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DillPicklez903 has contributed to 18 posts out of 469503 total posts
(0.00%) in 1,230 days (.01 posts per day).
20 Most recent posts:
:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file levels\test\gulch\floodnblood CheApe: reminder: stock build-cache-file doesn't support * OS script definitions * additional grenade types > Script compiling will fail on scripts with OS-functions and globals > Use build-cache-file-ex with memory upgrades enabled if you use any
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\gulch\gulch' is 1.42M tag headers and names are 0.33M streaming model vertex and index buffers...done streaming tags.........................................done writing vertex and index buffers...done 18.16M writing tags...done (4126 tags for 12.73M) total tag size is 14.15M (8.85M free) cache file 45.20M too large (should be 128.00M but was 173.20M) ### FAILED TO BUILD CACHE FILE.
Cache pack file bitmaps hits: 872 for 40.69M Cache pack file bitmaps adds/misses: 772 for 115.54M Cache pack file sounds hits: 670 for 11.76M Cache pack file sounds adds/misses: 818 for 25.89M Cache pack file loc hits: 103 for 0.21M Cache pack file loc adds/misses: 0 for 0.00M
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>
:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file levels\test\gulch\aigulchwar CheApe: reminder: stock build-cache-file doesn't support * OS script definitions * additional grenade types > Script compiling will fail on scripts with OS-functions and globals > Use build-cache-file-ex with memory upgrades enabled if you use any
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done EAX: 0x00000000 EBX: 0xF5741401 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0019A148 ESI: 0x00000000 EBP: 0x0019A020 ESP: 0x0019A014 EIP: 0x77D32BAC, C2 08 00 90 ????? EXCEPTION halt in \halopc\haloce\source\cache\cache_file_builder.c,#1605: DATUM_INDEX_TO_ABSOLUTE_INDEX(tag_index)>=0 && DATUM_INDEX_TO_ABSOLUTE_INDEX(tag_index)<MAXIMUM_SIMULTANEOUS_TAG_INSTANCES
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>
The issue with the shader is,i need it for os sapien
how,would I do that?
how would I change the color of a shield a jackal is wielding?
i want to give the biped the ai of an actor_Variant
I have been wondering this for a while,how do I give bipeds ai?
would anyone know where to get this file flag_blue.shader_transparent_generic
Edited by DillPicklez903 on Aug 3, 2016 at 07:53 AM Edited by DillPicklez903 on Aug 3, 2016 at 07:54 AM
you didn't read it correctly I need flag_blue.shader_transparent_generic check_vehicle.vehicle hilltop.shader_transparent_chicago_extended
Where would I get the missing files,they're not in my backup tags folder or my main tags folder and I reinstalled hek,its still not there.
Debug
08.01.16 21:42:59 sapien pc 01.00.09.0620 ---------------------------------------------- 08.01.16 21:42:59 reference function: _write_to_error_file 08.01.16 21:42:59 reference address: 401b13 08.01.16 21:42:59 CreateDevice succeeded with refresh rate = 0 08.01.16 21:42:59 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 08.01.16 21:43:00 Increasing sound decompression buffer size to 1048576 bytes 08.01.16 21:43:03 file_open('tags\check_vehicle.vehicle') error 0x00000002 'The system cannot find the file specified. ' 08.01.16 21:43:03 couldn't open vehicle tag 'check_vehicle.vehicle'. 08.01.16 21:43:03 file_open('tags\scenery\hilltop\shaders\hilltop.shader_transparent_chicago_extended') error 0x00000002 'The system cannot find the file specified. ' 08.01.16 21:43:03 couldn't open shader_transparent_chicago_extended tag 'hilltop.shader_transparent_chicago_extended'. 08.01.16 21:43:03 file_open('tags\weapons\flag\shaders\flag_blue.shader_transparent_generic') error 0x00000002 'The system cannot find the file specified. ' 08.01.16 21:43:03 couldn't open shader_transparent_generic tag 'flag_blue.shader_transparent_generic'. 08.01.16 21:43:03 failed to load globals tag 'globals\globals' (resolve children error) 08.01.16 21:43:03 couldn't load game globals (get new tags) 08.01.16 21:43:03 need to get the following tags: 08.01.16 21:43:03 weapons\flag\shaders\flag_blue.shader_transparent_generic 08.01.16 21:43:03 08.01.16 21:43:03 game_load() failed.
thank you,i did not know it required a special sapien.OS_sapien dosent work,it just opens then closes,fix? Edited by DillPicklez903 on Aug 1, 2016 at 09:32 PM Edited by DillPicklez903 on Aug 2, 2016 at 08:37 AM
I recently downloaded the source for halo ce spv3 b30 evolved tagset,and in sapien it says that the names are to large,how do I fix this?
When I do everything for spawning ai,the + next to squads won't appear.
thank you,last off-topic question,my arrows don't work in sapien(on bipeds)to raise objects,how do I fix that?
Last question (I hope),how do I lower texture size and omititing meaningless shaders and detail maps?
How would I optimize?
When i try to compile a map,it says its too much used space used.The thing is,my tool used to work with more items,bipeds,extracted maps,and bigger maps,as of now im only using weapon tags from three maps and it still wont compile on the tutorial level,any help would be nice.
Debug: 07.28.16 16:43:09 tool pc 01.00.00.0609 ---------------------------------------------- 07.28.16 16:43:09 reference function: _write_to_error_file 07.28.16 16:43:09 reference address: 42ca20 07.28.16 16:43:09 Couldn't read map file './toolbeta.map' 07.28.16 16:43:21 WARNING: 27 clusters in structure_bsp levels\test\tutorial\tutorial have no background sound or sound environment.
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