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Joined: Apr 16, 2015 11:42 AM
Last Post: Feb 4, 2016 05:18 PM
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Gabo has contributed to 18 posts out of 469346 total posts (0.00%) in 1,616 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » CMT Vestigial help please Feb 4, 2016 05:18 PM (Total replies: 18)

Thanks everyody for the help, really appreciate it!

Halo CE General Discussion » CMT Vestigial help please Feb 1, 2016 05:30 PM (Total replies: 18)

I want to remake CMT Vestigial map in Halo 5's forge after watching some gameplay and falling in love with the map layout, problem is I don't have Halo CE so I'm here to beg for someone to make a quick flythrought of the map and maybe post an OVERVIEW of the map (this would be very helpful for me).

Thanks in advance and keep the good work everybody.

Halo CE General Discussion » Halo Online Sep 22, 2015 09:18 PM (Total replies: 2780)

well there you go


lol
Edited by Gabo on Sep 22, 2015 at 09:19 PM

Halo CE General Discussion » Halo Online Sep 22, 2015 07:24 PM (Total replies: 2780)

nm
Edited by Gabo on Sep 22, 2015 at 07:40 PM

Halo CE General Discussion » Halo Online Jul 20, 2015 06:19 PM (Total replies: 2780)

Can someone pm a link to the HO texture dump download?

Halo CE General Discussion » Halo Online Jul 7, 2015 09:48 AM (Total replies: 2780)

Copied from darkc0de's post:

Lots of fixes, and also lots of new bugs... But hey, it kinda works!

Go update DarkToolKit and check out the new hlmt editor. It can extract all bitmaps associated with a model, and view them too. Extract the obj and import directly into blender, 3dsmax, etc and all the textures are applied and seperate models for things like tires and guns are all there.





Halo CE General Discussion » Halo Online Jul 2, 2015 06:46 PM (Total replies: 2780)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Docer
Maps looks pretty cool, those graphics looks even better than H3.

I don't see much difference from MCC.

Because its the same as MCC, which looks better than H3...

Halo CE General Discussion » Halo Online Jun 29, 2015 11:40 AM (Total replies: 2780)

Quote: --- Original message by: Rosanna Weyland
On the note of model/bitmap extraction, would it be possible to add a function to extract textures associated with a model with that model, rather than having to hunt them down separately?

That'd be great, been searching for the pelican and hornet textures but haven't found them yet...

Halo CE General Discussion » Halo Online May 14, 2015 06:54 PM (Total replies: 2780)

"cough* https://forum.halo.click/index.php? *cough*
Edited by Gabo on May 14, 2015 at 06:54 PM

Halo CE General Discussion » Halo Online May 9, 2015 08:02 PM (Total replies: 2780)

Remider that the game has been out for a little more than a month and we are already getting this.

http://embed.gyazo.com/0f24d658cbbfde1ae6764cf74dd1067f.jpg

http://embed.gyazo.com/30fbfeb39870899e14c9ae18d280e501.jpg

https://www.youtube.com/watch?v=lEnPulH-R0c
Edited by Gabo on May 9, 2015 at 08:03 PM

Halo CE General Discussion » Halo Online May 4, 2015 07:34 PM (Total replies: 2780)

damm that changelog got me hyped

Halo CE General Discussion » Halo Online May 1, 2015 08:19 PM (Total replies: 2780)


The next update will add forge menus to the other maps I guess.

Halo CE General Discussion » Halo Online Apr 30, 2015 09:33 PM (Total replies: 2780)

Important thing is progress is being made and the game has been "out" for around a month

Halo CE General Discussion » Halo Online Apr 30, 2015 08:12 PM (Total replies: 2780)

Quote: --- Original message by: darkc0de

Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: MEGASEAN2812
eldorito video. https://dl.dropboxusercontent.com/u/246806454/ShareX/2015/04/2015-04-30_15-59-17.mp4

Plz let there be MK VI.


Seeing as "eldorito video" is not entirely descriptive,

it's a video showcasing some new in-game UI and armor customization.


You couldn't be more wrong. That's not in-game UI, it's realtime armor customization from the Eldewrito launcher.

Also, for those of you that don't believe the tag editor is legitimate, please take a moment to google "XboxChaos/Assembly GitHub"
Edited by darkc0de on Apr 30, 2015 at 08:02 PM

Will we be able to import custom assets into the game with this? I don't know very well the captabilities of a tag editor.

Halo CE General Discussion » Halo Online Apr 28, 2015 07:53 PM (Total replies: 2780)

damm sexy launcher

Halo CE General Discussion » Halo Online Apr 16, 2015 07:48 PM (Total replies: 2780)

IRC chat, not sure about assasinations since they are optional but they want to implement a toggle for sprint.

Halo CE General Discussion » Halo Online Apr 16, 2015 06:58 PM (Total replies: 2780)

New update is out, you can set primary and secondary weapons ingame now. Infection is a GO

Halo CE General Discussion » Halo Online Apr 16, 2015 11:50 AM (Total replies: 2780)

Quote: --- Original message by: SS Flanker
Quote: --- Original message by: SpartanHex
Yep, and i think modded halo online will in the end be like a Halo 3 with a decent pistol and a dmr. Thats why im rooting for the modders.


I'm afraid I have a few bad tales for you.

a) If what you just stated does indeed become fruition dennis most likely will not allow any info or links pertaining to the matter to be established on this forum..

b) You may have to wait a while,

(once the official game is patched you will need to wait for a crack patch. And not to mention you will need to wait for the full retail version release date)

c) It's so illegal microsoft will water board you for just thinking about it!

a) You can discuss and see the progress the devs and community are achieving both on vg/v boards and IRC chat.

b) The game will launch this Spring, hell there is a closed beta probably coming in the next few days (still waiting for the keys). At most you'll have to wait two months more to get the full game. We have waited 8 years so you'll be fine.

c) MS can't do much, I have the feeling HO will be very big, the community will keep it growing and the progress is already being done.


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