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Viewing User Profile for: Jobalisk
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Joined: Feb 8, 2014 11:56 PM
Last Post: Yesterday @ 12:31 AM
Last Visit: Yesterday @ 12:31 AM
Website: http://www.eternitywarestudios.xyz/
Location: NZ
Occupation: progammer
Interests: Halo (obviously) Anime/manga, W40K, programing and hardware, food. Japan. computers, gaming. ect...
Your Age:
What Games do you play: to many to count
Avatar:
The haiku master。


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Post Statistics
Jobalisk has contributed to 748 posts out of 466689 total posts (.16%) in 1,565 days (.48 posts per day).

20 Most recent posts:
Halo CE General Discussion » Horrible, horrible faliure... Yesterday @ 12:31 AM (Total replies: 2)

Ok. so just to confirm I have given up on this Marathon map.
I'm releasing two maps here that you can do multiplayer on, one with the classic marathon tag set, one with standard tag set.
I gave up because Gmax is horrible and after spending two full days of pouring over every error and solving them.
I finally got it into the game, then found out it was too big.
I then resized it (that's all I did I swear) and lo and behold, more errors.
Therefore the maps are slightly too large, not bad, just that the terminal in the wall for example is at head height for the master chief.
Its also worth pointing out that while the chief can fall from space and survive, flip a tank and do all sorts of crazy things, he cannot climb stairs higher than his ankle. go figure.
There was also an issue where for some strange reason Gmax always aligned the textures to my view point not the faces sides.
Not sure why that was but as a result some of the textures look a bit wonkey.
If you want to continue this project, I will happily give you all my tags, Gmax file and textures. just PM me and then wait for me to upload it to you.

I'll submit what Ive done to CE3, but you can also find the maps linked below off my google drive.

Normal:

https://drive.google.com/file/d/1Kd44-EfAsfbsbLXFjs77lZEMwum8yPX8/view?usp=sharing

Classic:

https://drive.google.com/file/d/1VFUmHQvwQWqt4Nj8DFEpWN5OU97Q2f1J/view?usp=sharing

Have fun.

BTW, I accidentally put both maps inside the classic zip. so might as well just download the second.
Edited by Jobalisk on May 21, 2018 at 12:31 AM

Halo CE General Discussion » Which are your favorite Halo CE maps? May 20, 2018 03:52 PM (Total replies: 7)

On a side note, lumoria and mercury falling are quite good.

Halo CE General Discussion » Which are your favorite Halo CE maps? May 19, 2018 05:48 AM (Total replies: 7)

Maps by Jobalisk, I'm a big fan of his stuff.

Halo CE General Discussion » A New Thing. May 18, 2018 03:33 PM (Total replies: 4)

SP as I king of already explained. I guess I could release a MP version of the map too though, hadn't thought of that. I have all the marathon tags from that marathon multiplayer map, so maybe the MP version will have those.



Edited by Jobalisk on May 20, 2018 at 03:51 PM

Halo CE General Discussion » A New Thing. May 17, 2018 10:23 PM (Total replies: 4)

Rejoice, for I have returned! (trumpets ext)

Anyway, this is now a thing, how much of a thing I havnt decided yet, considering just doing the first level M1A1 but UNSC instead of UESC and covi instead of Pftor.

Here are some images of the acurate replica I made of the first section.










I tried with marathon player and weapon tags but it was rather fugly so...
Edited by Jobalisk on May 17, 2018 at 10:24 PM
Edited by Jobalisk on May 17, 2018 at 10:25 PM

Halo CE General Discussion » Looking for Universal UI source. May 17, 2018 10:20 PM (Total replies: 4)

While it is certainly tempting to do that, I've ended up deciding against the idea simply because it looks like more trouble than its worth, considering all I need to do is plug in a keyboard to work around it.


Started playing Halo PC in 2009, never owned an XBox, though the first time I played it was at an intermediate (New Zealands version of Junior High, but only for 2 years) 'fun day' probably back in 2005. Started modding halo PC back in, must have been 2010. Got into Halo CE about 2011, maybe early 2012. Released my first not completely crap map Pillars here actually before I made an account on the forums back in 2013.

I was happy with pillars, but pillars V2 was much better texture wise.
Edited by Jobalisk on May 17, 2018 at 04:11 AM

Halo CE General Discussion » Looking for Universal UI source. May 17, 2018 12:43 AM (Total replies: 4)

Ok, after extracting the scripts then seeing Mooseguys horrible, horrible strings everywhere like bad tentacle porn I decided to quit while I was behind.

Halo CE General Discussion » Looking for Universal UI source. May 16, 2018 05:11 PM (Total replies: 4)

Hey everyone, been a while. I've got a new macbook with a Japanese keyboard which unfortunately means that I need to plug a keyboard in whenever I have to use the tilde key in Halo CE. To combat this, I'm looking at adding a whole ton of new maps to the universal UI as it hasn't been updated in ages. Of course in order to do this I'm gonna need the source code of the old one so that I can whip up a new one based on it. Therefore what I'm looking for is someone to provide me with this (I also need to get hold of the scripts so just using HEK+ doesn't really cut it.) Do you have the source Matt?

Anyway, the other thing I want to know is what kind of single player! (not multiplayer) maps you would like to see in a new version.

Thanking you in advance.

Halo CE General Discussion » Black Halo 1 Pistol REQUEST May 16, 2018 05:03 PM (Total replies: 3)

Ok, this is rediculously easy to do. Go into guerilla, load the pistol, download a .bitmap batch extractor off this site. Find the texture for the pistol in guerilla and view it to confirm its the right one. extract that bitmap using the batch extractor, load it into paint, repaint it black. Use tool to recompile your .tif or whatever, I think its TGA, its been a while, anyway. Recompile it as a bitmap, then copy the .weapon tag and the related shader tag for the pistol, make a new copy of the weapon tag called blackpistol.weapon or whatever, set the shader to the copy not the origonal. Open guerilla on the shader copy and set it so that the shader uses your new black pistol bitmap, add the new copy of the bit map and wala. you have a black pistol.


Well that was a very depressing video about how great things could have been but weren't.

Halo CE General Discussion » I'm leaving Nov 8, 2017 08:50 PM (Total replies: 22)

Quote: --- Original message by: BKTiel
Quote: --- Original message by: Isxz
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: XxPopeAK49xX
You guys are rude. Sparky contributed more than any of you plebs....


I'm not trying to be rude, I just don't care. And basically I have realeased 5x more content than Sparky since 2015, less than the Half of time of his presence in the comunity.


I think your sarcasm detector is broken...


To be fair, you have to have a very high IQ to understand english sarcasm. The humour is extremely subtle, and without a solid grasp of theoretical social skills most of the jokes will go over a typical reader’s head. There’s also english’s nihilistic outlook, which is deftly woven into its adaptation - its personal philosophy draws heavily from german, for instance. The native speakers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LIFE. As a consequence people who dislike english sarcasm truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in english sarcasm’s existential catchphrase “/s,” which itself is a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as english’s genius wit unfolds itself on their computer screens. What fools.. how I pity them. 😂

And yes, by the way, i DO have an english sarcasm tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎


Living in Japan I can confirm this, English Sarcasm goes right over the average Japanese persons head even if they can speak English.

Halo CE General Discussion » Help With Sapien Editing! Nov 8, 2017 08:49 PM (Total replies: 22)

best thing to do, add the sentinal to the game with Guerilla, try to compile, and the compiler will tell you exactly what tags you are missing, keep adding the missing tags until it compiles fine.

Halo CE General Discussion » I'm leaving Nov 8, 2017 03:51 AM (Total replies: 22)

Quote: --- Original message by: Roushyy
Again?


Again?

Halo CE General Discussion » wow... Nov 5, 2017 03:10 PM (Total replies: 1)

When you find a you tube video about a map you made a while back...

https://www.youtube.com/watch?v=EAsqPZODN-E

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 25, 2017 02:07 AM (Total replies: 18)

Not trying to derail your train, but I see no difference here between this and regular blood gulch. I'm sure you worked quite hard fixing whatever irritating issue gearbox had stuffed up with and all, but blood gulch is such a boring, bland map that its not really even worth it in the first place.

Halo CE General Discussion » Friends list (?) Oct 25, 2017 02:06 AM (Total replies: 9)

Quote: --- Original message by: Dennis
Quote: --- Original message by: altis94
People use Discord these days.
Or add it into Steam as a non-steam game.


This is very much the most effective and least time consuming method. You still can't invite people into your game though, but you can message them a password

Halo CE General Discussion » Net Neutrality Oct 23, 2017 01:13 AM (Total replies: 13)

Finally, someone who understands that the US government is comedy central to the rest of the world. Unfortunately for us though, the repercussions are still quite real.

Halo CE General Discussion » Net Neutrality Oct 22, 2017 03:36 PM (Total replies: 13)

and that is exactly the reason I was going for.

Halo CE General Discussion » Universal UI Update? Oct 19, 2017 11:02 PM (Total replies: 29)

Bump... So, any new Universal UI coming soonish or not, also, whens the next HMU?


Time: Tue May 22, 2018 12:33 AM 125 ms.
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