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Viewing User Profile for: SBB_Michelle
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Joined: Nov 4, 2015 03:10 PM
Last Post: Jul 15, 2018 10:30 PM
Last Visit: Today @ 12:19 PM
Website: https://www.youtube.com/channel/UC1KFt2o5u8cwEfo254hmywg
Interests: Programming, Animation, Game Design, things that are fun.
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SBB_Michelle has contributed to 337 posts out of 467070 total posts (.07%) in 992 days (.34 posts per day).

20 Most recent posts:
Halo CE General Discussion » Firefight Descent II - A call for help. Jul 15, 2018 10:30 PM (Total replies: 12)

Please make a discord server if you guys are serious about this, stop using skype for it...

Halo CE Technical / Map Design » AI behavior on scenery Jul 11, 2018 01:07 AM (Total replies: 3)

There is no good way as far as I know, and there is no way that I know how to either.

You should rip the icefields base from the actual icefields map to make sure it is structurally solid (less chance for errors). The scenery tag on halomaps is a bit bad in that respect.

Halo CE Technical / Map Design » need help with making a .yelo mp map Jul 7, 2018 02:36 PM (Total replies: 1)

Here is a version of OS_TOOL that allows you to compile bigger maps without using yelo, if that is what you are after.

Halo CE General Discussion » weird activity... Jul 7, 2018 02:24 PM (Total replies: 6)

A whole lot of words with very little meaning. Like what are you saying? I think you'd have a better chance of using your native language and having a person here translate it, because this is unbearable and barely qualifies as English. A toddler could write better.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 6, 2018 04:41 PM (Total replies: 16)

the "chunky red lines" are open edges, they always are. You need to make geometry there to seal that hole.

Edit: And make sure those faces you created face into the bsp.
Edited by SBB_Michelle on Jul 6, 2018 at 04:43 PM

find the setting "not alpha tested" in the shaders and turn it on.

Halo CE General Discussion » Stopping in Jul 3, 2018 04:30 PM (Total replies: 7)

The only mod with reliable map download servers is hac2 at this point in time. Opensauce and hac2 are not very compatible with each other though.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 3, 2018 04:28 AM (Total replies: 16)

I have never experienced fake errors when using bluestreak, even if something didn't make sense at first I'll usually figure out the real cause later on. I do know that some other people need to restart max sometimes when they have certain problems they just can't explain.

Quote: --- Original message by: OrangeJuice

With OpenSauce + Chimera:

they are compatible and complimentary

Halo 2 Vista General Discussion » Easy way to rip the sounds in H2V? Jun 28, 2018 12:11 PM (Total replies: 15)

If you use refinery and switch it to resource/data extraction it can extract sounds from halo 2 vista maps.
Edited by SBB_Michelle on Jun 28, 2018 at 12:12 PM

Halo CE Technical / Map Design » Synced AI in multiplayer maps Jun 25, 2018 08:21 PM (Total replies: 3)

The people who were developing it stopped working on it.

Halo CE Technical / Map Design » Sapien isn't opening Jun 25, 2018 05:53 PM (Total replies: 4)

No, don't use hek+, use refinery. It's the most accurate tag ripper. Hek+ is garbo.

Halo CE Technical / Map Design » Single player map won't load? Jun 25, 2018 09:57 AM (Total replies: 1)

You're having the dumb windows virtual store problem, Idk how to disable the virtual store, but I suggest copying/moving your ce install to somewhere that isn't program files so you can freely modify files.

Halo CE General Discussion » Problem with setting the difficulty Jun 25, 2018 09:55 AM (Total replies: 6)

-console isn't actually devmode. Devmode uses the console, but you don't get devmode by just enabling the console. That only works if you have a client mod.

Halo CE General Discussion » Problem with setting the difficulty Jun 24, 2018 08:55 PM (Total replies: 6)

that command probably requires devmode, you can get hac2, chimera or opensauce enable devmode without being locked out of multiplayer.

If you do a whois lookup you can see that two of those are connected to data centers, so likely a server where they host the spv3 updates, and the rest of them are a bunch of dynamic ips that can't be properly looked up because one day one person has it and the next day another person has it.

If the launcher doesn't use actual domains for this then I assume that your problem was that it won't update or won't launch because it can't connect to the update servers. Get a new version of the launcher manually, smarty.

No one retires from halo, not even sparky.

I'd start looking on the covenant side, because all of CE's covenant weapons kind of suck.

Halo CE General Discussion » sup Jun 17, 2018 12:36 PM (Total replies: 7)

Discord killed the Halomaps.

SBB subscriber discord. Has a semi active modding chat. There also is CE gamenights once in a while, usually on Fridays (But, not all Fridays).

https://opencarnage.net/ discord. The modding chat is pretty much exclusively halo. I think you might need an opencarnage account though (OpenCarnage is kind of better than Halomaps anyways)

PopeTX28's discord. Shows the progress of all his projects, and there is frequent talk about bsp modelling and other people's projects.

Chimera discord. A discord specific to the chimera mod for halo ce (the one that does animation interpolation (60fps and higher animations). Not a lot of talk specific to the editing kit here. But it's useful to keep up with this mod as it has a lot of really useful features.

That's all the ones I am in that are public and active. (I'm not in a lot of discord servers though, so what do I know.)

By the way, don't fall for sparky's discord. It's not about Halo, even if it seems like it is at first.

Quote: --- Original message by: MosesofEgypt
The reason I'm providing my things to you rather than kornman's is because I don't know if he has explicit struct definitions like you might expect, and there don't seem to be definitions for every tag type(though I may just suck at searching the repo). The open sauce repository is here if you can scrounge what you need from it:

That's the 2013 version, this is the proper one: https://bitbucket.org/KornnerStudios/opensauce-release/src

Also, Sparky. I fail to see how what you suggested is relevant to the question asked.

Time: Sun July 22, 2018 6:21 PM 219 ms.
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