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Joined: Aug 30, 2017 08:14 PM
Last Post: Dec 29, 2017 02:01 PM
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Jam has contributed to 23 posts out of 466543 total posts (0.00%) in 240 days (.10 posts per day).

20 Most recent posts:
Halo CE General Discussion » How do I block interpolation on my server? Dec 29, 2017 02:01 PM (Total replies: 26)

Quote: --- Original message by: MosesofEgypt
I'll admit, I wasn't aware of the wireframe mode, however I still think you need to just get over it. I really just don't care enough to argue my point, and I'm pretty sure most everyone else here feels similarly.


wireframe can be used on chimera even if hac2 (halo ANTICHEAT) blocks wireframe giving anyone wallhacking abilities that aren't blocked by sapp.

Chimera is bypassing an ANTICHEAT therefore it is a CHEAT!! 002 is making CHEATS and doesn't care about the community and the fact he hasn't defended himself proves this

Halo CE General Discussion » How do I block interpolation on my server? Dec 28, 2017 03:12 PM (Total replies: 26)

Quote: --- Original message by: MosesofEgypt

How about you collect all the complaints of your users and put them on here so it doesn't look like you're the only one who thinks Chimera makes the experience significantly unfair. Unless of course, they aren't complaining because they aren't hardcore MLG players who can take advantage of that 1.7 milliseconds where a gun muzzle appears around the corner sooner. In which case get over yourself.
Edited by MosesofEgypt on Dec 24, 2017 at 06:36 PM


how about this

chimera is an overrated/overblown cheat. not only does it have interpolation to give people an advantage but it has a wireframe mode that bypasses hac2 (halo anti cheat 2) blocking of rasterizer_wireframe. eventually nobody will care about it except hackers and cheaters.

002 could be helping the community by making tools but instead he makes cheats and hacks and mods like spv3 spread this everywhere

if chimera wasn't a cheat then 002 would allow sapp to block its features like how hac2 allows people to block sightjacker
Edited by Jam on Dec 28, 2017 at 03:15 PM

Halo CE General Discussion » How do I block interpolation on my server? Dec 24, 2017 03:24 PM (Total replies: 26)

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Jam
Quote: --- Original message by: 002
What I am saying is that Jam can simply download the source code and modify it, then give it to clients. Why someone would actually want to download Chimera without one of its key features is beyond my comprehension, of course.

While I won't disallow it, I'm not going to support such mods, either.

Edited by 002 on Dec 15, 2017 at 03:56 PM


the hac2 author went through with making sightjacker (a feature that can give an unfair advantage) blockable with sapp. you made chimera so this should be YOUR responsibility
not mine



Translation: Waaah, waaah! The developer isnt doing what i'm saying! I keep thinking that something gives an unfair advantage when it doesn't, but nobody believes me! He gave me a solution but i'm too lazy to do anything myself! Waaaaaah!

Get over yourself. You have your solution, do something about it. If you dont like it, tough luck.

idk if you noticed but 002s suggestion requires programming knowledge to understand. it should be 002's job to make it not give an unfair advantage because he made it. maybe I wouldn't complain if hac2 had it because everyone has hac2 while only a few people even know chimera exists

too bad 002 didnt get btcc22 to put it on hac2. just wanted to be selfish and take the credit for himself with no concern for if his work would break the game


Quote: --- Original message by: Lateksi
it just makes the game easier on the eyes.

even if that was the only thing it did that's still an advantage lol

Halo CE General Discussion » How do I block interpolation on my server? Dec 16, 2017 12:50 PM (Total replies: 26)

Quote: --- Original message by: 002

Quote: --- Original message by: R93_Sniper

Quote: --- Original message by: 002

I am planning on open sourcing Chimera in the near future. After I do so, you will be able to remove interpolation, yourself. You can then dispatch this modified code to everyone who joins your server and set a password on your server so people who have the official version cannot join.

Hope that solves your problem.


I feel like you shouldnt bother allowing that. If people want to turn off interpolation, it should be clientside. Having a serverside restriction for whats effectively a cosmetic mod does nothing helpful to anyone
Edited by R93_Sniper on Dec 15, 2017 at 03:33 PM


What I am saying is that Jam can simply download the source code and modify it, then give it to clients. Why someone would actually want to download Chimera without one of its key features is beyond my comprehension, of course.

While I won't disallow it, I'm not going to support such mods, either.

Edited by 002 on Dec 15, 2017 at 03:56 PM


the hac2 author went through with making sightjacker (a feature that can give an unfair advantage) blockable with sapp. you made chimera so this should be YOUR responsibility not mine

Halo CE General Discussion » How do I block interpolation on my server? Dec 11, 2017 12:14 PM (Total replies: 26)

I know you can block sightjacker on SAPP to keep people from cheating with it, but is there a script or SAPP command to turn off interpolation? I want the experience to be as fair as possible.

please and thank you :)

Halo CE General Discussion » High Resolution Halo HUD Sep 17, 2017 04:30 PM (Total replies: 13)

oh wow, some non-chimera news for once. looks awesome :)

Halo CE General Discussion » Chimera Beta Access Sep 17, 2017 03:07 PM (Total replies: 5)

why didn't adblock block this ad


Quote: --- Original message by: OrangeJuice

Can I feel your http://oi63.tinypic.com/jscadz.jpg


:D


oops lol


Quote: --- Original message by: not giraffe
I think you are grasping at straws. I almost pity you, but not quite. Keep going.


or maybe you just dont get whats obvious?


Quote: --- Original message by: not giraffe
Quote: --- Original message by: Jam
Quote: --- Original message by: not giraffe
Quote: --- Original message by: Jam
Quote: --- Original message by: not giraffe
Quote: --- Original message by: Jam
Quote: --- Original message by: not giraffe
Incorrect. Animations are not all it is interpolating. It also updates object position based off of velocity.

https://i.imgur.com/RFhGRMU.png


the objects are only actually updated 30 times a second

Incorrect again. Modifications to the object table are without delay.

but the physics itself is done 30 times a second still


Also incorrect. Object physics are based off of velocity.

velocity which only changes 30 times a second

No. Read my first message. Velocity is interpolated.

its "reprojected" as orangejuice said lol


Quote: --- Original message by: not giraffe
Quote: --- Original message by: Jam
Quote: --- Original message by: not giraffe
Quote: --- Original message by: Jam
Quote: --- Original message by: not giraffe
Incorrect. Animations are not all it is interpolating. It also updates object position based off of velocity.

https://i.imgur.com/RFhGRMU.png


the objects are only actually updated 30 times a second

Incorrect again. Modifications to the object table are without delay.

but the physics itself is done 30 times a second still


Also incorrect. Object physics are based off of velocity.

velocity which only changes 30 times a second


Quote: --- Original message by: not giraffe
Quote: --- Original message by: Jam
Quote: --- Original message by: not giraffe
Incorrect. Animations are not all it is interpolating. It also updates object position based off of velocity.

https://i.imgur.com/RFhGRMU.png


the objects are only actually updated 30 times a second

Incorrect again. Modifications to the object table are without delay.

but the physics itself is done 30 times a second still


Quote: --- Original message by: not giraffe
Incorrect. Animations are not all it is interpolating. It also updates object position based off of velocity.

https://i.imgur.com/RFhGRMU.png


Does it matter? the objects are only actually updated 30 times a second and they only look like their moving smoothly. pretty useless imo


Quote: --- Original message by: R93_Sniper
you say this as if there havent been attempts. HAC does a lot of fixes for mouse accel and SAPP has nolead for your needs otherwise. Performance issues are on the map creator and not on the game (generally everyone knows by know of the engine hardlimits).

if HAC fixes mouse acceleration then why do ppl still complain about it? also even with nolead sapp still can have crap hit reg.

Quote: --- Original message by: R93_Sniper
I think you need to move on from the idea that this isnt helping. If you dont like it, by all means stay at your console standards. We care for quality


I'm not saying this because I dont like it I'm saying that its blown way out of proportion. all it does is just making it seem a little smoother it doesnt improve gameplay when other things can be focused on. if you cared about quality you'd care that interpolation isn't showing you real movement as your behind 33ms
Edited by Jam on Sep 8, 2017 at 12:08 PM


Quote: --- Original message by: OrangeJuice

It "creates," for lack of a better word, new inbetween frames at the cost of CPU usage.


basically its fake frames and doesn't actually fix anything.

what about hit reg and mouse accel? also what about perf issues that some maps have? extra cpu usage = worse performance = pointless. people need to move on already lol


Quote: --- Original message by: EtchyaSketch
A. Simulation sickness (motion sickness) caused by intense movement or the brains precieved notion of intense movement, combined with low framerates can cause terrible migraines or worse in many people. And even when I have camera control thats at 60+fps when other aspects of the game is still only updated at 30 it can still trigger feelings of nausea. This "Visual Gimmick" is actually an incredibly helpful tool that alleviates almost all these issues. (Take it from someone who gets pretty nauseous when having to play a game thats ~30fps up close on the monitor).

idk if this was made for people who get motion sick but if you actually need it for a legitimate reason thats fine

otherwise I think that its pretty pointless and out of all of the "problems" to fix in halo people care about a (almost) useless gimmick. nobody games with smoothing on with tvs so why should CE be different?

Quote: --- Original message by: EtchyaSketch
B. There is nothing "clashing" about the Art-side visuals of Halo 1 with having high framerate... Have you played the original Doom? Or Quake or any old PC FPS's that ran at high framerates? Its honestly a baffling point to even be made that a games performance can clash with a games art.

if I did obsess over fps (most gamers dont care about it) Halo is still 30tps no matter what interpolation does and the frames you see are basically fake. halo was meant to be 30fps. people need to get over it and fix actual problems that actually affect gameplay like lag and hit reg.


Quote: --- Original message by: Tucker933
Art is a "visual gimmick" as well, yet there's a lot of appreciated work put into that for games.

maybe so but this isnt exactly art its no more impressive than motion blur

Quote: --- Original message by: R93_Sniper
If you seriously think this needs a beefy computer to run, you're probably behind a decade in gear regardless

some people on pcs from only 6 years ago have trouble running interpolation
Edited by Jam on Sep 1, 2017 at 12:54 AM


Quote: --- Original message by: KVOND

Don't like interp? don't use it, is that simple.

input at 30 fps with a controller is playable, but mouse input at 30 fps feels nasty, unresponsive and jittery.
Edited by KVOND on Aug 31, 2017 at 06:22 PM

i just think its overrated. idc if ppl use mods if they want to

Quote: --- Original message by: OrangeJuice

I simply don't like it clashing with halo 1's low-poly//low-texres artstyle and it provably doesn't affect how I play. I got my skill from the days of the Geforce2 MX200

exactly its just a visual gimmick and doesnt actually help


Quote: --- Original message by: il Duce Primo
It's a good thing chimera does more than just interpolation.

im sure alot of them are reasonably useful and do more than just affect visuals. my point isnt about chimera but interpolation
Edited by Jam on Aug 31, 2017 at 05:10 PM


Quote: --- Original message by: SBB_Michelle
Get a better pc, I checked it on an old laptop of mine and it seriously does not eat as much fps as you would lead people to believe. also you are only behind 1/30th of a second which is not a big problem.

whats the point? to run a mod for a 15 year old game? most people dont upgrade their pc and i have seen so many complaints about interpolation being slow even on the lowest lvl.

Quote: --- Original message by: SBB_Michelle
This is the same method used in 90% of games that are interpolated out of the box. Other games use methods that severely screw up physics and timings on things.

except with halo you need some mod from some guy who barely has any name in this community and it arguably puts you more at a disadvantage. those games probably dont lose fps as much by doing so either, and for this mod the effect is only visual

Quote: --- Original message by: SBB_Michelle
I like responsive aiming and not being locked to god awful 30fps when every other game I play is 60 and only limited to 60 because my monitor is 60hz.

you can aim at 60fps without this mod

Quote: --- Original message by: SBB_Michelle
Also explain me why it taking fps would even matter to you as you are suggesting to play on 30fps, which would remove a lot of responsiveness. Adding to that, the frames are severely delayed with how this game's fps limiter works, so your delayed movement argument has no ground to stand on.

i am saying limiting to 30fps does not require a fast pc where interpolation apparently does, and at least it does something more than just visual and you arent seeing something that is one tick behind. interpolation at best is a gimmick which effect is only visual

Quote: --- Original message by: SBB_Michelle
I like the interpolation because it allows me to follow objects more easily as their movement actually looks like movement and not a cheap slideshow. I would personally lose 10% of my 300fps so the game actually looks proper.

what is with every pc gamers obsession with fps? its just a game and 30 is more than enough for most console games but with pc its always 60fps or its crap
Edited by Jam on Aug 31, 2017 at 05:11 PM


Time: Thu April 26, 2018 9:29 AM 469 ms.
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