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Viewing User Profile for: Adler
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Joined: Aug 17, 2014 10:56 AM
Last Post: Nov 15, 2014 03:05 AM
Last Visit: Sep 22, 2015 05:15 AM
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Adler has contributed to 26 posts out of 469464 total posts (.01%) in 1,922 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » Master Chief Collection Review Nov 15, 2014 03:05 AM (Total replies: 37)

Your voice is indeed awful. Perhaps you should consider vocal training and try again?

Halo CE General Discussion » No Lead Kiddies - Prepare to Cry Bloody Murder Nov 14, 2014 10:25 AM (Total replies: 35)

I've yet to play it, so allow me to ask; Does it use the new features added in PC version? (FRG, Flamethrower Rocket Warthog and so on)

Halo CE General Discussion » Recommendations for teaching 3D Modeling Nov 11, 2014 06:12 AM (Total replies: 19)

Well, my 3d art course was a 2-year one, so I don't know if this is applicable. But it went basically like this;
Term 1: Introduction to MAX, learn how the basics work.
Term 2: Hard surface.
Term 3: Terrain.
Term 4: Animation fundamentals.

Year 2 term 1: Basic character modeling.
Year 2 term 2: More advanced principles.
Year 2 term 3: Texturing.
Year 2 term 4: Rigging/animating.

And that was that. A major in 3D art, and I learned nothing a 10 hour Digital Tutors tutorial couldn't teach. Oh well. I suppose it works for a classroom but such a skill should, in my opinion, be learned auto-didactically.


I think I should start by saying that my perspective is quite warped due to my inability to feel "enjoyment". No matter;

Good:
-Interesting and memorable level design.
-Campaign from 2 perspectives.
-Giving allies weapons, which as Lodex stated, could change everything.
-Good soundtrack.
-Varied and interesting weapon set.
-Good art direction.
-Interesting story.

Bad:
-Jackal snipers on Legendary.
-Hunter beam. I simply find the Fuel Rod Cannon more interesting and threatening.
-Lack of ammo.
-Flood were lackluster in my opinion.

Halo CE General Discussion » 343i including Extra mission in halo 3 Oct 24, 2014 05:49 AM (Total replies: 91)

I'll be honest, I have never felt that Halo was designed for Legendary. It feels at it's best on Heroic but still good on everything else.
But what the hell do I know? 10 years of game design experience means nothing clearly.
Edited by Adler on Oct 24, 2014 at 05:49 AM

Halo CE General Discussion » 343i including Extra mission in halo 3 Oct 23, 2014 12:32 PM (Total replies: 91)

.
Edited by Adler on Oct 23, 2014 at 12:32 PM

Halo CE General Discussion » Top 10 Halo Maps ever. Oct 19, 2014 11:16 PM (Total replies: 15)

10. Blood Gulch
9. Boarding Action
8. Battle Creek
7. Derelict
6. Death Island
5. Hang 'Em High
4. Chiron TL34
3. Gephyrophobia
2. Sidewinder
1. Damnation

Halo CE General Discussion » What's the skill you want to learn the most? Oct 19, 2014 11:12 PM (Total replies: 62)

Motivation.

Halo CE General Discussion » These maps need too be made. Oct 19, 2014 07:28 AM (Total replies: 43)

So you really started with no plans or guarantees?

Halo CE General Discussion » These maps need too be made. Oct 19, 2014 05:44 AM (Total replies: 43)

Completely sure. There are many other things I would rather work on. That, and my ideas for Sidewinder were a little over the top anyway.

Halo CE General Discussion » These maps need too be made. Oct 18, 2014 07:18 PM (Total replies: 43)

Quote: --- Original message by: Mootjuh
I was actually asking Adlers since I'm helping with his map.

It's your map now, do whatever you want.

Halo CE General Discussion » These maps need too be made. Oct 18, 2014 08:24 AM (Total replies: 43)

Lovely. I shall leave it to you then.

Halo CE General Discussion » These maps need too be made. Oct 16, 2014 06:06 PM (Total replies: 43)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Adler

Speaking of Sidewinder, I've been working on a remaster/remake of it on and off for about 4 months. I intend to finish it... eventually.
Edited by Adler on Oct 16, 2014 at 06:18 AM


Wat's the progress on this one?

Not good;
Map floor, ice plains, basic cliffs, red facade and base, blue facade, and the interior tunnels are done. Without textures. I do so imagine it would be easier if I know how to Mudbox...
I also don't really want to finish it. But I'm commited to what I start.
Edited by Adler on Oct 18, 2014 at 06:10 AM

Halo CE General Discussion » These maps need too be made. Oct 16, 2014 04:05 AM (Total replies: 43)

Speaking of Sidewinder, I've been working on a remaster/remake of it on and off for about 4 months. I intend to finish it... eventually.
Edited by Adler on Oct 16, 2014 at 06:18 AM


I would say the Vulture, as mentioned above, or the Albatross would be the closest equivalents.

Halo CE General Discussion » yet another first :) Oct 9, 2014 03:04 PM (Total replies: 23)

I remember - The Hugeass sniper rifle, in Extinction.

Halo CE Technical / Map Design » Halo conversion using Cry Engine 3 Oct 8, 2014 12:29 PM (Total replies: 23)

Quote: --- Original message by: Mootjuh
Source Engine maybe?

Unsuited for such a thing. Despite what Laura would always preach, Source is not the be-all-end-all of game engines.

Halo CE General Discussion » Halo 2: Anniversary runs at 1328x1080 Oct 7, 2014 05:29 PM (Total replies: 37)

I expected as such.

Halo CE General Discussion » Good Single Player Maps Oct 4, 2014 01:28 PM (Total replies: 23)

A10 through D40.


Quote: --- Original message by: stunt_man
EDIT: where are the other old geezers? No one else was around at launch? :/

Hi.


I believe my first map was either Night Camp or Blood Islands.


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