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Joined: Aug 26, 2017 07:16 AM
Last Post: Aug 27, 2017 04:35 AM
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vanya_krut8 has contributed to 2 posts out of 465255 total posts (0.00%) in 149 days (.01 posts per day).

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Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Aug 27, 2017 04:35 AM (Total replies: 8462)

Custom Marine biped I made: http://i.imgur.com/OMYu1en.jpg

Halo CE Technical / Map Design » - Custom biped issues - Aug 26, 2017 08:30 AM (Total replies: 1)


I just started my first custom biped, exported it after rigging, converted it to a gbx without problems (Though I get a 'warning' about some verts being weighted by more than two bones, but I don't see how that's a problem at all.).


I editted the default marine_armored biped to add my model, but in Sapien, it refuses to load. In the debug file, I have this error:

08.26.17 06:38:18 the model 'characters\h2a_marine\h2a_marine' and the animation graph 'characters\marine\marine' don't match
08.26.17 06:38:18 the object 'characters\marine_armored\marine_armored' will not animate
08.26.17 06:38:18 the model 'characters\h2a_marine\h2a_marine' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
08.26.17 06:38:18 the object 'characters\marine_armored\marine_armored' will not be collidable
08.26.17 06:38:19 OUT OF OBJECTS: cannot create marine_armored

Can anyone tell me how to fix these problems? The tutorial I watched for creating bipeds never did anything relating to animations or a collision model.


Time: Sun January 21, 2018 3:40 AM 141 ms.
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