 2014 04:29 PM (Total replies: 15)

Also why can't i Open SP maps in Sapien. i go into Sapien and it closes, but not with MP maps (they work fine).

This is the Debug error
I Extract the SP tags (From Halo Combat Evolved) like A10, or B30,or something like that, but i get this debut error when i try to open them.


06.06.14 16:26:13 sapien pc 01.00.00.0609 ----------------------------------------------
06.06.14 16:26:13 reference function: _write_to_error_file
06.06.14 16:26:13 reference address: 401b13
06.06.14 16:26:13 Couldn't read map file './sapienbeta.map'
06.06.14 16:26:13 CreateDevice succeeded with refresh rate = 0
06.06.14 16:26:13 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.06.14 16:26:14 Increasing sound decompression buffer size to 1048576 bytes
06.06.14 16:26:16 EAX: 0x00000000
06.06.14 16:26:16 EBX: 0x00000001
06.06.14 16:26:16 ECX: 0x00000000
06.06.14 16:26:16 EDX: 0x00000000
06.06.14 16:26:16 EDI: 0x0018E3C0
06.06.14 16:26:16 ESI: 0x00000000
06.06.14 16:26:16 EBP: 0x0018E298
06.06.14 16:26:16 ESP: 0x0018E28C
06.06.14 16:26:16 EIP: 0x779EE9E4, C2 08 00 90 ?????
06.06.14 16:26:16 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
Edited by DukeJohn on Jun 6, 2014 at 04:33 PM

Halo CE Technical / Map Design » Artificial intelligence Question Jun 4, 2014 09:05 PM (Total replies: 15)

@kinpat Thanks for taking the time to make this, must have taken a little while, i really appreciate it, and it seems to work on pretty much every other map other than bloodgulch (which mine seems to be really messed up), and is there a way to make them move faster, like not walking but, running kinda?
Edited by DukeJohn on Jun 4, 2014 at 09:16 PM

Halo CE Technical / Map Design » Artificial intelligence Question Jun 4, 2014 01:16 AM (Total replies: 15)

Didn't work. Anything else?

Halo CE Technical / Map Design » Artificial intelligence Question Jun 3, 2014 11:52 PM (Total replies: 15)

Can Anyone explain to me in details. how to make an AI, Move to a specific position, i tried everything, all i want to do, is make Covenant (Red Team) Move over to the Marines (Blue team) and Attack them (they will attack by default anyway) but i cannot get them to move, i tried setting the pursuing to the other side of the map, and i tried setting "Move Positions" but those won't work either. anyone got a clue how to do that?
and they do move, but only after i discharge my weapon, then they "move - randomly" but they do not move to the other base.
Edited by DukeJohn on Jun 3, 2014 at 11:55 PM

Halo CE Technical / Map Design » Script problems Jun 3, 2014 06:34 PM (Total replies: 6)

Where am i supposed to save them, i tried saving them to the following:
"C:\Program Files(x86)\Microsoft Games\Halo Custom Edition\Data\levels\'mymapname'\scripts"

And

"C:\Program Files(x86)\Microsoft Games\Halo Custom Edition\tags\levels\test\'mymapname'\scripts"

And

"C:\Program Files(x86)\Microsoft Games\Halo Custom Edition\tags\levels\'mymapname'\scripts"

But none of them work, i made a no_fallout script with Easy Halo Scripter, and saved it into all of the above. and Compiled them in sapien, but when make my vehicle upside down Via Flipping it, i still fallout... why is this. and its not just that, none of them work. But Sapien says they were compiled successfully.

Halo CE Technical / Map Design » Script problems Jun 3, 2014 12:46 AM (Total replies: 6)

Yeah, i have that but i don't know how to use it. and i don't really have the time to learn about it, it says something like. "vehicle name, then vehicle trigger volume, and vehicle flag" and i just don't have the time :'(

Halo CE Technical / Map Design » Script problems Jun 3, 2014 12:35 AM (Total replies: 6)

Well, as you may very well know Halo CE only allows 6 vehicles or so in the game, and i researched and found a video of this guy explaining how to do it via notepad and he types something like "Create Object anew." or something along those lines. anyone know what it was. or where the video is?

Halo CE Technical / Map Design » I can't find a tag Jun 1, 2014 08:43 PM (Total replies: 20)

Holy Cow dude, thank you so much, it is in my AppData Virtual Store. i cannot thank you enough, you have saved my life... AWESOME DUDE :D :D :D

Halo CE Technical / Map Design » AI Question May 31, 2014 07:58 PM (Total replies: 7)

Awesome it worked, that was the problem, all the zoomable guns were set to 0 magnification level XD

Halo CE Technical / Map Design » I can't find a tag May 31, 2014 07:45 PM (Total replies: 20)

I have to run them as admin or they wont work, and there is no .map file it won't create it. only my .scenario. appears (i use windows 8 so everything has to be run as admin) but i do not have a .map file, i even did a full system search and nothing appeared. idk why but its not working
Edited by DukeJohn on May 31, 2014 at 07:48 PM

Halo CE Technical / Map Design » I can't find a tag May 31, 2014 07:11 PM (Total replies: 20)

It don't show any errors at all, it just appears in my In-game Map list, but not in my map folder... why?

Halo CE Technical / Map Design » I can't find a tag May 31, 2014 06:32 PM (Total replies: 20)

When i build ,it where should it appear. in my maps folder?
cause its not there and its not in the original Halo Maps folder either. and its not in Levels\test or anywhere.
Edited by DukeJohn on May 31, 2014 at 06:49 PM

Halo CE Technical / Map Design » I can't find a tag May 31, 2014 05:44 PM (Total replies: 20)

i tried using the build-cache-file. Does it work with default maps that i edited?

Halo CE Technical / Map Design » I can't find a tag May 31, 2014 04:50 PM (Total replies: 20)

are you being sarcastic or is that the actual code?
lol i got rusty.

Halo CE Technical / Map Design » I can't find a tag May 31, 2014 03:36 PM (Total replies: 20)

Thanks, but do you know of a way to fix my other error?


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