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supersonic124 has contributed to 38 posts out of 469450 total posts (.01%) in 1,427 days (.03 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo Custom Edition features in MCC Mar 9, 2018 03:52 AM (Total replies: 23)

Quote: --- Original message by: lolslayer
I don't think that it means that much, but I still dream of the day that they add verified custom maps to MCC like the lumoria campaign and great MP maps. Definitely unrealistic but you can Always wish


You can already play custom campaigns with a controller in high resolutions and proper 60fps now on pc for a MCC-ish experience

I really just want multiplayer custom maps in MCC to play them with the improved netcode.

Halo CE General Discussion » Syphon Filter mod? Mar 2, 2018 11:19 PM (Total replies: 1)

I saw this in the server list:

Anyone have any info on this? I used to love the PS1 games and would love to try it out. the maps aren't in HAC or Halomaps and I can't find anything on google.

I know it's Syphon filter related too because some of the players are even named after characters from the games

Edited by supersonic124 on Mar 2, 2018 at 11:23 PM

Halo CE General Discussion » What's your favourite OST from Halo 5? Feb 24, 2016 07:20 PM (Total replies: 44)

What is this 'Halo 5' game you speak of?


I could've sworn the latest patch added the ability to use higher resolutions.
Edited by supersonic124 on Feb 14, 2016 at 07:22 PM

Halo CE General Discussion » what would you if i'd os mp maps? Feb 14, 2016 07:18 PM (Total replies: 66)

I'm surprised by all the people hating on OS. The only worthwhile features HAC2 has over OS (at least to me as an ignorant random player) are better map downloading and custom chat/medals. Otherwise OS has it beat in pretty much every regard. More features, polished UI, improved visuals, awesome single player content, ETC.

I wish someone with programming knowledge would find a way to either integrate HAC in OS or make the two compatible because it's kind of irritating being forced to use either one or the other.
Edited by supersonic124 on Feb 14, 2016 at 07:19 PM

Halo CE General Discussion » Open Sauce Won't Install On Windows 10 Jan 17, 2016 11:59 PM (Total replies: 35)

Quote: --- Original message by: Oskarmandude
>using windows 10
Your best bet is to grab your Win7 installation disk and install.

>using greentext outside of 4chan
Absolutely disgusting. Find the nearest bridge and jump, please.

Halo CE General Discussion » Halo Online Jan 17, 2016 11:57 PM (Total replies: 2780)

Quote: --- Original message by: rangerDanger
I wont play it because of the lag and disgusting hit marker.

Are we talking about CE or Halo online?

Halo CE General Discussion » What are the best maps ever? Jan 4, 2016 08:54 PM (Total replies: 41)

Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: supersonic124

Best maps of what? Any Halo? Or custom edition ones?

There hasn't been a single original custom map that has surpassed anything by Bungie imo.
Edited by supersonic124 on Jan 3, 2016 at 11:12 PM

TBH I think Lumoria is actually more fun to playing than some parts of the OG H1 Campaign. It honestly feels like an actual expansion made by Bungie.

I only played the first level of Lumoria, but the voice acting kinda killed it for me, plus I didn't like how parts of it were straight up copied from the H1 campaign. (various rooms and structures).

Quote: --- Original message by: Masters1337
Quote: --- Original message by: supersonic124

Best maps of what? Any Halo? Or custom edition ones?

There hasn't been a single original custom map that has surpassed anything by Bungie imo.
Edited by supersonic124 on Jan 3, 2016 at 11:12 PM


You haven't been playing enough then.

I've been playing CE and Halo in general for over 10 years lol. I even remember playing your H2 Coagulation map at school with a few people in 9th grade.
Quote: --- Original message by: bourrin33
Bigass

Quote: --- Original message by: Isxz

It's a very hard decition imo.

By quality: Bigass

Is Bigass really a quality level worthy of "best map of all time", though? The map itself is just a big barren area with a few buildings littered about. Most people play it because of the nice tags and the level being big, rather than it being a real standout well designed map. Just like Hugeass and Extinction.

Halo CE General Discussion » What are the best maps ever? Jan 3, 2016 11:11 PM (Total replies: 41)

Best maps of what? Any Halo? Or custom edition ones?

There hasn't been a single original custom map that has surpassed anything by Bungie imo.
Edited by supersonic124 on Jan 3, 2016 at 11:12 PM

Halo CE General Discussion » Reus Official Thread 2016 / WIP's & releases! Jan 3, 2016 09:09 PM (Total replies: 156)

Is this you, Reus?
i.imgur.com/NPLlNK2.jpg

Halo CE General Discussion » [WIP] Ocean Resort Firefight Jan 2, 2016 09:58 PM (Total replies: 81)

Quote: --- Original message by: Cortana

@caesar

I am not a supporter of El Dewrito never think that because your halo online eldorito is crap and halo ce is better because of netcode and many others, and I scoff at the idea that it could ever rival Custom Edition. I see halo online devs coming in here like dany, personality, emoose, shockfire and tillice saying halo ce community are starting this flame war, wtf you, argh the devs of eldorito need to stop causing choas, have some faith! We've done amazing things! You don't know what you are talking about! Get that all out now and listen to what I have to say. After all, if this crappy eldorito does have the ability to be even close to what we can do in CE, you are going to need people like modders and the team. You can have all the tools and capabilities you want, but without artists and designers, you can't really do much with it.Yes, I have very little faith in Dewrito, but it's not because I want to see it fail or dislike the idea, it's because I don't believe its possible for it to be that good. I'd love to be proven wrong, and this is why I am going to explain to you all exactly, what needs to be done for this to be a viable platform for development. It is silly to have such a divide between the Custom Edition community and Dewrito. In the end, we in CE would love a newer Halo engine, and Dewrito wants to have the same devoted and creative community that a 12 year old game has.For me, these are the things that need to be addressed, not behind closed doors, but publicly if you are to be successful. I will also include the things I have seen behind our own closed doors as avenues to solve these obstacles.Mod distribution system: As it stands, all of H:O's assets and tags are stored in single containers as you know. The problem with this is that you can't modify one thing without changing the entire game. Even something as simple as a balance patch needs this. I have heard swapping the files out and rebooting the game is being considered... it's crude but it sounds like it would work. The sooner you get this done, the sooner people can really start to dabble in creating a custom experience. There is more than enough content in H:O to be tweaked and played with... which brings me to my next point.Real custom content: H:O literally has every asset you could want in a Halo game. If you want to re-arange and edit values of things, you could easily do an ODST mod. If you want to replicate any of the main games, you could easily. H4 of course has Promethian weapons, and Reach made huge changes to the weapon tags to allow many of their new functions. But the content is pretty much all there. But real creatives don't strive to just make replicas and ports of existing content and ideas. Dewrito needs to appeal to those who want to create things new that people haven't seen before. There are 2 groups you need to appeal too, those who want to create maps, and those who want to create content.Map developers need to be fully able to create a map in max, create their new shaders, find or create an appropriate sky, set up portals (portals allow you to control what is being rendered at a given moment), set up instance geometry (fancy way of getting the most performance with a single object placed multiple times), render lightmaps, populate the map (forge is not an option since it does not allow anything for decorators, sound environments, device machines, invisible collision, and more, but I will explain that in a later point). Perhaps building maps in H2V and converting them to H3 would be a good place to look, although you are still somewhat screwed when it comes to lighting. There is nothing in H:O that would even begin to allow this, a proper importer derived from Bungies tool.exe is mandatory.When it comes to content, you guys can already import models. Okay, but that only allows you to make visual changes. Truth be told, no one really gives a damn.CE is a 10 year old game that can't even rival H2's graphics, MCC had people hyped to play H1 and H2 online, H3 as never regarded as a graphical powerhouse for that generation, and most people find the H5 redesigns ugly yet are hyped anyway. The games that had people dropping their jaws were Reach and H4... and those are regarded as to having the worst gameplay. Yeah H1 was hailed in it's day as far as graphics go, but it was a launch title on a next gen system at the time. My point is, no one really care how a Halo game looks, what matters is how it plays, and importing a new render model won't change your overall enjoyment of the game. What would change your enjoyment, is things that are actually new. Perhaps you'd like to pilot a Sparrowhawk, or create a new class of Promethian weapons. Maybe you'd like to have environments become destroyable again like H2. Or have an entire new character. Any of this requires 4 things. A render model, a collision model, animations, and havoc based physics. And they all need to be designed to work in tandem. Having models that be be ingamed but being unable to give them a collision or have them unanimated isn't a solution. Even having the ability to do this, means to truly make something that is new an unique means having a full tag editor. Now, I have seen tags be properly converted over from H1-> H2 and H2-> H1. If you can replicate that work that was done, you should be able to allow people to create using the official H1 tools, import into H2 which is much closer in structure to H3, and then into the tag resources for dewrito.Tag editor: There has to be a fully featured tag editor. We would need to manage all our content, not just edit things that currently exist in the map. And we need access to EVERYTHING. Even down to the particle point physics, the global files controls, the shaders, the bipeds, the vehicles, the physics even the bitmap tags so we can chose what settings we want them compiled with. Even assembly fails at mapping everything it, it's one of the main reasons I have not even bothered trying to mod H2V's campaign. The only 2 tag editors that meet the standards required for custom content, are the H1 and H2 versions of guerilla (the latter once fully unlocked of course).Campaign support: You may say this is a novelty, for a small group of people. But campaign is a place where literally you can do anything you desire. You can make firefight out of it, you could do what the SPV3 project is doing for H1, you could recreate another Halo game inside it and have fully customization over anything you wanted. You can create crazy weapons enemies, the possibilities are endless. But this literally requires access to every nook and cranny of the game. No one wants to jump into a multiplayer map and suddenly be hit by a whole new world of rules and weapon balance that they don't understand. Even in CE's past, there have been few custom maps with customized weapons that have had a long lasting appeal due to being properly designed. I am lucky enough to have had several, but being able to enter a world and learn the rules playing various difficulties, where anything can happen, thats the true appeal to custom tags and assets.H3 Forge is not a viable creation tool: I talked about this earlier, but no one from CE or from another engine wants to use forge. It's clunky, and it doesn't allow access to features that are needed. they can't be added in, and even if they could, it would be agonizing to do. Back in the Halo PC days we had spark edit, which was far more capable than forge was. So looking to forge as part of the solution is actually part of the problem, if I have to us forge and doing the things I need to take 5x longer than it would do in sapien, I'm not going to want to use it.Propper debug tools: Wether it be sapien bitching to me about my script errors, tool telling me how close I am to hitting a memory limit, guerilla detailing what each field I am using does, or warning me if a value is improper, or being able to view my portals in sapien to see how much is being rendered in a given scene, they are all necessary annoyances. Professional grade content means professional grade tools, and professional ways of debugging them that isn't stabbing blindly in the dark.I will probably update this later as more things come to mind, but I make this post on this communities behalf, so you know what we see as needed to make this game an alternative. I know some people here simply don't give a crap, and just want halo 3 on the PC. But guess what? This game will never be successful if it just replicates a 8 year old game. Sure you will have a crowd, but Halo fans in general will look at it and ask why they'd want to play it.So get past your anger, your defensiveness towards this game, and took a good hard look at the cold reality of what you need to do if you want dewrito to not be a flash in the pan. Because until you can address these concerns (and then some), I and the rest of my community will continue to view el dewrito as well... worthless, and not something we should concern our time with when there are plenty of other platforms to work on.Edit: Looks like it won't let me separate my point 2 into multiple paragraphs, if one of the mods can fix this I'd appreciate it, I have this post backed up in case you accidentally make a change you cant. Dany need to stop his crap and tell his best pal to stop this choas.
Edited by Cortana on Jan 2, 2016 at 09:15 PM

Are you mentally ill?

Halo CE General Discussion » First Ever Halo CE Top Ten Amazing Kills Jan 2, 2016 09:01 PM (Total replies: 11)

It was an alright video but top 10s in general are kinda played out. Once you've seen one sniper feed, you've seen em' all.

Plus it was kinda silly to hear this Storm guy discounting the MCC players because of "autoaim" when PC/CE's autoaim is almost the same. I personally pull about the same scores on both games with a controller. There's no real difference in "skill".

Halo CE General Discussion » Reus Official Thread 2016 / WIP's & releases! Jan 1, 2016 08:17 PM (Total replies: 156)

I never understood why people get upset about "their" tags getting ripped when 99% of the time, the tag was originally ripped/recreated from Bungie's/343's stuff. Did you ask permission from the studio/original artist before stealing their actual hard work? Of course not.

Really hypocritical. Just shut it and stop alienating people that are trying to bring new content to CE.
Edited by supersonic124 on Jan 1, 2016 at 08:18 PM

Halo CE General Discussion » Halo CE is not dying! Jan 1, 2016 07:42 PM (Total replies: 67)

Quote: --- Original message by: TheMrJezza_
Quote: --- Original message by: supersonic124

Quote: --- Original message by: TheMrJezza_
Quote: --- Original message by: supersonic124

Quote: --- Original message by: TheMrJezza_
Getting back to the "It's gonna be around for another 4 years" thing... Halo CE is the best PC halo, and all Microsoft is doing is killing it off. Because of DirectX 12, I can't play Halo CE without using safemode or making it windowed and I can't play H:O at all. Unless bungie makes another new patch, Halo CE is gonna die.

Something's wrong with your setup because both Halo CE/Online work perfectly fine for me on Windows 10.
Edited by supersonic124 on Dec 31, 2015 at 10:31 PM

DirectX 12 doesn't support Halo CE or Online. My other Windows 10 laptop can play both, but it has DirectX 10. You can run DXDIAG.exe to see what DirectX version you have.

DxDiag says I have DirectX12 and I have no issues at all with either game. It's something on your end.

Edited by supersonic124 on Jan 1, 2016 at 03:03 PM

Seriously, knowing its something wrong at my end and not the game just made me really happy. Do you know how I can make halo work?

Maybe some of your drivers are out of date? That would explain Halo Online being messed up too.
Edited by supersonic124 on Jan 1, 2016 at 07:42 PM

Halo CE General Discussion » Halo CE is not dying! Jan 1, 2016 03:01 PM (Total replies: 67)

Quote: --- Original message by: TheMrJezza_
Quote: --- Original message by: supersonic124

Quote: --- Original message by: TheMrJezza_
Getting back to the "It's gonna be around for another 4 years" thing... Halo CE is the best PC halo, and all Microsoft is doing is killing it off. Because of DirectX 12, I can't play Halo CE without using safemode or making it windowed and I can't play H:O at all. Unless bungie makes another new patch, Halo CE is gonna die.

Something's wrong with your setup because both Halo CE/Online work perfectly fine for me on Windows 10.
Edited by supersonic124 on Dec 31, 2015 at 10:31 PM

DirectX 12 doesn't support Halo CE or Online. My other Windows 10 laptop can play both, but it has DirectX 10. You can run DXDIAG.exe to see what DirectX version you have.

DxDiag says I have DirectX12 and I have no issues at all with either game. It's something on your end.

Edited by supersonic124 on Jan 1, 2016 at 03:03 PM

Halo CE General Discussion » Halo CE is not dying! Dec 31, 2015 10:31 PM (Total replies: 67)

Quote: --- Original message by: TheMrJezza_
Getting back to the "It's gonna be around for another 4 years" thing... Halo CE is the best PC halo, and all Microsoft is doing is killing it off. Because of DirectX 12, I can't play Halo CE without using safemode or making it windowed and I can't play H:O at all. Unless bungie makes another new patch, Halo CE is gonna die.

Something's wrong with your setup because both Halo CE/Online work perfectly fine for me on Windows 10.
Edited by supersonic124 on Dec 31, 2015 at 10:31 PM

Halo CE General Discussion » Halo CE is not dying! Dec 30, 2015 11:36 PM (Total replies: 67)

Quote: --- Original message by: phoeniX

CMT has showed us that CE has so much potential... hell, I peed my pants when I saw the SPV3 trailer.

What has the Eldewrito team showed us?

Why does it have to be an "us vs them" situation? Both teams have different goals and both are accomplishing great stuff.

Halo CE General Discussion » I need a tutorial Dec 28, 2015 10:11 PM (Total replies: 21)

What if he ends up being the next CMT? :O

Halo CE General Discussion » Halo CE is not dying! Dec 27, 2015 04:41 PM (Total replies: 67)

Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: supersonic124
Halo is dying in general because of 343.

https://www.youtube.com/watch?v=-1yzoiUIGGs

I know it's tired and old as well as been said thousands of times but it's true.

Halo CE General Discussion » Halo CE is not dying! Dec 27, 2015 03:41 PM (Total replies: 67)

Halo is dying in general because of 343.


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