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Viewing User Profile for: TechnicalTeardown
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Joined: Jul 11, 2015 05:38 PM
Last Post: Jul 12, 2015 06:26 PM
Last Visit: Jul 12, 2015 06:26 PM
Location: reach
Occupation: Student learning 3d modeling, with the help of a few freinds who quit.
Interests: 3d modeling, gaming, archatecture, work, college dorm life
Your Age: 20
What Games do you play:
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Reports say his power level is 94.869 squared!


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TechnicalTeardown has contributed to 4 posts out of 469359 total posts (0.00%) in 1,531 days (0.00 posts per day).

20 Most recent posts:

Quote: --- Original message by: MatthewDratt

He simply got rejected from CE3. It happens. CE3 isn't a show where everyone gets in, you need to be approved. I can't help it if he took one rejection so seriously. We always encourage people to fix up their work and resubmit.
Edited by MatthewDratt on Jul 12, 2015 at 05:21 PM


@thellt, during the ce3 firefight:
*Tough Luck on*
*Iron on*
*Tilt on*
*later*
*No Lives Left!*
*Game Over!*


(Just Kidding but in all seriousness)


================================================
\\the game can always be restarted I guess....//
// insert coin and continue! dont quit! \\
================================================



:)

/@Thellt

Couple more questions.....

Sorry if this is too much typing. I am working on (sorta) logging everything down too, for learning perposes. I am slightly OCD about how I do things online sometimes. :)

Do you think its possible for me to learn in a group environment?
How do you all communicate aside from the forums?

to start out I want to improve the map that I showed you all to learn with as well as to possibly help Thellt to not give up on his Reach Campaign... hes got a good idea..

couple issues right off the bat unfortunately:

I finally figured out how to open HEK+ I have to run it in Admin, and Compatibility Mode Aero disabled. but I am confused currently. how do I successfully get the stuff from a map? I tried to extract the scenario but I keep getting errors with bitmaps, and when I try to open it in sapien.... It closes immediately..

In Guerrilla I get "couldn't read x bytes from <shader name here.shader_model>: this tag is corrupted." for a lot of Shader_Models'

As well as the level is not loading in Sapien. It crashes on load.
I read on the forums about the debug and I got the same error message as some people are saying.. Something about "time elapsed parsec" or something. But I need to set affinity? As you might expect, I am totally new at this engine other than playing it.

how do I use the Opensauce?

Recently I tried making a box map. I do 3d modeling in school but it seems like.... It seems as though tool is just that - a tool. <-(LOL) and I must not be using it correctly XD

I need to ask him more questions too, it seems, cause I dont want to bug you all either. :P


Quote: --- Original message by: Zetren
Quote: --- Original message by: TechnicalTeardown

WOW thanks! That is a lot of useful information!
this is a lot better than i expected!

Here is one of the Yelo files he gave me. he had just finished this amount pretty much right at the end of Friday. his leaving the community Wasnt easy cause i thought that to port sword base to ce was a difficult task. i dont think its been done before.

He was working on a modified oni sword base, right before the glassing was done on the base.

http://i.imgur.com/PdvhvNd.png?1
http://i.imgur.com/cXhu79g.jpg?1
http://i.imgur.com/dM1StvZ.jpg?1
http://i.imgur.com/2JG6GwR.jpg?1


OOPS i left one out.
http://i.imgur.com/Zgt2nZE.jpg
Edited by TechnicalTeardown on Jul 12, 2015 at 02:48 PM


Chum, may I cordially invite you to partake in the application of my guide https://www.bungie.net/en/Forum/Post/3066503/


For sure! thank you for this BTW. I haven't tried all of these yet! I got halo updated (i think) and I didn't know there were console commands! Ive got the Opensauce, Re-shade fx, and a hilarious strings.dll hack, due to the custom installer Thellt made for me and a few friends, as well as TEX-MOD and the GUI extractor that it was bundled with. for some reason HAC2 thingy doesn't work though it crashes on startup. so I had to delete it. Q_Q do they have a fix for that?


Regarding the CE3 thing, I don't even think I want to know what happened in all details.. He seemed pretty upset when I asked him about that just now. lol. I an hoping to ask him later once hes calmed down about it. hes usually not so irritable. hes a good guy from my experiences with him... maybe give it a few days or so. XD all I know is that he has helped me out in my modeling, and its sad cause he says hes done with making content for the community. but hes happy to teach me at least. though I am not at all at par with any of you guys yet. was it the Sword Base mod? cause I thought that mod was great coming from the perspective of having played Reach a lot. and I loved Sword Base. I liked Thellt's HUD idea for the map. I kindof want to see his HUD completed. but i don't think id get that chance on my own... :\

Edited by TechnicalTeardown on Jul 12, 2015 at 04:16 PM


WOW thanks! That is a lot of useful information!
this is a lot better than i expected!

Here is one of the Yelo files he gave me. he had just finished this amount pretty much right at the end of Friday. his leaving the community Wasnt easy cause i thought that to port sword base to ce was a difficult task. i dont think its been done before.

He was working on a modified oni sword base, right before the glassing was done on the base.

http://i.imgur.com/PdvhvNd.png?1
http://i.imgur.com/cXhu79g.jpg?1
http://i.imgur.com/dM1StvZ.jpg?1
http://i.imgur.com/2JG6GwR.jpg?1


OOPS i left one out.
http://i.imgur.com/Zgt2nZE.jpg
Edited by TechnicalTeardown on Jul 12, 2015 at 02:48 PM


Hello, HaloMaps community.

I would like to inform you all that I am starting some work on the halo scene. call me Tech for short if you wish. I'm learning a lot thru a few other members. I met one in person and we hang out a lot already, and hes got one friend in the community as well, but my buddy and his friend decided to quit. I wanted to find out why partially cause of his devotion and skill. and i also didnt want him to quit cause he taught me everything.

I wanted to learn more about the halo engine before my buddy quit modeling recently. he asked me to not talk or ask about the details regarding his leaving, hes definitely going thru a rough time, however some of the work he made is really good in my thinking. I asked him to share with me some of the things he was last working on. I don't know any of you but I wanted to say that he has talent. i'm terribly dissapointed in his choice to quit. I want to take up what he left off with. after some convincing and time he gave me some stuff.

he taught me the basics of geometry and collision. welding verts, checking for errors, importing whirls. UV map, unwrap, and all the other things in 3ds max. I learned a lot. and while my friends life is not easy he has shown me that there's a lot to the game. more than many people realize. halo mapping for me and him until recently became a good conversation piece as I have been playing halo 4 for a year and reach sense I was 15. and he met me a few months ago. he surprised me Thursday when he showed me his last map and said, that "its not fun anymore for me" and gave it to me to work on as well as his newest map, ONI sword base.

when we last talked on Thursday he decided to give me all of his content in maps and yelo files.. as well as his entire website folder "if you can figure out how to open these, and rip em apart you can continue my work for me. I am moving on."

well in his dismay and due to time constraints on Thursday before we left to take care of some errands, he included the data folder, the maps, and a folder called tags, and sapien and one other thing and after we got back he gave me an old xbox too. im hoping to do something to help him change his mind..... but i need to know more about some things.

I need to know more about the engine before I can successfully build the maps.

first of all, whats the difference between halo PC and CE? and what is the key to making it work?

secondly, what are tags? and what comprises a successful build/map?

third, how do I convert a 3-D model into a halo map?

fourth, for his comfort and ease of mind, im not going to release any of his maps unless hes okay with it, and I want to continue on the thought that he might return. but I want to show you all the work hes done, as well as add to it. how can i do so?

how can I get a map from halo format to 3-D format to edit?

any help would be appreciated. as well as a thank you for keeping this game alive.


-Tech


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