||Feb 27, 2016 08:13 PM
||Dec 29, 2019 01:35 PM
||Dec 31, 2019 07:52 PM
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789 has contributed to 14 posts out of 469803 total posts
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Its a school in the great north of Minnesota, where Coach of L4D2 hails from.
Edited by 789 on Dec 31, 2019 at 07:52 PM
so I figured out shadders and bitmaps and what not, but I can't get a .bsp!
I am trying to compile a map of my school I made for me and my friends to play on our senior year, and its just not working!
THANK YOU!!!! I finnallyyy got it too compile!!!!
sortaaaa..... but geometry problems aside its working!
I ran Tool++ to make the bitmaps from the .tiff textures
and it put them in the tags/levels mymap folder
Than created the shaders and put them in tags/levels mymap folder
and set the materials to be the same names as the shaders which link to the bitmaps which are my textures
and now the only thing left for me to do is to learn how to 3D model! better and fix my errors.
Edited by 789 on Feb 3, 2019 at 04:11 AM
Thank you for the help!
so I have read the mateiral overview on the halo pc editing reference
trying to figure out what you mean
shaders and materials are like the same thing????
so you don't texture in gmax you just set what kinds of surfaced you want like .shader_environment or ground and +sky, than in gorilla you apply the textures?
or is it all by the texture file name like "b40_cliff_snow" I see in the tutorial test.jms the only words hinting to the surface property is the ending _ground.
the bitmap is different from the .tif? and is made by compiling the bitmap tif containing folder with Tool++
I found your fudd tool, while sarching for answers but it only works with 3Ds max?
I just bind mouse wheal to fire, to get burst fire, and rapid fire with plazma pistol. and fast pistol shots that don't deviate.
Ok its been 3 years, and I'v learned how to actually 3D model,
so I used ghosts Bluesteak JMS exporter which says it works better than chimp.
but upon opening it in notepad I noticed there were not texture paths for the materials.
so I manually put them, but I'm still having trouble getting the BSP, even with Tool++
I zipped my files, if someone would please take a quick look; thanks!
Wait I still don't get it -is this for importing textures to the map or just fixing some options so that they will appear?
Edited by 789 on Mar 1, 2016 at 09:57 PM
? I can't find the Shaders section in Guerilla
Edited by 789 on Feb 29, 2016 at 06:00 PM
do you need to keep your textures in the bitmaps folder with the models folder in order for your map to be textured?
No I mean in how in the videos when using Guerilla or Sapian they edit the map from data/levels
but when I try to it gives me the Error "Couldn't read map file ./guerillabeta.map
you need to set your working directory"
and it only works if I try to open it from the tags folder. but in the video he just leaves it in the levels folder
And when I saw my map in Sapian it's textures where gone that I had applied in Gmax
Edited by 789 on Feb 28, 2016 at 05:47 PM
In all the videos when they are in the CMD using tool they do it from the levels folder
but sapian and guerilla only work if they are in the tag folder
I finial did the tool build-cache-file levels\try3 try3
after using Sapian and I got my .map file and I put in the map folder but when I enter the game and try to play it my game closes and get the gathering exception data error
Edited by 789 on Feb 28, 2016 at 03:25 PM
THANK YOU DOOM899 it worked! at first I could only see my skybox but now I can see my whole map
but it does not have the textures I made for it
Edited by 789 on Feb 28, 2016 at 02:42 PM
I did a whole computer search for it and I found it inside of:
C:\Users\789\AppData\Local\VirtualStore\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\levels\map
so I moved it to the: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\map folder but was un-able to open it in Guerilla
so I had to move it too the tags folder and I was able too open it in Guerilla
I then set the sky box and starting player weapons.
and then I had to move it back to the dat\levels\map folder so I could do:
tool lightmaps levels\map\map map 0 0.9
for this tutorial: https://www.youtube.com/watch?v=cpqtqRonEg4
and then after that I moved it back to tags and opened it up with Sapian but in the 3D game view I could not find my map
Edited by 789 on Feb 28, 2016 at 02:22 AM
Edited by 789 on Feb 28, 2016 at 02:34 AM
I CANT MAKE THE .scenario_structure_bsp using tool.exe I have the correct file structure
of C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\map\models\map.jms
and I think I modeled the map right and I followed these two tutorials: https://www.youtube.com/watch?v=LYpDmCNj3aE https://www.youtube.com/watch?v=cGJnE3hcThg
and I used the halo pc editing reference
and I made a shortcutt to the CMD and put it in my Halo Custom Edition folder and made it start from there like in the video and I even tried running tool as administrator
the map has no errors because the console does not list any but it says something about shaders and you have to pick one but I just exit out of it and do it again and the message goes way
I use the command "tool structure levels\map map" and when it finishes there is no .scenario_structure_bsp in the data\levels\map\models\ folder.
PLEASE REPLY TO MY THREAD AND TELL ME HOW TO FIX IT
I used chimp 1.6 with Gmax
This is the map I made:
I Evan Tried it with the tutorial map in the halo pc editing reference at:
and did tool.exe structure levels\test\tutorial tutorial
but I could not find the .scenario_structure_bsp file in the Halo Custom Edition folder.
Edited by 789 on Feb 27, 2016 at 10:49 PM