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Joined: Feb 21, 2017 03:35 PM
Last Post: May 24, 2017 03:55 PM
Last Visit: Yesterday @ 12:49 PM
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are you pecking kidding me

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not m00kz has contributed to 69 posts out of 462935 total posts (.01%) in 95 days (.73 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » No h2 or h3 Marine dialog tags? May 24, 2017 03:55 PM (Total replies: 9)

are we just not gonna talk about the blatant profanity in that image that's been triggering my innocent soul for four days

Edited by not m00kz on May 24, 2017 at 03:58 PM

Halo CE General Discussion » [Release] Halonimator's sound pack v1 May 24, 2017 03:51 PM (Total replies: 6)

5oud FX eark

Halo CE General Discussion » I found the map editor May 23, 2017 04:43 PM (Total replies: 9)

stop it

Halo CE General Discussion » [xXx] BEST MAP FINAL May 12, 2017 08:59 PM (Total replies: 11)

Quote: --- Original message by: not giraffe

damn son that's some gucci sheez

Halo CE General Discussion » [xXx] BEST MAP FINAL May 12, 2017 04:50 PM (Total replies: 11)

post pics scrub

sell it like you mean it

Halo CE General Discussion » Final Dreamweb Release May 12, 2017 04:38 PM (Total replies: 46)

i'm all about that efficiency.

you know what they say. a picture is worth either a thousand words or ten thousand broken-english vulgarity-ridden haloanimator posts

Halo CE General Discussion » Final Dreamweb Release May 12, 2017 11:42 AM (Total replies: 46)

Quote: --- Original message by: Halonimator
liar and gay... im saying the true. I use the zteam tags as reference (along the original games). your s#it is false, if not still "fu#k you"

I swear my posts are disappearing

Halo CE General Discussion » Money May 11, 2017 06:23 PM (Total replies: 121)

you seemed to have missed the part where RW didn't do what he did for his own financial gain

Halo CE General Discussion » Money May 11, 2017 01:24 AM (Total replies: 121)

Quote: --- Original message by: Spartan314
Do it.
Record yourself and put it on youtube too.

actually.. yeah

do this

Quote: --- Original message by: Twinreaper
Actually this thread does the raise the question about where Microsoft actually stands on the issue, and the most recent 1.10 update provided by Bungie.

Technically, Bungie employees got paid (made profit) by altering and distributing the patch to begin with. Since Bungie is no longer a contracted developer, this in itself is a violation.

if you know anything about the industry, higher ups are generally paid salary, not hourly. they're paid for just existing.

one dude from Bungie, the server dev lead and h1 vet Roger Wolfson, came in like a godly beast and patched the game to point to Bungie master servers and use Bungie's bandwidth. for free. zero compensation or obligation to do so. the dude could have gone golfing in hawaii instead and wouldn't have been be paid any less. he didn't HAVE to patch the game. he did it because he WANTED to.

microsoft support falls off faster than any major software company I've ever seen, and that extends to their games division. they don't even support mcc anymore, so there's no way in hell they'd be assed to patch a dinosaur like ce. a dev who actually cares about his company's legacy picked up microsoft's slack to keep his work alive by preventing what would have undoubtedly been ce's death.

a living, functional product means more incentive for users to buy said product. ce's life as a multiplayer add-on is a financial benefit for microsoft. miniscule as it may be.

do you really think microsoft wouldn't allow that?

Edited by not m00kz on May 11, 2017 at 12:03 PM

Halo CE General Discussion » [SOUND] Enable Hardware Acceleration and EAX May 5, 2017 12:10 PM (Total replies: 19)

where did this dll cone from.

why should I blindly trust it to not do some key logging telemetry wizzadry

Halo CE General Discussion » Money May 5, 2017 12:05 PM (Total replies: 121)

90% of current players aren't willing to pay for ce.

What makes you think they'd be willing to pay for a mod for ce

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 4, 2017 02:29 PM (Total replies: 105)

lmao it's not so much lore. ask anybody from back in the day and they'll tell you "yeah that e3 presentation was complete bs"

Halo CE General Discussion » Bungie-fying 343i tags May 4, 2017 02:23 PM (Total replies: 14)

it's hardly worthwhile

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 3, 2017 11:35 PM (Total replies: 11965)

Quote: --- Original message by: Halonimator
masterz is a puzzy!


Halo CE General Discussion » How to change projectiles May 3, 2017 09:43 PM (Total replies: 9)

in guerilla open the weapon tag and swap out the projectile tag under triggers

Halo CE General Discussion » [Release] HAC 2 alpha/preview May 3, 2017 10:46 AM (Total replies: 256)

you already rekt urself with that busted image link

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 3, 2017 10:45 AM (Total replies: 105)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: not m00kz
and here I was expecting this

even still, good stuff

Is that....er a single shot br?

please don't tell me you've never seen that trailer where literally everything is different than the final game.

centered crosshairs, dual smgs that are actually just a single weapon with animation work done to it, animations clearly made by the h1 animators, etc

i suppose my point is, it's extremely unconventional. applying it to multiple things would take way longer than it should.

sure, once you understand how to do it it's super easy, but hooking seemingly unrelated tag types into other unrelated tag-types to get something to sync online isn't something an average end-user is going to know how to do, or even think to do. the only reason people know how to do it right now is because Altis beasted like a god and other people picked up on it. I'm pretty seasoned with working with tags, and even I would need to research it if I were to want to implement it into something right now.

ideally there would be a tool of some sort that anybody could understand that builds all of the necessary tags and updates all of the references. users love it when they have a user-friendly UI "makes magic happen."

just a ui mockup, but you get the idea. something like this would build all of the "sync" tags between the projectile and the impact effect. it would require digging through tag values, creating new tags and writing to existing tags.
Edited by not m00kz on May 2, 2017 at 11:28 PM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 2, 2017 10:38 PM (Total replies: 105)

and here I was expecting this

even still, good stuff

Quote: --- Original message by: JadeRifter
It does. I'm pretty sure my method here is an iteration of that. Altis used more tags to sync effects like biped shields, mine is a shorter version of that. He said that it played the effect on both client and server my way, but I've never noticed a difference with something like the death sound. This method could also be used to make destructible vehicles look perfect online, using effects and spawning a destroyed vehicle in place works flawlessly. Destructible objects can work perfectly online, they can also work near perfect when said object can be driven by the player. Problem there is that players get deleted when the object is destroyed while piloting them, which can cause an exception.

the method's not ideal, there's a lot that goes into implementing it (similar to 60fps animations - all animations would need to be reauthored), but it does work well.

I wonder how possible it would be to automate. I know that I couldn't be assed and there are far better coders than I out there.

Time: Fri May 26, 2017 9:11 AM 172 ms.
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