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Joined: Aug 13, 2017 04:02 AM
Last Post: Apr 4, 2018 09:36 PM
Last Visit: May 2, 2018 05:41 AM
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Elote has contributed to 17 posts out of 466893 total posts (0.00%) in 314 days (.05 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Elite 2 hand animations Apr 4, 2018 09:36 PM (Total replies: 6)

Quote: --- Original message by: m1nd

Download this: http://hce.halomaps.org/index.cfm?fid=6772 and put the "elite_player.model_animations" in your biped. The animations will work normally in elites of halo 1 and 2 like the image.

http://i63.tinypic.com/6zq0i1.png
Edited by m1nd on Mar 31, 2018 at 01:02 AM

This doesn't work for the default elite bipeds as their nodes aren't properly setup


invite

Halo CE General Discussion » Make my single player bsps Mar 3, 2018 09:16 AM (Total replies: 15)

I made them
Quote: --- Original message by: Reshirom200



where you get those brute tags???

Edited by Elote on Mar 3, 2018 at 09:18 AM

Quote: --- Original message by: Halonimator

Quote: I can do everything in this engine besides 3d modeling, so make me single player bsp's (i have concepts and a story line already) and I'll share my tagset with you. The sp missions vary on tagset but its halo 1 with halo 2 enemies balanced around h1 sandbox or a full h2 tagset.

--- Original message by: Elote

go away low tier

im waiting for haloanimater to enter so we can destroy cmt muahahhaha
Edited by Elote on Feb 27, 2018 at 02:36 AM


Make fun of me and I will shoke a P00P in your face. And to be clear, I don't help anyone and I have my own tagset witch is 100x better than CMT'S and Your 5hitty rips.


But... I like the idea of destroying mastardz1337, keep working and maybe you will get my attention.
Edited by Halonimator on Mar 2, 2018 at 11:56 AM

my rips are better than the cmt rips because they have OS shaders
Edited by Elote on Mar 3, 2018 at 09:19 AM

Halo CE General Discussion » Make my single player bsps Feb 27, 2018 04:14 AM (Total replies: 15)

those windows are copy and pasted from somewhere i dunno if its orbital or not


I can do all I said I could, porting/tagging isn't difficult it just takes time and understanding halo's sandbox. 3ds max is Chinese to me and every time i try to sit there and make a bsp i lose interest. There's nothing to advertise besides a purpose built tagset, a few concepts, and some notes, the BSPs are kind of the most important part.

Halo CE General Discussion » Make my single player bsps Feb 27, 2018 03:55 AM (Total replies: 15)

orbital was a bad map anyway

and lets not pretend like you came in here on the most helpful terms either
Edited by Elote on Feb 27, 2018 at 03:59 AM

Halo CE General Discussion » Make my single player bsps Feb 27, 2018 02:35 AM (Total replies: 15)

go away low tier

im waiting for haloanimater to enter so we can destroy cmt muahahhaha
Edited by Elote on Feb 27, 2018 at 02:36 AM

Halo CE General Discussion » Make my single player bsps Feb 27, 2018 02:32 AM (Total replies: 15)

I can do everything in engine besides 3d modeling, so make me singe player bsps (that I have concepts and story lines already) and I'll share my tagset with you. The sp missions vary on tagset but its halo 1 with halo 2 enemies balanced around h1 sandbox or a full h2 tagset


kthx

Halo CE Technical / Map Design » Elite 2 hand animations Jan 19, 2018 05:12 AM (Total replies: 6)

So I'm using the CMT elite animations on a default elite, the animations work normally but the weapon is inside the elite's torso facing upwards. I'm assuming this is a node issue? I went into guerilla and added the carbine markers to the gbxmodel but that didn't do anything notable. How do I fix it so the weapon is held in the elite's hands?


dentist= althroes know as throes

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 16, 2017 12:44 PM (Total replies: 12103)

Quote: --- Original message by: Halo Noob Modder117
Wow what the hells been going on here? Crazy Modder Tiffs Return?!

New project: Personal attacks/threats
Team details: A handful of HM users including those part of big teams

Damn guys I thought this was something about the Custom Mapping Team SPV3 project and its authors...

what r u saying yo

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 15, 2017 10:42 PM (Total replies: 12103)

Quote: --- Original message by: cippozzo
Just give me 20 BTC, I do not know anything but who I am. That's glorious right?

u have an anime avatar

Halo CE Technical / Map Design » Bsp teleport switch not spawning player? Aug 15, 2017 07:19 PM (Total replies: 7)

I fixed this by splitting the scripts into two different trigger volumes, putting the bsp switch slightly ahead of the teleport trigger

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 15, 2017 06:34 AM (Total replies: 12103)

selling master's dox for $20 Bitcoin, pm for proof

I can also leak any source files/ development information for project oddball as well

Halo CE General Discussion » Halo: Incursion Aug 14, 2017 04:38 AM (Total replies: 12)

how much u paying

Halo CE Technical / Map Design » Bsp teleport switch not spawning player? Aug 13, 2017 10:43 PM (Total replies: 7)

Quote: --- Original message by: MatthewDratt
What biped are you using?

Default h1 cyborg
Edited by Elote on Aug 13, 2017 at 10:52 PM

Halo CE Technical / Map Design » Bsp teleport switch not spawning player? Aug 13, 2017 08:36 PM (Total replies: 7)

Quote: --- Original message by: MatthewDratt
Teleport the player first

It does the same camera thing but now it doesn't switch Bsps

Halo CE Technical / Map Design » Bsp teleport switch not spawning player? Aug 13, 2017 04:04 AM (Total replies: 7)

I'm trying to move a player to a different bsp in a campaign map with scripts

(script startup bspswitch
(sleep_until (volume_test_objects bspmover (players))15)
(switch_bsp 1)
(object_teleport (unit (list_get (players) 0)) player1_lift_base)
)

The bsp switches correctly but it shows a camera (kind of like when you die in campaign) that rotates slowly (like the player is dead) and nothing else happens.


Time: Fri June 22, 2018 7:10 AM 281 ms.
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