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Viewing User Profile for: Perla117
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Joined: Nov 10, 2014 06:50 AM
Last Post: Feb 19, 2018 12:43 PM
Last Visit: May 29, 2019 11:29 AM
Location: italy
Interests: halo spv3 mods halo tmcc
Your Age: 21
What Games do you play: only halo
The Last Italian On This Forum

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Perla117 has contributed to 145 posts out of 464910 total posts (.03%) in 2,064 days (.07 posts per day).

20 Most recent posts:

Halonimator... look on your pm please


Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 2, 2017 05:08 AM (Total replies: 13)

That are DLM right?

Hi everyone...

This is not a map...This is the map...
And yes i just create a discord server for all my halo projects that im working on...
If you join you will find a lot of information about my projects..
For now the server is called HaloCE TSC:E-Multiplayer but in the future it will be called different.. depends on what project i will working on..
after the v2 is released, me and other peoples will work on a new halo project called mp coop project...

We want to try create a mp map like a single player map with ai synced online with altis method.. or with chimera if someone can do it...

we occasionally do gamenight on my server and im tring to organize a first gamenight on mi v1 map and other cool halo ce maps
Edited by Perla117 on Oct 31, 2017 at 09:26 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 11, 2017 03:33 AM (Total replies: 239)

No problem for that..... just compile the map in .yelo with memory upgrades ON

Hi DN lasky and thanks...

The script is working fine and im also working on the version 2 of this map....

new cool features with lua script, new bsp area and much more... stay tuned... ;)

Halo CE General Discussion » Problem with portals... Nov 3, 2016 09:57 AM (Total replies: 3)

i dont use exact portals... i only use +portal...

This bsp use like 90 cluster...
Edited by Perla117 on Nov 3, 2016 at 09:57 AM

Halo CE General Discussion » Problem with portals... Nov 3, 2016 06:18 AM (Total replies: 3)

Hi everyone,
Im working on the map tsce multiplayer for the second version and i have this problem with portals....

building portals...
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
couldn't allocate cluster portal index

I dont know what is the inssue...
Someone can help me?

If i fix this problem, i can start make the Uvs of the new areas. :)

Halo CE General Discussion » plz help plz Oct 6, 2016 01:35 PM (Total replies: 154)

Watch some tutorials...

go here:


cya :)

Quote: --- Original message by: Spartan314
Just thought I'd pop in and drop a compliment.
Not gonna lie I had my doubts when you first started developing the idea but I played some the other day and it looked like things were working well.

thanks very much for all these compliments :)
I hope i can still improve the map and make it even more playable.

it could be... but the problem is that nobody plays halo multiplayer with OS maps...
and the sprint script would not work.

The positive part is that with OS i could add more things to the map without any problems.

Quote: Thanks for the "reply" map is very nice & fun to play! What editor did you use for the scenario file? Sapien? I may want to look at fixing those portal areas myself

yes, i use sapien and guerilla for edit the scenario file

yes, the map si very big but is verry difficult to add flying vehicles... there are lot of problems with portals because this map was designed for SP and without flying vehicles...
for now if you add a banshee in the map, you can see a lot of portals problems...
To fix that i have to add a lot of portals and see if it works... but is a pain in the ass...

About the "sniping" areas, i can say that if you can reach that areas, the gameplay will be broken.... we have beta tested this map a lot and really i dont know if is a good idea to make that areas reachable...

Thanks Guys :)

The Silent Cartographer:Evolved - MultiplayerV1 by Perla117

Hi everyone im Perla117

now it's been a year that i work on the map TSC:E-Multiplayer and it is time to release the first version and my first map.

Launch Trailer for CE3 2016 by NAZgullAnass: https://youtu.be/hKGdJ_e2z7E

After CMT Released TSC:E, i decided to start modding halo and convert the first two bsps of the mission and merge them together to create a multiplayer map.
It was not so easy for a begginer even because i start alone to work on this project.
After my firt thread about the project, (that you can find it here: http://forum.halomaps.org/index.cfm?page=topic&topicID=48616) i start working with the sbb team, Altis, Kinnet, SoI_7 and other people that help me finish what i had started.
It was a lot of work learn how to use 3ds, guerilla, sapien, combine the bsps, add some custom modification to the bsp, adjust portals, put all scenery, tags, sounds, remove all OS shaders and so on... (i have improved a lot during this year)
The map has like 70.000 polys and it is at the limit of the halo engine.
I said at the limit because if i try to add one more weapon tag or vehicle tag, the game exceeds the model data limit and the map crash before you can join.
The map is very big, it use the original texture of the mission and cmt tags that help improve gameplay and graphics, to take haloCE into a next level on the multiplayer side.
Altis, Kinnet, SOI_7 and sbb team they help me a lot with guerilla, Sapien, mod the tags, create new scenery, animation, sound, remove unused tags to save space, fix exceptions, fix bugs, test the map and a lot of other things...
My goal for this project was to convert this map in a .map and make it work in multiplayer.
All gametypes are supported and there are tree different lightmaps and skys dipend on what gametype you chose.
Sprint is also working with sapp on my server that it will be up 24/24 hours and 7/7 days. (thanks to altis for the lua script)

Information and pictures about the map:


Slayer with night sky
King with night sky
Oddball with morning sky
CTF with day sky
Race with day sky

Recommended Players:

Team Game: 8vs8 or 6vs6 players
FreeForAll: 10-16 players


Pistol (spv3 core)
Assault Rifle (Spv3 core)
Battle Rifle (spv3 core)
Shotgun (spv3 core)
DMR (spv3 core)
Sniper Rifle (spv3 core)
Rocket Launcher (spv3 core)
Carabine (spv3 core)
Plasma Rifle (spv3 core)
Needler (spv3 core)
The Silent Battle Rifle (spv3 core)

H2A Battle Rifle (project DreamWeb VKMT)

Brute Plasma Repeater (SPV2 model with reloading animation by tehlag and sound modded by me)


Chaingun Hog (spv3)
Rocket Hog (spv3)
Ghost (spv3)
Soi_7 Scorpion

Changes that has ben made from the original bsp:

1. Passage that leads directly to the cave with a new waterfall.

2. Map Room that leads to the blue base.


1. Time Changing on different gametypes




2. Sprint with lua script (thanks Altis)


As i said before,there is my home made server up 24/24 hours and 7/7 days and is called:
(SBB)TSC:E-Multiplayer Offcial Server by Perla117 (Currently OFF)
Press "W" Twice to sprint!
Note that Sprint Works only on Slayer,CTF and King

This server works with map voting but it does not have a good connection. It depends on which country you come form.
In fact im searching someone that can host this map with the sprint script and with a good server like elitegameservers.net
The map is avariable on the HAC2 server list for the direct download.

Update 9/2/2016
New Server by thednclan.net (Good connection)

Update 9/20/2016
New Servers by BK and RG clan (Good connection)


1. Bungie and gearbox: - Halo and HEK
2. CMT: - Raw bsps, Weapons,scenario,scenery tags, vehicles tags and more...
3. Altis: - Help me with: Lua script, hsc script, Guerilla, animations, tags space, and more...(big thanks)
4. Kinnet: - Help me with: Animations, Guerilla
5. SOI_7: - Help me with: 3dsmax and Guerilla
6. SOI_7: - Scorpion vehicle tag
7. t3hlag: - Brute pr reloading animation
8. VKMT: Project Dreamweb: - H2A Weapon tag
9. xKRONNiKx: - Albatros scenery tag
10.SBB Team: - Beta testers and feedbacks
11.NAZGull Anass: - Launch Trailer - (Youtube channel: https://www.youtube.com/channel/UCF7uwLq4Z1Q6J_Lo835If-A)
12.Arteen: - Teleporter tags
13.Lightning: - h2 teleporter tags
14.DSalimander: - Covenant Capital Ship Tag
15.MC_3: - CMT Evolved Core tags without Open Sauce!
16.Nex: - ToolPro, MasterChief(spv3core) with better shaders
17.SteelixB and E3pO: - StringList Editor
18.{TLS}Udie,CurtisSounds: - Halo CE Sound Converter
19.SteelIXB: - HEK+
20.Wildrender: - Halo Tutorial - (Youtube channel: https://www.youtube.com/user/WildYojimbo)
21.kornman: - kornman00v102
22.=EP_Kornman00: - HaloAnimatorEditor

Plans for a future update:

1. Add TSC:E Ufo Bay structure. (sniper tower)

2. Warthog delivery or droppod.

3. Create a new cave with flood style and put some AI floods synched online with Altis method.
4. Airstrike.
5. mongoose.
6. destructible vehicles.

More screenshots:


Skype: andrea.perlot94117
Youtube: https://www.youtube.com/channel/UCiWt_OmnTJWPtyQuNlXkdiw
Discord: Perla117 #1042
Discord SBB subscribers channel: https://discord.gg/HRSpJAy (play with us!)
If you are Italian like me, join Here: https://discord.gg/KzE2seK (discord ITA)

Download Links:

1. Haloce3.com: http://haloce3.com/downloads/multiplayer/original-multiplayer/tsce_multiplayerv1
2. DirectDownload(dropbox): https://www.dropbox.com/s/s34lch6v6itpuqn/TSCE_MultiplayerV1.rar?dl=0


This is my first contribute to the halo ce community, I hope you enjoy!
From Italy, is all for now...
We see on the battelfield spartans!

With love... Perla117
Edited by Perla117 on Sep 2, 2016 at 09:18 AM
Edited by Perla117 on Nov 8, 2016 at 04:25 AM

Halo CE General Discussion » NEMESIS Jul 26, 2016 08:00 AM (Total replies: 49)

Part 1 and 2 crash 20 second after i start the map... :(

the campaign seems to be pretty...
Please fix these maps!
Edited by Perla117 on Jul 26, 2016 at 08:11 AM

Ciao.. non vedo l'ora di vedere i progressi dei vostri progetti...
Se vuoi mi rendo disponibile per testare qualcosa con voi :)

Ho creato un gruppo su discord di Italiani che giocano e moddano su haloce.
Non sarebbe male che voi entrasse a far parte del gruppo (anche perchè sono veramente rari gli italiani che stanno su ce...)

Questo è il link, in caso volessi entrare


Halo CE General Discussion » Jesse's Thread of Unamazing Things. Jul 21, 2016 02:28 AM (Total replies: 405)

This looks nice man :)

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 11, 2016 12:13 PM (Total replies: 11508)

Quote: --- Original message by: Halonimator
Quote: --- Original message by: il Duce Primo
Thats a really nice looking alien asteroid you have there. What type of metal you think is in it that makes it shine like that. Or is it radioactive and thats why its glowing.


Realy good stuff here halonimator

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 8, 2016 06:24 PM (Total replies: 11508)

Good work

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