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Viewing User Profile for: YSlayer12
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Joined: Aug 31, 2014 11:12 PM
Last Post: Dec 30, 2014 06:19 PM
Last Visit: Dec 30, 2014 06:34 PM
Your Age: A cat
What Games do you play: HALO!2,3,4 Reach ODST AND CE!!!
"We are made of MLG Qwikscopes"

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YSlayer12 has contributed to 388 posts out of 464918 total posts (.08%) in 2,141 days (.18 posts per day).

20 Most recent posts:
Halo CE General Discussion » WIP Lazarus Gulch Dec 30, 2014 06:19 PM (Total replies: 135)

Looks Cool, keep up the good work.

Halo CE Technical / Map Design » How to import weapon tags? Dec 30, 2014 06:05 PM (Total replies: 2)

I mean, i do everything, in geurilla then save it in the C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\item collections\single weapons, but it dosn't register under netgame equipment. And when i try to just insert .weapon tags, they are unusable when i play in the compiled map, and disappear in about a minute

Halo CE Technical / Map Design » Been trying to Re-Do Gaurdian Dec 30, 2014 12:10 PM (Total replies: 2)

Oh.... lots of work :(

Halo CE Technical / Map Design » Been trying to Re-Do Gaurdian Dec 30, 2014 11:08 AM (Total replies: 2)

Replacing tagset. That's all. But when i click mission on Sapien, sapien crashes?

12.30.14 09:02:14 sapien pc ----------------------------------------------
12.30.14 09:02:14 reference function: _write_to_error_file
12.30.14 09:02:14 reference address: 401b13
12.30.14 09:02:14 Couldn't read map file './sapienbeta.map'
12.30.14 09:02:14 CreateDevice succeeded with refresh rate = 0
12.30.14 09:02:15 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.30.14 09:02:16 Increasing sound decompression buffer size to 1048576 bytes
12.30.14 09:02:20 WARNING: 6 clusters in structure_bsp levels\guardian\guardian have no background sound or sound environment.
12.30.14 09:02:20 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
12.30.14 09:03:08 local player 0, weapon (0x0), deleted unexpectedly
12.30.14 09:04:02 EAX: 0x00000000
12.30.14 09:04:02 EBX: 0x00000001
12.30.14 09:04:02 ECX: 0x00000000
12.30.14 09:04:02 EDX: 0x00000000
12.30.14 09:04:02 EDI: 0x0018E3F8
12.30.14 09:04:02 ESI: 0x00000000
12.30.14 09:04:02 EBP: 0x0018E2D0
12.30.14 09:04:02 ESP: 0x0018E2C4
12.30.14 09:04:02 EIP: 0x77B6B30C, C2 08 00 90 ?????
12.30.14 09:04:02 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#2419: group_tag==NONE || tag_group_get(group_tag)

Halo CE General Discussion » WIP Lazarus Gulch Dec 30, 2014 10:37 AM (Total replies: 135)

In the bottom right hand corner area of the screenshot, consider putting a rockethog station or something.

Halo CE General Discussion » Urgh... Map compiliation issues Dec 30, 2014 08:10 AM (Total replies: 2)

Try putting it in the HCE folder.

Edited by YSlayer12 on Dec 30, 2014 at 09:16 AM

Announcer sounds sexual
ADS is wierd(luckily Recon controls)
DMR is nasty

Gameplay is nice. Love the slide

Halo CE General Discussion » HMU Filming Dec 27, 2014 12:50 PM (Total replies: 30)

These all on HAC2? Count me in

Halo CE General Discussion » Halo 5 "Regret" Map Dec 26, 2014 06:03 PM (Total replies: 53)

Quote: --- Original message by: darksoldier

It's difficult to evaluate it, because the poor quality of the video is bad. Can wait to see more :)

About 343i, they did very good game, in terms of modeling, environment and gameplay. Stop criticizing them. Halo 4 which has been one of the best.

Seriously, you're talking about remakes, halo 3 has made remakes of Halo 2 maps right? and ?

Please stop it.
Edited by darksoldier on Dec 26, 2014 at 06:08 AM

Yes, but those are TWO DIFFERENT GAMES. This is in the same f'in game.

Secondly halo 4 is the black sheep of the Halo franchise. The campaign wasn't bad, but EEEEWWWWWW multiplayer.

NOT Edited by YSlayer12 on Dec 26, 2014 at 06:04 PM
Edited by YSlayer12 on Dec 26, 2014 at 06:05 PM

Halo CE General Discussion » Halo 5 "Regret" Map Dec 25, 2014 07:46 PM (Total replies: 53)

Quote: --- Original message by: VKNG
Quote: --- Original message by: BKTiel
Halo 5 is bad

I think it will be bad, but in my opinion this is just kinda... wierd?


Halo CE General Discussion » Re-do Guardian? Dec 25, 2014 07:44 PM (Total replies: 37)

Someone do it. Truthfully, the BSP isn't bad.

Halo CE General Discussion » Merry Christmas Everyone Dec 25, 2014 07:37 PM (Total replies: 75)

I don't clebrate christmas, but still, Merry Christmas!*singin* and a happy new year!!!
Darkzealot is a party pooper!

Did you notice
Santa anagrams into SATAN

So close yet so far...................

Halo CE General Discussion » Rant on CMT, SPV3 and The Forum Dec 23, 2014 07:21 PM (Total replies: 44)

Post's like these don't help. Trust me. Or Tryst me.

Halo CE General Discussion » Re-do Guardian? Dec 23, 2014 07:20 PM (Total replies: 37)

I pissed my pants in laughter^

Halo CE General Discussion » Why do you authors do this? Dec 23, 2014 04:55 PM (Total replies: 42)

Real Moral of the story:343 sux and so will halo 5.


Halo CE General Discussion » Recruiting for CE-MPGEN2 Dec 23, 2014 04:37 PM (Total replies: 37)

Quote: --- Original message by: OpTic

Quote: --- Original message by: Mootjuh
SO how is this different than a simple assets mod again?

Truth be told, it probably isn't that different. The difference is the tags wont be terrible ripped tags that are either overpowered or nerfed, and the environments will look cleaner. The Modding will be done more concisely and it will be a lot better than a lot of Latino mods.Also, in some cases, like CMT's TSC:E the BSP will also be changed.
Edited by OpTic on Dec 23, 2014 at 03:48 PM

OpTic latino mapper confirmed. But seriously, not a bad idea.

Halo CE General Discussion » Bigass Public Beta Dec 23, 2014 04:35 PM (Total replies: 1869)

Dang *closes mouth* it's snow then.

Also Altis why you no beta me you meanie

Halo CE General Discussion » Re-do Guardian? Dec 22, 2014 04:06 PM (Total replies: 37)

Anyone willing to re-do Guardian with these?


And maybe fix up the lifts with a little opensauce magic and redo the textures?

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