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Viewing User Profile for: EmmanuelCD
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Joined: Jan 7, 2015 02:34 PM
Last Post: Apr 21, 2018 09:52 PM
Last Visit: Today @ 04:30 PM
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Interests: why are there no gif avatars?
Your Age: 21
What Games do you play: your mamas
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End my suffering
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EmmanuelCD has contributed to 1203 posts out of 466535 total posts (.26%) in 1,205 days (1.00 posts per day).

20 Most recent posts:
Halo CE General Discussion » [RELEASE]: New Mombasa Beta Apr 21, 2018 09:52 PM (Total replies: 182)

wow interesting

Halo CE General Discussion » Help, couldn't allocate subcluster Apr 21, 2018 09:16 PM (Total replies: 3)

That happens when you have more than 16k of polies per cluster, you should lower the polycount or divide the space with portals in to more clusters

PD: Cluster is a section of the BSP

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Apr 17, 2018 10:08 PM (Total replies: 8)

Latino Johnlex bloodgulch mods in Xbox, no thanks...

Halo CE General Discussion » Halo: Online v0.6.0 Releases This Friday Apr 17, 2018 06:39 PM (Total replies: 5)

I don't care

I only care to show that I don't care

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Apr 16, 2018 03:39 PM (Total replies: 182)

Nice a55 there though,

good ports, now we need more civilians as others have stated

Halo CE General Discussion » Bypassing Max Draw Distance with OpenSauce Apr 9, 2018 10:59 PM (Total replies: 8)

Quote:
function OnScriptUnload()
safe_write(true)
write_int(0x637D18, 1024)
safe_write(false)
end


So this function is for writing a new value in the pointer?

I found this very similar to Matlab Code

Edit, lol I ask an none lua versión because i didnt read it was a chimera script

Edited by EmmanuelCD on Apr 9, 2018 at 11:05 PM

Halo CE General Discussion » Bypassing Max Draw Distance with OpenSauce Apr 7, 2018 11:21 PM (Total replies: 8)

Quote: --- Original message by: SBB_Michelle
This chimera script I made a while ago quadruples the render distance. I don't suggest increasing it more than that as weird artifacts might show up.

It's a global script: https://cdn.discordapp.com/attachments/399989043498319872/423149982112022530/render_distance.lua


Theres any none LUA versión of this?

Halo CE General Discussion » 3dsmax 2019 Apr 2, 2018 10:46 PM (Total replies: 10)

I use 3ds max 8


ODX here? Now we only need Gamma and the others

Halo CE General Discussion » BSP Portalling Mar 27, 2018 12:13 AM (Total replies: 31)

Becuase geometry behind a fog screen wil not render, thats why

like n64 in Toruk 2, or PS with Silent Hill

the thing I noticed, clusters get fwck3d up when portals cross a coplanar geometry like this and both clusters get merged in one

So as portals dont intercept coplanars all fine.

Before you ask yes, geometry was completly sealed




2014, made my account in 2015...

My stuff is eqqually 5hitty as the first day

First thing Ive ever made, a retexture


First actual map


1st MP map


2nd MP map


Cancelled


Cancelled


Cancelled


then 2016 came

Forge Island


Doomsday also cancelled


2017?

bad rigged bipeds


Moar stuff

also cancelled, or merged into another Project

SideWinder soon


In this 2018 I have been very lazy, probably I will leave since collage and my Works doesnt leave me any time for this


Edited by EmmanuelCD on Mar 27, 2018 at 12:00 AM


At last, halo 2 marine anims, oh 5hit im late for that

Halo CE General Discussion » BSP Portalling Mar 22, 2018 09:44 PM (Total replies: 31)

Or you now, we can use fog for culling

Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) Mar 22, 2018 12:23 PM (Total replies: 51)

Im ok with the banshee reléase for now, take your time

Halo CE General Discussion » BSP Portalling Mar 18, 2018 04:57 PM (Total replies: 31)

Quote: --- Original message by: sparky
Try this sequence:

1) Make +exactportal volumes to seal off enclosed areas.
2) Look at your terrain geometry overhead in wireframe view and use +portal planes to divide sections of dense geometry, but such that the +portal plane faces do not intersect the +exactportal faces.


We already did this but having to many portals makes the engine start culling them

Halo CE General Discussion » BSP Portalling Mar 15, 2018 11:36 AM (Total replies: 31)

Import the stock mp BSPs since they have actual portals that work.

I think i'm doing something wrong


Halo CE General Discussion » Halo Custom Edition features in MCC Mar 9, 2018 07:36 PM (Total replies: 23)

Quote: --- Original message by: BioGoji1989
Quote: --- Original message by: EmmanuelCD
Quote:
Will MCC ever come to PC?

We know this is something many people have been asking and wanting for years now. Currently our priority is updating and improving MCC for Xbox and there’s still plenty of work to be done on that front. While we have no official plans to announce at this time, we’ve heard you loud and clear.


http://leelzebub.umwblogs.org/files/2011/06/SW_LukeNo1-011.gif


This response confuses me. Isn't it a good thing that they're, you know, listening to the fans?


No oficial plans is a softened way to say no PC MCC release

Halo CE General Discussion » Halo Custom Edition features in MCC Mar 8, 2018 08:11 PM (Total replies: 23)

Quote:
Will MCC ever come to PC?

We know this is something many people have been asking and wanting for years now. Currently our priority is updating and improving MCC for Xbox and there’s still plenty of work to be done on that front. While we have no official plans to announce at this time, we’ve heard you loud and clear.




Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 7, 2018 09:00 PM (Total replies: 11475)

https://youtu.be/B1mtzD3KdV4

Halo CE General Discussion » My thoughts on some Firefight maps i played Mar 7, 2018 04:26 PM (Total replies: 3)

I'm developing a Firefight map, and I need some ideas, I would like you to expand the reviews on each map, and posibly now what a good FF map needs.


Time: Wed April 25, 2018 8:25 PM 203 ms.
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