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Joined: Aug 26, 2017 07:16 AM
Last Post: Feb 26, 2018 10:22 PM
Last Visit: Mar 10, 2018 10:12 AM
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vanya_krut8 has contributed to 5 posts out of 465511 total posts (0.00%) in 1,008 days (0.00 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Help] Marine AI fire patterns Feb 26, 2018 10:22 PM (Total replies: 4)

Oh, yeah. That worked! That's weird, though. I didn't intentionally put down any major variants, and none of my marines were using the stock officer voices or models, since I never got around to replacing those.

Thanks for the help.

Halo CE General Discussion » [Help] Marine AI fire patterns Feb 25, 2018 02:31 AM (Total replies: 4)


I think that helped a bit. I've noticed marines now firing full auto. Except some are still doing the single-shot thing, again.

Here's a video demonstrating: https://www.youtube.com/watch?v=w_e5CqFUCJ4

Any ideas?
Edited by vanya_krut8 on Feb 25, 2018 at 02:48 AM

Halo CE General Discussion » [Help] Marine AI fire patterns Feb 25, 2018 12:46 AM (Total replies: 4)

I cannot seem to get Marine actors to fire their weapons full auto in long bursts.

After tons of editing, I unintentionally got them to fire single shot in between short delays, which was not what I wanted. It's kinda frustrating, making marines pathetically unable to win any fights, completely relying on the player.

Can anyone help me out?

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Aug 27, 2017 04:35 AM (Total replies: 8490)

Custom Marine biped I made: http://i.imgur.com/OMYu1en.jpg

Halo CE Technical / Map Design » - Custom biped issues - Aug 26, 2017 08:30 AM (Total replies: 1)


I just started my first custom biped, exported it after rigging, converted it to a gbx without problems (Though I get a 'warning' about some verts being weighted by more than two bones, but I don't see how that's a problem at all.).


I editted the default marine_armored biped to add my model, but in Sapien, it refuses to load. In the debug file, I have this error:

08.26.17 06:38:18 the model 'characters\h2a_marine\h2a_marine' and the animation graph 'characters\marine\marine' don't match
08.26.17 06:38:18 the object 'characters\marine_armored\marine_armored' will not animate
08.26.17 06:38:18 the model 'characters\h2a_marine\h2a_marine' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
08.26.17 06:38:18 the object 'characters\marine_armored\marine_armored' will not be collidable
08.26.17 06:38:19 OUT OF OBJECTS: cannot create marine_armored

Can anyone tell me how to fix these problems? The tutorial I watched for creating bipeds never did anything relating to animations or a collision model.


Time: Fri May 29, 2020 10:25 AM 172 ms.
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