Anonymous has contributed to 5 posts out of 469507 total posts
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Making this for another anon in the wake of the Halo Online shenanigans, to share some (very slow) progress of things done in Unreal 4. Also might be a reason for motivation.
yep...thats about it
Quote: --- Original message by: R93_Sniper
your materials and lighting make me cry ;=;
You can do better D:
You don't want to have fun on poo-trap?
Quote: --- Original message by: videoman
Anyone had success with getting UE4 to work with extracted vehicles from the Halo games? I have been trying to figure out how to incorporate vehicles into the engine, but UE4's documentation can be spotty sometimes, especially with vehicles.
Anyone had any luck?
Its not too tricky to do four wheeled vehicles, what part are you stuck with? It's been a while since I've had time to play with UE4 but I can remember most of the process. I'll have to get back into it, I left Sandtrap looking a little unhappy.
Edited by Anonymous on Mar 17, 2015 at 07:53 AM
It'd also be a tone of work. Stuff looks nice though, I've always liked these bases. The artists did some serious UVW gymnastics though.
Edited by Anonymous on Mar 1, 2015 at 07:31 AM
UE4 is pretty fun but I don't think lot of people will have access to it, building collision models for Sandtrap atm so I've got a fun arena to play with stuff I make.
...cant embed images for another day.