A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: advurb
About Contact
Joined: Jul 4, 2014 01:09 AM
Last Post: Jul 4, 2014 01:15 AM
Last Visit: Jul 4, 2014 01:55 AM
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Email: {hidden}


Send Private Message
Post Statistics
advurb has contributed to 1 posts out of 469466 total posts (0.00%) in 1,967 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Not understanding an a50 script Jul 4, 2014 01:15 AM (Total replies: 1)

Hey halomaps,

I'm trying to understand some of the blam scripts in a50 and I'm having trouble. You can find the code I'm looking at here: a50 scripts

On line 955 script static void pelican_area5_b is defined. This is the pelican that brings you reinforcements if you lose any marines during the gravity lift waves before entering the ship. Now, I know this function gets called of course because I've seen the events happen in game, but this script is never called and it's defined as static which I understand to mean it must be called before executing.

Can anyone shed some light on how this function gets called? If you CTRL-F pelican_area5_b you'll find that the only time it appears is in the script definition.

Thanks, any info would be great.
Edited by advurb on Jul 4, 2014 at 01:17 AM
Edited by advurb on Jul 4, 2014 at 01:19 AM
Edited by advurb on Jul 4, 2014 at 01:20 AM
Edited by advurb on Jul 4, 2014 at 01:20 AM
Edited by advurb on Jul 4, 2014 at 01:22 AM


Time: Thu November 21, 2019 10:42 PM 110 ms.
A Halo Maps Website