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Viewing User Profile for: killerbear82
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Joined: Jan 22, 2015 09:53 PM
Last Post: Jul 28, 2015 10:25 PM
Last Visit: Jul 28, 2015 10:25 PM
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Your Age: 18
What Games do you play: Halo Custom Edition
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killerbear82 has contributed to 9 posts out of 469450 total posts (0.00%) in 1,757 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Pelican Script Jul 28, 2015 10:25 PM (Total replies: 4)

this doesnt help me have a pelican fly me into a level xD

Halo CE Technical / Map Design » Pelican Script Jul 24, 2015 01:01 PM (Total replies: 4)

Hi, i dont know how to script for halo, or even how to script at all. But how would i make a Pelican fly the player into a level, drop off the player and a squad of marines at the beginning of the map, like when it gets started?

Halo CE Technical / Map Design » Script Help Jan 31, 2015 07:14 PM (Total replies: 13)

no, now it says "i expected a string, but this function returns a unit (unit (list_get (players)
Edited by killerbear82 on Jan 31, 2015 at 07:16 PM

Halo CE Technical / Map Design » Script Help Jan 25, 2015 12:44 PM (Total replies: 13)

still isnt working :/

Halo CE Technical / Map Design » Script Help Jan 25, 2015 09:56 AM (Total replies: 13)

its giving me problems about the first if command

Halo CE Technical / Map Design » Script Help Jan 24, 2015 09:41 AM (Total replies: 13)

this helps so much man, ive been trying to figure that out ever since i started adding ai to maps. thanks a lot man, i appreciate it

one last thing before im done with this thread. what is the script to make the AI exit your vehicle when you press a button like flashlight? as for every time you press it that if you have ai on board they will get out every time?
Edited by killerbear82 on Jan 24, 2015 at 10:00 AM

Halo CE Technical / Map Design » Script Help Jan 23, 2015 09:40 PM (Total replies: 13)

alright well it was the script i got from coldsnap i copied parts out of i may have messed up anyways. lets do something else.

Say i have an encounter for Ai that will be on my team for multiplayer for red team, the encounter name would be spartans, and they are selected as not initially created, how would i make it so i can use a trigger volume to spawn them?

Halo CE Technical / Map Design » Script Help Jan 23, 2015 06:48 PM (Total replies: 13)

Yeah its a script i extracted from Coldsnap for the pelican vehicle pickup i wanted to use for my maps, i think its a cool idea for maps

and i tried your script just now, it said the first parenthesis "left parenthesis is unmatched (script continuous load"
Edited by killerbear82 on Jan 23, 2015 at 06:52 PM

Halo CE Technical / Map Design » Script Help Jan 22, 2015 10:14 PM (Total replies: 13)

hey guys im having problems getting this script to work, can anyone help me fixing it? im not all that great at scripting.

(script continuous void load
(begin
(if
(and
(volume_test_object orange_pickup ep1)
(unit_get_current_flashlight_state ep1)
(= flashlight1 false))
(begin
(if
(and
(volume_test_object orange_pickup w1)
(!=
(vehicle_test_seat_list w1
(players)) true)
(= cargoa none))
(set cargoa hog0))
(if
(and
(volume_test_object orange_pickup w1)
(!=
(vehicle_test_seat_list w1
(players)) true)
(= cargoa none))
(set cargoa w1))

(script continuous void hold
(begin
(if
(and flashlight1
(!= cargoa none)))
(begin
(objects_attach ep1 cargo cargoa )
(objects_detach ep1 cargoa))
(if
(and flashlight2
(!= cargob none))
(begin
(objects_attach ep1 cargo cargob )
(objects_detach ep1 cargob)))))

(script continuous void unload
(begin
---> (if
(and flashlight1
(=
(unit_get_current_flashlight_state ep1) false))
(begin
(if
(= cargoa w1)
(begin
(object_create_anew w1)
(objects_attach ep1 cargo w1 )
(objects_detach ep1 w1))))

the arrow is where it gives me problems, it says its unmatched and i cant figure out where i need to close it. any help? its for a pelican pickup and drop of vehicles


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