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||Dec 30, 2017 08:17 PM
||Jan 23, 2018 03:54 AM
||Halo (obviously) Anime/manga, W40K, programing and hardware, food. Japan. computers, gaming. ect...
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The haiku master。
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Jobalisk has contributed to 738 posts out of 466462 total posts
(.16%) in 1,532 days (.48 posts per day).
20 Most recent posts:
Well that was a very depressing video about how great things could have been but weren't.
Quote: --- Original message by: BKTiel Quote: --- Original message by: Isxz Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: XxPopeAK49xX
You guys are rude. Sparky contributed more than any of you plebs....
I'm not trying to be rude, I just don't care. And basically I have realeased 5x more content than Sparky since 2015, less than the Half of time of his presence in the comunity.
I think your sarcasm detector is broken...
To be fair, you have to have a very high IQ to understand english sarcasm. The humour is extremely subtle, and without a solid grasp of theoretical social skills most of the jokes will go over a typical reader’s head. There’s also english’s nihilistic outlook, which is deftly woven into its adaptation - its personal philosophy draws heavily from german, for instance. The native speakers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LIFE. As a consequence people who dislike english sarcasm truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in english sarcasm’s existential catchphrase “/s,” which itself is a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as english’s genius wit unfolds itself on their computer screens. What fools.. how I pity them. 😂
And yes, by the way, i DO have an english sarcasm tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎
Living in Japan I can confirm this, English Sarcasm goes right over the average Japanese persons head even if they can speak English.
best thing to do, add the sentinal to the game with Guerilla, try to compile, and the compiler will tell you exactly what tags you are missing, keep adding the missing tags until it compiles fine.
Quote: --- Original message by: Roushyy
When you find a you tube video about a map you made a while back...
Not trying to derail your train, but I see no difference here between this and regular blood gulch. I'm sure you worked quite hard fixing whatever irritating issue gearbox had stuffed up with and all, but blood gulch is such a boring, bland map that its not really even worth it in the first place.
Quote: --- Original message by: Dennis
Quote: --- Original message by: altis94
People use Discord these days.
Or add it into Steam as a non-steam game.
This is very much the most effective and least time consuming method. You still can't invite people into your game though, but you can message them a password
Finally, someone who understands that the US government is comedy central to the rest of the world. Unfortunately for us though, the repercussions are still quite real.
and that is exactly the reason I was going for.
Bump... So, any new Universal UI coming soonish or not, also, whens the next HMU?
Let's put it this way, currently the internet works. If it's working fine at the moment, why change anything?
kinda nice, but these days I just dual boot my mac with 7 anyway.
Normally I'd be upset that you're leaving but I don't even know you. Besides playing halo since 07 isn't much of a feat. Get on our level and play it since 2001.
So I log in today and get a sad message stating that the US Congress is going to kill Net Neutrality, you know what the worst part is?
I have absolutely no say in it what so ever cause I'm not a US citizen nor do I live in the US, pretty selfish right?
Edited by Jobalisk on Oct 17, 2017 at 07:33 PM
most of my most important tags have my name as part of the tag name, the ones that don't, I'm not too worried about.
No not your grammar, the grammar in the UI pics, its terrible. Any progress on this UI by the way, I kinda wanna get a new one.
Edited by Jobalisk on Sep 30, 2017 at 06:59 PM
I've got a number of videos I recorded on this subject as part of an online course here: http://www.eternitywarestudios.xyz/DLT/page1.html
Take my advice and never consider a career as a programmer then.
Quote: --- Original message by: FtDSpartn
Recently I've gotten into first-person animation -- and I've been wondering a few things.
Is it possible to swap the FP arms with another set that has different nodes (swapping a cyborg's fp model for an elite's, for example) and keep the original animation? I know I'd have to pose the fingers/hands again but I'd like to keep the general gun movement. (I'd guess that it was done in t3h lag's video here
Secondly, how would you go about making a new set of FP arms? Could you take the original model and just chop off the needed parts, or would you have to model a whole new set using the 3p model as reference?
Lastly, any tips that you have I'd love to hear so I don't make completely terrible animations. Thanks!
Edit: I'm importing CMT SPv3 models/animations for reference for a few things, and they seem to be missing some frame nodes, such as for the battle rifle bolt, which doesn't seem normal. Anything I might be doing wrong?
Edit 2: Also, are there any tutorials on third-person/character animation out there? I can't seem to find anything. (Guess the title's not so accurate now!) I'm attempting to see if I can learn how to make a dual-wield animation set for elites.
Edit 3: To add onto the previous, how would you go about creating a dual-wielded third-person model of the plasma rifle? Logic tells me I'd import the model twice then link the left gun's frame to the right and link the __unnamed geometry to the respective frame gun, but the JMS exporter just freezes on me when doing this with an error in the listener window.Edited by FtDSpartn on Sep 8, 2017 at 06:00 AM
As far as I know you must have all the original nodes in the arms for the animations to work, that dosn't stop you from changing the position of the nodes though, so that they don't do anything noticeable even though they are still in the model.
Someone needs to teach this guy basic English grammar.