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Bizargh has contributed to 24 posts out of 469503 total posts (.01%) in 1,732 days (.01 posts per day).

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Aegis Mind's actually got a very extensive collection of recordings for download here (It's not native files as Halo 5: Forge may provide if you can somehow find it in the sea of unnamed Wwise files, but it's extensive work & most likely better than sourcing from YouTube):
https://www.youtube.com/watch?v=K8c7DTThCXw
MediaFire link is in the description. It's a 4.8GB ZIP download.

He used the 'Out-of-Overgrowth' trick I ended up discovering for myself to enter a Noise-Free environment, but went so much further than I've ever done (He created a map called 'SS1' extensively designed as a Sound Studio of sorts, whereas I just made plain floors covering the skybox limits just in-case the map was patched, which I think it was).

Looks like he also discovered a Noise-Free zone in Halo 2: Anniversary's Nebula as well (I'd sure love to know where he found it): https://www.youtube.com/watch?v=-qrcaurN55s
Edited by Bizargh on Aug 30, 2018 at 07:17 PM


Unless I'm mistaken, it's actually just the Halo: Combat Evolved Anniversary firing SFX reused.

You can find it in the audio extracted from the game here: http://forum.halomaps.org/index.cfm?page=topic&topicID=49001
Edited by Bizargh on Aug 28, 2018 at 05:52 PM
Edited by Bizargh on Aug 30, 2018 at 07:17 PM

Halo CE General Discussion » Adjutant: Plugin not found: Halo\stuff.xml Apr 20, 2018 12:56 AM (Total replies: 3)

I'm under the assumption you didn't acquire Adjutant as provided by the tool-maker via their thread, if not the latest version, as I've just downloaded the latest version (v4.2.0.0P) and checked inside the Halo 4 Plugins and found your missing one.

If you got your version of Adjutant from here: http://hce.halomaps.org/index.cfm?fid=6771, you don't want to be using it. I don't know what the story about that one is, but it's assuredly very outdated.

So I would suggest simply downloading the latest version of Adjutant from the MEGA link available from the Adjutant Thread, and you should have everything you need. Plugins, Helpers & all!

Oh, and just in case, here's the good old collection of Halo .MAP files: https://haloce3.com/xmf/
Edited by Bizargh on Apr 20, 2018 at 01:13 AM

Halo CE General Discussion » High Resolution Halo HUD Sep 6, 2017 01:51 PM (Total replies: 17)

That right there is one pretty piece of work!

Halo CE General Discussion » Release & Tutorial - Halo CEA Sounds Aug 27, 2017 11:31 PM (Total replies: 28)

In case anyone happens to be looking for these, I've got them as previously provided bundled up together here: www.mediafire.com/file/6218hu6022nf6p3/Halo_Combat_Evolved_Anniversary_Sound_%26_Music.zip
Edited by Bizargh on Aug 27, 2017 at 11:32 PM

Halo CE General Discussion » Adjutant News and Info! Jun 28, 2017 07:31 PM (Total replies: 979)

Quote: --- Original message by: MatthewDratt
edit: I'm honestly surprised the music & SFX during the cinematics are all mixed into a single sound file. That's something I'd do honestly out of laziness.

edit edit: and although this version of Arrival isn't pre-looped, just out of a listen there are enough small changes in it that'll make making a custom loop much easier
Edited by MatthewDratt on Jun 28, 2017 at 01:14 AM


It doesn't surprise me much. With all the Midnight Legendary reset-to-checkpoints carved into my memory, my recollection of the music behaviour would correspond to more linear music data, at least for that level than what Marty has set-up in the Bungie titles and his numerous loops. And I can imagine numerous reasons why they'd create a singular render of the cinematic music & SFX, especially with the decreasing amount of real-time cutscenes vs. pre-rendered video files (Ex. Gearbox Software's Bink Video files have a singular channel for SFX & music, then the rest consist of the various spoken languages). But that's me talking as an observer of game audio data, not a developer of course.

Quote: --- Original message by: SBB_Michelle
You can rip a lot of music from the soundbank and soundstream PCK files using this program: https://github.com/Vextil/Wwise-Unpacker

None of the outputs are named though, so it will take a while to find stuff.

When I went through it a year or two ago I remember hearing a few bits of Arrival, so there is definitely something there.


That's Wwise for ya. Plenty of tools to get the audio data from (Ravioli Game Tools, Riveal 11.1, WEM to OGG, & more), but so few with the ability to output them with names, usually as few games provide such helpful information for tools or users like Killing Floor 2 & Rising Storm 2: Vietnam do in their accompanying TXT files for their BNK files or Doom (2016) and it's soundbanksinfo.xml file.

Certainly makes me appreciate the simplicity of GCFScape, UE Viewer or having your WAVs, OGGs and/or MP3s laid bare more & more as Wwise becomes more beloved by developers (Even Bungie uses it in Destiny, and probably still does for Destiny 2, which will give the eager data-miners on standby a nice little challenge).

Halo CE General Discussion » Adjutant News and Info! Jun 27, 2017 09:17 PM (Total replies: 979)

Quote: --- Original message by: MatthewDratt
Is it possible to rip Halo 4 music yet? I was trying to get the loops for Arrival but can't seem to find them.


I think you can get much if not all of the Multiplayer music, but at least with my use of v4.0.0.0 (Because of future versions' issues with additional audio file extraction), I can't get any of the Campaign's music using Adjutant.

I know a fella whose got probably everything from the Campaign & Spartan Ops' first half here presumably by other means:
http://forums.ffshrine.org/showthread.php?t=134343

Since you'd have to register for links, I'll provide the bunch here:
Part 1: http://www.mediafire.com/download/f79duph12csovb1/4GR.zip.001
Part 2: http://www.mediafire.com/download/45yrt8y7k7wg7b3/4GR.zip.002
Part 3: http://www.mediafire.com/download/9xm7sxom9w66frv/4GR.zip.003
Part 4: http://www.mediafire.com/download/yx118xymeyqc7yo/4GR.zip.004
Part 5: http://www.mediafire.com/download/l09cg1pd6crb1en/4GR.zip.005
Part 6: http://www.mediafire.com/download/4fn6hmzj4pscnzn/4GR.zip.006
Part 7: http://www.mediafire.com/download/17ke2tvn3szfv31/4GR.zip.007
Part 8: http://www.mediafire.com/download/e9dii9965w2yiie/4GR.zip.008

He's very kindly arranged them all into folders corresponding to their levels, but they appear as raw as his tool(s) provided them. Unfortunately, in music relating to "Arrival", there's only one linear track that's borderline identical, but thankfully sports the "Bang" fadeout as heard here rather than the "Whimper" fade out of the Official Soundtrack (Along with the other in-game themes of the Midnight mission).
Edited by Bizargh on Jun 27, 2017 at 09:37 PM


Unfortunately, I'm looking for the answer to that question myself. I'd love to say "Adjutant", but there hasn't been an update in a long time and I presume the author(s) don't have adding Sound extraction support for Halo 2 very high on their priorities list regarding tool updates.

Best advice I can give you is two different tools, both of 'em with drawbacks (Namely, no Batch Extraction, at least as far as I was able to deduce).

ADI is one such. It should get you the scripted dialogue easily from the H2X .map files, but it'll only get you one out of numerous audio files in a single .snd tag file (Ex. Battle Rifle shots), if it can access them to begin with. Here's a download link (I tested & scanned it with AVG beforehand; no red flags): http://ibotmodz.net/forum/files/go/a9f2e83523af10ddbf02ef390e98d31a/adi, or another link for a "v.2.0.1" (Presumably the newest version, but no idea if it was updated 'officially'): http://www.h2mt.org/repository/tools.php

The other is Gravemind for H2V. The latest version is 1.6b (You may need 1.5 for the plugins, according to this link: http://www.modacity.net/forums/showthread.php?22274-Gravemind-1.6B). I think I fetched mine from here: http://www.h2mt.org/repository/tools.php

I've got 1.6b on my hands, but my experience has not been smooth (Could be user error, but I didn't hear promising reports from others). The tool has long been out of date and I believe has trouble running on 64bit or post Windows XP systems (Don't take my word for it, it's just vague recollection). When I've managed to find a user route that avoids the tool crashing and successfully performed an extraction, I've had errors such as stretched length (And pitch with it).

It would be lovely to have tools on hand for a much more up-to-date & smooth user experience getting Halo 2's audio, but I don't see much interest surrounding the game itself for it's assets (It's unsatisfactory PC port, and that may be too kind a word for it, doesn't help matters). Pity, 'cause that NPC dialogue holds a place in my heart more special than the rest of the franchise.
Edited by Bizargh on Nov 6, 2016 at 02:02 AM
Edited by Bizargh on Nov 6, 2016 at 02:04 AM
Edited by Bizargh on Nov 6, 2016 at 02:05 AM

Halo CE General Discussion » Haven't people ripped out Halo 3 dialogue? Jul 12, 2016 03:48 PM (Total replies: 2)

Quote: --- Original message by: Mushi
I can't recall if they have or haven't but if they have anyone know where I can download them? I would love to hear all those funny lines more clearly.


Well, if you're looking for playable files rather than data for game modding, I can give you two options:

1. Head here to download the game files: http://haloce3.com/xmf/ (You will need Campaign.map & Shared.map & then your chosen level put together as they share data with one another) and then use http://forum.halomaps.org/index.cfm?page=topic&topicID=45590 to extract the data.

It's relatively simple to use & supports audio extraction for Halo 3, Halo 3: ODST & Halo: Reach (Partially for Halo 4) but naturally will have you downloading a few hundred megabytes and potentially you needing room to extract a few gigabytes.

I personally recommend using v4.0.0.0, as although later versions did fix issues with audio extraction with presently exportable data that cropped up in updates, you might get some audio that may not be extracted in a satisfactory state. At least with v4.0.0.0, it'll not extract those problematic and provide what it can get (About 92%-96% of supported Bungie titles), including all of the dialogue fully intact (I certainly haven't found a problematic file with a v4.0.0.0 extracted file yet).
You can download it from my personal MediaFire: http://www.mediafire.com/download/aq7n39zr4bicwuw/Adjutant_4.0.0.0_%28with_Plugins_%26_Helpers%29.zip


2. The easiest option (And I'm not entirely sure if this goes against forum policy, so I will respectfully accept the consequences and/or comply with demands if it is), is to simply download my personal complete extraction from it here: http://steamcommunity.com/groups/bizarchivistsoundproject

Be warned, it is 8.53GB total to download (10.3GB uncompressed) in 1.76GB parts and requires 7-Zip (Possibly WinRAR as well) to open. So keep that in mind if you don't have a connection up to such a task.
Edited by Bizargh on Jul 12, 2016 at 03:51 PM
Edited by Bizargh on Jul 12, 2016 at 03:51 PM
Edited by Bizargh on May 12, 2017 at 09:46 PM

Halo CE General Discussion » Adjutant 3.2.0.0 - Release Jul 9, 2016 08:13 PM (Total replies: 834)

Quote: --- Original message by: Evolved Project
Quote: --- Original message by: Rosanna Weyland
Quote: --- Original message by: vampire_girl
It seems the link for "ToWav" is down.


Dropbox purged all the shortened links, which has unfortunately broken a few things - including the update system.

SO. MAJOR UPDATE TIME.

Some things have had to be jiggled around to make updates possible again. The OP will be updated with these links, but for now, everybody needs to purge their old copies of Adjutant and ToWav, and re-download from the following links:

ADJUTANT 3.2.0.0
ToWav

Sorry this isn't anything spectacular or amazing, guys.


Could you please UPDATE the link to Adjudant 3.2.0,0? I canīt find that version anywhere :(


You might want to try taking your inquiry here instead: http://forum.halomaps.org/index.cfm?page=topic&topicID=45590&start=1

Otherwise, oldest one I've hung onto is 3.5.1.0. Sorry champ.
Edited by Bizargh on Jul 9, 2016 at 08:13 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jun 20, 2016 06:34 AM (Total replies: 12123)

Quote: --- Original message by: Masters1337
It'll be out on June 25th, and then likely some patches a month later. Right now we still have a few music issues to figure out, and a small stability fix for A30.


Well colour me excited!

Halo CE General Discussion » Halo 5 Forge is Coming to PC May 19, 2016 10:12 PM (Total replies: 67)



On the bright side, it's getting model porters excited, especially with how quickly people have been getting character models from Killer Instinct's Windows Store port, and I've seen at least one Quantum Break asset crop up on either the Garry's Mod or Source Film-maker Workshop. Let's hope Halo 5: Guardians makes it easier, if at least not any more difficult.

But to fan the fueling flames of the hype train:


Whether this will amount to anything substantial is yet to be seen.
Edited by Bizargh on May 19, 2016 at 10:13 PM

Halo CE General Discussion » Adjutant News and Info! Feb 2, 2016 08:44 AM (Total replies: 979)

Quote: --- Original message by: R93_Sniper
So uh, does this mean we can extract CEA models now? Or can we still only extract bitmaps


Some folk on a Source-Portin' thread have had some luck with textures so far:
https://facepunch.com/showthread.php?t=1250225&p=49611225&viewfull=1#post49611225

They did mention they believed they couldn't get models, but I'll let our beloved toolmakers clarify that for you. But here's hoping I gave you something pretty to look at in the meantime.
Edited by Bizargh on Feb 2, 2016 at 08:44 AM

Halo CE General Discussion » Release & Tutorial - Halo CEA Sounds Jan 20, 2016 07:11 AM (Total replies: 28)

I have the word to describe my feelings on finding this exotic resource you privilege me & the rest of us with, but not the voice adequate to express it. This guy does though: https://www.youtube.com/watch?v=0Jc4IQL6QxI

Thanks a lot!
Edited by Bizargh on Jan 20, 2016 at 07:11 AM

Halo CE General Discussion » Adjutant News and Info! Jan 4, 2016 03:44 PM (Total replies: 979)

Quote: --- Original message by: Extreme110
By the way, for those are having difficulty following my instructions posted above and want the cinematic music from the Halo games that is not supported by Adjutant, here is a better instruction guide:

[SEE SOURCE OF QUOTE FOR FURTHER DETAILS]


I've been meaning to get around to checking that out for a number of weeks. QuickBMS has a habit of cropping up whenever I check around for a fair number of game music files I'm after.

Although I'll just be a very happy lad when I can fetch all of Halo: Reach's music such as the loops for "glue\f_nohi" without any cutoff/missing audio (Although I am curious as to what reason the loop tracks for Halo 3's "perk96" continue to elude extraction, as that simple, yet powerful drum track is one that always stuck with me ever since Halo: Landfall's debut)


And I don't know if this is of any use or relevance to anyone working on Adjutant, but this cropped up a while ago, and I suppose it's better said & already heard of then unsaid & not spotted: http://forum.halomaps.org/index.cfm?page=topic&topicID=48780

Halo CE General Discussion » Adjutant News and Info! Jan 3, 2016 04:20 PM (Total replies: 979)

Quote: --- Original message by: eliasthechief
all maps are not working i download it on my other laptop im facing the same problems can you give me the link for previous versions


You do have the "shared.map" in the same folders as your .map files, don't you? If you don't, then you likely won't be getting far (Generally as a rule, keep all your .map files in the same folder together, as they share content between if not each other, than from the "shared.map" file. It's an engine thing.).

Otherwise, I've still got my Adjutant v4.0.0.0 handy to avoid audio extraction issues that cropped up in 4.1.0.0 (4.1.0.1 did resolve a number of issues, but it's nice to know your bulk extractions aren't turning up any "faulty" files). It also includes any necessary helpers with it.

Here it is: http://www.mediafire.com/download/aq7n39zr4bicwuw/Adjutant_4.0.0.0_%28with_Plugins_%26_Helpers%29.zip

And visit here for a collection of Halo .map files in case you haven't got what you need: http://haloce3.com/xmf/
Edited by Bizargh on Jan 3, 2016 at 04:26 PM

Halo CE General Discussion » Adjutant News and Info! Sep 24, 2015 05:25 PM (Total replies: 979)

Quote: --- Original message by: Bizargh
But the bigger problem I encountered in 4.1.0.0 was in the extraction process (I used .WAV as the output file). When I tried to Save Selected each of the files, each individual file would either only contain a partial of their full sound, or act as if split in two, often with the final file being completely blank/silent. I also tried this with some of the music files ("sound\music\sustain\glue\f_nohi\track1\loop" to be precise), but although all three files played-back via Play All, their extracted .WAVs came out missing an ending portion of the full length of music. When I tried via Batch Extraction of all contents from both Halo: Reach [Beta] & Halo: Reach, the results were exactly the same.

This error as described is still persisting on 4.1.0.0 unlocked audio, at least according to tests conducted with "sound\weapons\sniper_rifle\sniper_fire_reach" & "sound\music\sustain\glue\f_nohi\track1\loop". This may be however isolated to these two files, as I've been trying examples such as "sound\vehicles\warthog\prototype_load_left\track1\alt_loop" & "sound\vehicles\scorpion\scorpion_treads_right\scorp_treads_left\loop" (Which weren't accessible via 4.0.0.0 if I recall correctly. It's been a while and a whole lot of extracting PlanetSide 2 & Mass Effect trilogy audio since), and despite having to perform audio cleanup on the latter when extracted via Save as Single, they extracted with nothing missing & no errors when extracted via Save as Single or Save Selected.


I've finally managed to getting around to a bulk extraction, performed with "20_sword_base.map", "30_settlement.map", "35_island.map" & "m45.map", and the same issues I encountered performing Save as Selected with the files "sound\weapons\sniper_rifle\sniper_fire_reach" & "sound\music\sustain\glue\f_nohi\track1\loop" occurred within the bulk extraction as well. But anything accessible in 4.0.0.0 & before appeared fine, and all of the vehicle engine loops were as pristine as they were in Save as Selected tests.

Again, I'm rather rusty in regard to the audio files (As I said before, been too busy with PlanetSide 2 FSB2Wav conversions), so I'm not entirely sure if this issue remains isolated to those particular files in 4.1.0.1.

But all in all, I'd call Adjutant 4.1.0.1 an improvement in the audio department!
Edited by Bizargh on Sep 24, 2015 at 05:25 PM
Edited by Bizargh on Sep 24, 2015 at 05:26 PM

Halo CE General Discussion » Adjutant News and Info! Sep 22, 2015 12:42 PM (Total replies: 979)

Quote: --- Original message by: Gravemind
This should resolve the sound issues that came with 4.1. It also fixes H3B maps not working from 4.1.

I've just been giving your 4.1.0.1 .exe update a try as I write this. So far, I've used the candidates from my bug report back in March (Boy, does time sure fly!) somewhere down this page: http://forum.halomaps.org/index.cfm?page=topic&topicID=45590&start=596, as well as copy-pasted the helpers & plugins from Adjutant 4.1.0.0.

This is what I've so far discovered:

Quote: --- Original message by: Bizargh
Firstly, when previewing the sound files via Play All, all of the weapon SFX I've checked don't seem to playback the final file (Ex. "sound\weapons\shotgun\fire" & "sound\weapons\assault_rifle\ar_fire" only plays-back 2/3 audio files, and "sound\weapons\sniper_rifle\sniper_fire_reach" only plays-back 3/4).

All SFX that were accessible with 4.0.0.0 and before I've tested now are playing back properly & extracting via Save Selected without error.
However, with anything newly accessible in 4.1.0.0 such as "sound\weapons\sniper_rifle\sniper_fire_reach", the errors still persists.


Quote: --- Original message by: Bizargh
But the bigger problem I encountered was in the extraction process (I used .WAV as the output file). When I tried to Save Selected each of the files, each individual file would either only contain a partial of their full sound, or act as if split in two, often with the final file being completely blank/silent. I also tried this with some of the music files ("sound\music\sustain\glue\f_nohi\track1\loop" to be precise), but although all three files played-back via Play All, their extracted .WAVs came out missing an ending portion of the full length of music. When I tried via Batch Extraction of all contents from both Halo: Reach [Beta] & Halo: Reach, the results were exactly the same.

This error as described is still persisting on 4.1.0.0 unlocked audio, at least according to tests conducted with "sound\weapons\sniper_rifle\sniper_fire_reach" & "sound\music\sustain\glue\f_nohi\track1\loop". This may be however isolated to these two files, as I've been trying examples such as "sound\vehicles\warthog\prototype_load_left\track1\alt_loop" & "sound\vehicles\scorpion\scorpion_treads_right\scorp_treads_left\loop" (Which weren't accessible via 4.0.0.0 if I recall correctly. It's been a while and a whole lot of extracting PlanetSide 2 & Mass Effect trilogy audio since), and despite having to perform audio cleanup on the latter when extracted via Save as Single, they extracted with nothing missing & no errors when extracted via Save as Single or Save Selected.

I'm going to attempt a bulk extraction the next opportunity I get and report back my findings from that. Hopefully, the positives I've previously described still apply.


Quote: --- Original message by: Gravemind
As for sounds that say 'Unsupported sound type', that's because they're not supported - it's not a bug. This is because towav.exe doesn't seem to support 4 and 6 channel XMA sounds, so Adjutant is only able to send it mono and stereo sounds.

This being a bug wasn't my first thought, but it's nice to know the reason behind it (Pity I don't know a solution to that, but there's nothing I can remember missing behind that 'Unsupported sound type' label).


Quote: --- Original message by: Gravemind
Additionally, multilingual announcer sounds are problematic since they contain multiple copies of each sound permutation (one for each language) which isn't accounted for in the permutation separation process. The best way to get all permutations from them is to use 'save all as single' in the raw extractor tab. This will extract all permutations in all languages to a single wav file, from which you can cut out the parts you want to use.

You're going to have to elaborate on that one, as with my bulk extractions using 4.0.0.0, I don't believe I've encountered any faults when not-so-lightly skimming over the other languages of multiplayer announcers (Well, from Halo 3: ODST where I remember having them at least). Unless this is something that cropped up in 4.1.0.0, I haven't noticed anything amiss on that front.
Edited by Bizargh on Sep 22, 2015 at 12:42 PM
Edited by Bizargh on Sep 22, 2015 at 12:47 PM

Halo CE General Discussion » Adjutant News and Info! Sep 19, 2015 02:58 AM (Total replies: 979)

Quote: --- Original message by: MEGASEAN2812
I've had problems extracting sounds from Reach. It keeps saying its missing TMP files, and when I tried testing Halo 4 to see if that worked, now when I preview sounds in Adjutant with a Reach map it plays the last Halo 4 sound I tested.


Adjutant v4.1.0.0 currently has a few issues that significantly impact sound extraction (Which I've already reported).

I've still got v4.0.0.0 archived for use, as although Adjutant v4.1.0.0 gained access to audio v4.0.0.0 didn't, it functions very reliably in all aspects regarding audio extraction & playback.

You can grab it from my personal MediaFire: http://www.mediafire.com/download/aq7n39zr4bicwuw/Adjutant_4.0.0.0_%28with_Plugins_%26_Helpers%29.zip


Quote: --- Original message by: Ifafudafi
After an extended period of most careful deliberation, my compatriots, and myself, have rapidly found ourselves at an unquestionably decisive point of consensus in regard to your inquiry. In all matters regarding the third-party proliferation and modification of the content distributed through releases CMT Evolved Tagset (2015), CMT B30 Evolved BSP Raw Data Release (2015), and the imminent distribution of tags used in construction of the The Silent Cartographer: Evolved scenario -- and all scripts produced for the same purpose -- any actions taken by the aforementioned third parties shall be considered wholly within acceptable boundaries of reasonable use, providing that the parties in question adhere to a solitary overriding rule:

"don't take credit for stuff you didn't do"

(ok i lied a bit; i didn't go ask the dozens of people who made some piece of content that this mod is using, for hopefully obvious reasons. credit the people who made what you're using and you're fine)


Noted. Thanks for the information!
Edited by Bizargh on Apr 16, 2015 at 01:34 PM


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