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DillPicklez903 has contributed to 18 posts out of 469503 total posts (0.00%) in 1,230 days (.01 posts per day).

20 Most recent posts:

:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file levels\test\gulch\floodnblood
CheApe: reminder: stock build-cache-file doesn't support
* OS script definitions
* additional grenade types
> Script compiling will fail on scripts with OS-functions and globals
> Use build-cache-file-ex with memory upgrades enabled if you use any

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\gulch\gulch' is 1.42M
tag headers and names are 0.33M
streaming model vertex and index buffers...done
streaming tags.........................................done
writing vertex and index buffers...done 18.16M
writing tags...done (4126 tags for 12.73M)
total tag size is 14.15M (8.85M free)
cache file 45.20M too large (should be 128.00M but was 173.20M)
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 872 for 40.69M
Cache pack file bitmaps adds/misses: 772 for 115.54M
Cache pack file sounds hits: 670 for 11.76M
Cache pack file sounds adds/misses: 818 for 25.89M
Cache pack file loc hits: 103 for 0.21M
Cache pack file loc adds/misses: 0 for 0.00M

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>

Halo CE Technical / Map Design » I need help with compiling in OS Tool Oct 15, 2017 06:54 PM (Total replies: 1)

:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file levels\test\gulch\aigulchwar
CheApe: reminder: stock build-cache-file doesn't support
* OS script definitions
* additional grenade types
> Script compiling will fail on scripts with OS-functions and globals
> Use build-cache-file-ex with memory upgrades enabled if you use any

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
EAX: 0x00000000
EBX: 0xF5741401
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0019A148
ESI: 0x00000000
EBP: 0x0019A020
ESP: 0x0019A014
EIP: 0x77D32BAC, C2 08 00 90 ?????
EXCEPTION halt in \halopc\haloce\source\cache\cache_file_builder.c,#1605: DATUM_INDEX_TO_ABSOLUTE_INDEX(tag_index)>=0 && DATUM_INDEX_TO_ABSOLUTE_INDEX(tag_index)<MAXIMUM_SIMULTANEOUS_TAG_INSTANCES

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>

Halo CE Technical / Map Design » I was using tags and they wont work Sep 17, 2016 09:13 AM (Total replies: 13)

The issue with the shader is,i need it for os sapien

Halo CE Technical / Map Design » I was using tags and they wont work Aug 4, 2016 04:24 PM (Total replies: 13)

how,would I do that?

Halo CE Technical / Map Design » Jackal Shields Aug 4, 2016 04:14 PM (Total replies: 3)

how would I change the color of a shield a jackal is wielding?

Halo CE Technical / Map Design » how to give bipeds ai Aug 4, 2016 04:13 PM (Total replies: 3)

i want to give the biped the ai of an actor_Variant

Halo CE Technical / Map Design » how to give bipeds ai Aug 3, 2016 09:26 PM (Total replies: 3)

I have been wondering this for a while,how do I give bipeds ai?

Halo CE Technical / Map Design » Missing Files Aug 3, 2016 06:55 AM (Total replies: 0)

would anyone know where to get this file
flag_blue.shader_transparent_generic

Edited by DillPicklez903 on Aug 3, 2016 at 07:53 AM
Edited by DillPicklez903 on Aug 3, 2016 at 07:54 AM

Halo CE Technical / Map Design » I was using tags and they wont work Aug 2, 2016 09:06 PM (Total replies: 13)

you didn't read it correctly I need
flag_blue.shader_transparent_generic
check_vehicle.vehicle
hilltop.shader_transparent_chicago_extended

Halo CE Technical / Map Design » I was using tags and they wont work Aug 2, 2016 09:43 AM (Total replies: 13)

Where would I get the missing files,they're not in my backup tags folder or my main tags folder and I reinstalled hek,its still not there.

Halo CE Technical / Map Design » I was using tags and they wont work Aug 2, 2016 08:39 AM (Total replies: 13)

Debug


08.01.16 21:42:59 sapien pc 01.00.09.0620 ----------------------------------------------
08.01.16 21:42:59 reference function: _write_to_error_file
08.01.16 21:42:59 reference address: 401b13
08.01.16 21:42:59 CreateDevice succeeded with refresh rate = 0
08.01.16 21:42:59 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.01.16 21:43:00 Increasing sound decompression buffer size to 1048576 bytes
08.01.16 21:43:03 file_open('tags\check_vehicle.vehicle') error 0x00000002 'The system cannot find the file specified. '
08.01.16 21:43:03 couldn't open vehicle tag 'check_vehicle.vehicle'.
08.01.16 21:43:03 file_open('tags\scenery\hilltop\shaders\hilltop.shader_transparent_chicago_extended') error 0x00000002 'The system cannot find the file specified. '
08.01.16 21:43:03 couldn't open shader_transparent_chicago_extended tag 'hilltop.shader_transparent_chicago_extended'.
08.01.16 21:43:03 file_open('tags\weapons\flag\shaders\flag_blue.shader_transparent_generic') error 0x00000002 'The system cannot find the file specified. '
08.01.16 21:43:03 couldn't open shader_transparent_generic tag 'flag_blue.shader_transparent_generic'.
08.01.16 21:43:03 failed to load globals tag 'globals\globals' (resolve children error)
08.01.16 21:43:03 couldn't load game globals (get new tags)
08.01.16 21:43:03 need to get the following tags:
08.01.16 21:43:03 weapons\flag\shaders\flag_blue.shader_transparent_generic
08.01.16 21:43:03
08.01.16 21:43:03 game_load() failed.

Halo CE Technical / Map Design » I was using tags and they wont work Aug 1, 2016 09:26 PM (Total replies: 13)

thank you,i did not know it required a special sapien.OS_sapien dosent work,it just opens then closes,fix?
Edited by DillPicklez903 on Aug 1, 2016 at 09:32 PM
Edited by DillPicklez903 on Aug 2, 2016 at 08:37 AM

Halo CE Technical / Map Design » I was using tags and they wont work Aug 1, 2016 06:14 PM (Total replies: 13)

I recently downloaded the source for halo ce spv3 b30 evolved tagset,and in sapien it says that the names are to large,how do I fix this?

Halo CE Technical / Map Design » Squads dont work when spawning ai Jul 31, 2016 10:49 AM (Total replies: 2)

When I do everything for spawning ai,the + next to squads won't appear.

Halo CE Technical / Map Design » I need help with compiling Jul 29, 2016 01:09 PM (Total replies: 14)

thank you,last off-topic question,my arrows don't work in sapien(on bipeds)to raise objects,how do I fix that?

Halo CE Technical / Map Design » I need help with compiling Jul 29, 2016 08:45 AM (Total replies: 14)

Last question (I hope),how do I lower texture size and omititing meaningless shaders and detail maps?

Halo CE Technical / Map Design » I need help with compiling Jul 28, 2016 08:25 PM (Total replies: 14)

How would I optimize?

Halo CE Technical / Map Design » I need help with compiling Jul 28, 2016 05:02 PM (Total replies: 14)

When i try to compile a map,it says its too much used space used.The thing is,my tool used to work with more items,bipeds,extracted maps,and bigger maps,as of now im only using weapon tags from three maps and it still wont compile on the tutorial level,any help would be nice.


Debug:
07.28.16 16:43:09 tool pc 01.00.00.0609 ----------------------------------------------
07.28.16 16:43:09 reference function: _write_to_error_file
07.28.16 16:43:09 reference address: 42ca20
07.28.16 16:43:09 Couldn't read map file './toolbeta.map'
07.28.16 16:43:21 WARNING: 27 clusters in structure_bsp levels\test\tutorial\tutorial have no background sound or sound environment.


Time: Mon December 9, 2019 11:45 PM 359 ms.
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