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Joined: May 29, 2015 03:17 PM
Last Post: Mar 10, 2016 03:59 PM
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NukeULater has contributed to 14 posts out of 464935 total posts (0.00%) in 1,894 days (.01 posts per day).

20 Most recent posts:

The project is named Project Cartographer.
All credits to PermaNull,for bringing back Halo 2 Vista multiplayer back to "Live".
Links: www.h2v.online

http://www.halo2vista.com/forums/viewtopic.php?f=13&t=3689

The project is beta,you can test it,report bugs,the source code and the launcher are on github.

Why i am posting this on Halo CE forums?Because maybe someone wants also to play Halo 2,and because i can xD.

So,if you don't give a .... ,just simply hit the back button,is not that hard.

Ok,the last version of the launcher is 0.0.0.4,but is updated,so keep an eye on the page.More details on www.h2v.online
Edited by NukeULater on Mar 10, 2016 at 04:04 PM
Edited by NukeULater on Mar 10, 2016 at 04:05 PM

Halo CE General Discussion » About Halo 2 Sep 6, 2015 04:02 PM (Total replies: 28)

He has limited editing functionality,but is much powerful than halo ce engine.
Halo 2 Anniversary was made on the same engine like Halo 2 Classic.(tell me if im wrong).

Halo CE General Discussion » About Halo 2 Sep 6, 2015 03:53 PM (Total replies: 28)

Halo 2 vista is the same as xbox one.But another platform.
I know the Live system that was added with halo 2 isn't really good but if u have a Gfwl cd key u can play it without problems.

Halo CE General Discussion » About Halo 2 Sep 6, 2015 12:47 PM (Total replies: 28)

Any one stil play Halo 2?
Or really want to?
I have an friend who make vids (https://www.youtube.com/user/H2KillDecline/videos) and i really want to see more players playing.
Gamertag: FormalUltraHead

Halo CE Technical / Map Design » Sound scenery problems Jun 4, 2015 11:19 AM (Total replies: 11)

http://s280.photobucket.com/user/nukeulater1/media/Capture_zpscy7ryoqu.png.html


Is just an simple sound tag.(i cannot use images directly to post because im 6 days on forum.Just one more day :))
Edited by NukeULater on Jun 4, 2015 at 11:21 AM
Edited by NukeULater on Jun 6, 2015 at 06:18 AM

Halo CE Technical / Map Design » Sound scenery problems Jun 4, 2015 10:44 AM (Total replies: 11)

Maybe im doing something wrong in guerilla.
Also i found some dlls updates for the converter.


http://hce.halomaps.org/index.cfm?fid=1632
Edited by NukeULater on Jun 4, 2015 at 10:49 AM

Halo CE Technical / Map Design » Sound scenery problems Jun 4, 2015 10:25 AM (Total replies: 11)

Ok ill try.
Edit:Still closes.

06.04.15 17:39:06  a hobo pc 01.01.00.0609 ----------------------------------------------
06.04.15 17:39:06 reference function: _write_to_error_file
06.04.15 17:39:06 reference address: 401b13
06.04.15 17:39:06 Couldn't read map file './a_hobobeta.map'
06.04.15 17:39:06 CreateDevice succeeded with refresh rate = 0
06.04.15 17:39:07 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.04.15 17:39:08 Increasing sound decompression buffer size to 1048576 bytes
06.04.15 17:39:19 WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no background sound or sound environment.
06.04.15 17:39:19 local player 0, weapon (0x0), deleted unexpectedly
06.04.15 17:40:11 EAX: 0x00000000
06.04.15 17:40:11 EBX: 0x00000000
06.04.15 17:40:11 ECX: 0x76EE171E
06.04.15 17:40:11 EDX: 0x76F84C00
06.04.15 17:40:11 EDI: 0x76F84C68
06.04.15 17:40:11 ESI: 0x76EE1638
06.04.15 17:40:11 EBP: 0x0013EB18
06.04.15 17:40:11 ESP: 0x0013EAA8
06.04.15 17:40:11 EIP: 0x010A11DB, D9 00 83 EC ?????
06.04.15 17:40:11 00641F64 ?????
06.04.15 17:40:11 10003B21 ?????
06.04.15 17:40:11 EXCEPTION_ACCESS_VIOLATION


I converted to mono in audacity but still closes.But when i converted first time tls udie converter wrote "The sound might be corrupted"
This time not, after converted the soun to mono.

And another question,i can use mp3 files?
Edited by NukeULater on Jun 4, 2015 at 10:43 AM

Halo CE Technical / Map Design » Sound scenery problems Jun 4, 2015 08:13 AM (Total replies: 11)

I made the sound scenery from scratch.Is stereo (found the details in audacity).
I didn't overwrite any tags.
Edited by NukeULater on Jun 4, 2015 at 08:14 AM

Halo CE Technical / Map Design » Problem with sapien. Jun 2, 2015 12:55 PM (Total replies: 9)

Be an good person and santa will give you 2 of them.
SLI.











Ps:Im santa.
Edited by NukeULater on Jun 2, 2015 at 12:56 PM

Halo CE Technical / Map Design » Sound scenery problems Jun 2, 2015 09:16 AM (Total replies: 11)

06.02.15 16:16:43  a hobo pc 01.01.00.0609 ----------------------------------------------
06.02.15 16:16:43 reference function: _write_to_error_file
06.02.15 16:16:43 reference address: 401b13
06.02.15 16:16:43 Couldn't read map file './a_hobobeta.map'
06.02.15 16:16:43 CreateDevice succeeded with refresh rate = 0
06.02.15 16:16:44 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.02.15 16:16:45 Increasing sound decompression buffer size to 1048576 bytes
06.02.15 16:16:47 WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no background sound or sound environment.
06.02.15 16:16:47 local player 0, weapon (0x0), deleted unexpectedly
06.02.15 16:17:03 EAX: 0x43A50000
06.02.15 16:17:03 EBX: 0x00000000
06.02.15 16:17:03 ECX: 0x7733171E
06.02.15 16:17:03 EDX: 0x773D4C00
06.02.15 16:17:03 EDI: 0x773D4C68
06.02.15 16:17:03 ESI: 0x77331638
06.02.15 16:17:03 EBP: 0x0013EB18
06.02.15 16:17:03 ESP: 0x0013EAA8
06.02.15 16:17:03 EIP: 0x010A11DB, D9 00 83 EC ?????
06.02.15 16:17:03 00641F64 ?????
06.02.15 16:17:03 10003B21 ?????
06.02.15 16:17:03 EXCEPTION_ACCESS_VIOLATION

Edited by NukeULater on Jun 2, 2015 at 09:20 AM

Halo CE Technical / Map Design » Sound scenery problems Jun 1, 2015 07:12 AM (Total replies: 11)

I compiled one sound with tls udie converter and after i put that sound scenery in sapien,after a few seconds it closes.
I dont know what is the problem,but i need some help.

Halo CE Technical / Map Design » Problem with sapien. Jun 1, 2015 07:09 AM (Total replies: 9)

I also tried with os sapien but didnt worked.
I optimized my level in 3ds max an it worked ty.

Halo CE Technical / Map Design » Problem with sapien. May 30, 2015 12:08 AM (Total replies: 9)

Yeah thats all.
And i will try with tool right now.
Edit:I tried with tool and i get:


C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\battl
efield\battlefield battlefield 0 0.9
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for battlefield of levels\battlefield\battle
field, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\battlefield\battlefield have no back
ground sound or sound environment.
start levels\battlefield\battlefield
radiosity error: out of memory
EAX: 0xFFFFFFFE
EBX: 0x00613701
ECX: 0x0013F868
EDX: 0x7777F804
EDI: 0x0013F9A0
ESI: 0x00000000
EBP: 0x0013F878
ESP: 0x0013F868
EIP: 0x7777F804, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid poi
nter: header: 0x7dd87c0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xc
c94 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)


Edited by NukeULater on May 30, 2015 at 01:04 AM

Halo CE Technical / Map Design » Problem with sapien. May 29, 2015 03:24 PM (Total replies: 9)

I have a problem with sapien.After i run radiosity_start it closes.
I also tried radiosity_quality 0.But failed again.


05.29.15 22:03:49 tool pc 01.00.00.0609 ----------------------------------------------
05.29.15 22:03:49 reference function: _write_to_error_file
05.29.15 22:03:49 reference address: 42ca20
05.29.15 22:03:49 Couldn't read map file './toolbeta.map'

My map has 24560 poligons.
I used portals.
Im using windows 8.1 32bits.
I tried also wit os sapien.

Edited by NukeULater on May 29, 2015 at 03:30 PM


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