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Joined: Dec 7, 2006 05:17 PM
Last Post: Nov 6, 2010 06:53 PM
Last Visit: Feb 11, 2014 01:39 PM
Your Age: 14
What Games do you play: Halo CE, Gunz, RF Online, and Sword of the #$@#in New World

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gmax5 has contributed to 533 posts out of 464918 total posts (.11%) in 4,964 days (.11 posts per day).

20 Most recent posts:
Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Nov 6, 2010 06:53 PM (Total replies: 8506)

Click on the links if the thumbnails dont show up (Original Image Size, 2048 x 1153)



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Halo CE General Discussion » GRANS Productions Forums - Army Men Extended Feb 12, 2010 09:22 AM (Total replies: 1)

For those that do not know already, Army Men Extended was originally a mod for Halo:CE. because that Halo:CE did not have the capabilities I've hoped for, thinking it would do a better job with this type of project, we moved it to the Source Engine as a Half-Life 2 mod. Although I've made such a progress on my mod (or at least the maps), the game was not able to go anywhere without any programmers (with knowledge of C++) and because that I lacked knowledge in C++ Programming, and we were unable to find any C++ programmers (which are the heart of game design), I personally started to lose hope of this mod ever making it this far. Thanks to the release of the Unreal Engine 3 (which made life a bit easier), we once again moved my project to the UDK as an Independent Title (non-commercial), and we am currently working hard to complete the models (only thing i am actually best at) and maps.

In other news: I would like to give out a thanks to Gen.Kenobi for the kindness and generosity to host forums for Army Men Extended and other projects.

Link to GRANS Forums Hosted Projects - http://grans-productions.com/forum/index.php?c=8

Link to GRANS Forums (Army Men Extended) - http://grans-productions.com/forum/viewforum.php?f=94

Army Men Extended Moddb Page - http://www.moddb.com/games/army-men-extended
Edited by gmax5 on Feb 12, 2010 at 09:22 AM

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 5, 2010 11:04 PM (Total replies: 8506)

Took the whole day making this. Its a semi-cartoon model of a Nazi german soldier

Edited by gmax5 on Jan 5, 2010 at 11:04 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 4, 2010 01:40 PM (Total replies: 15003)

worked on some UV unwrapping. on the mp40 i showed you earlier.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 3, 2010 11:50 PM (Total replies: 15003)

I made this in plans for a Half-life 2 mod
Edited by gmax5 on Jan 3, 2010 at 11:54 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 28, 2009 10:50 PM (Total replies: 15003)

well its not suppose to be too thick either

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 28, 2009 08:51 PM (Total replies: 15003)

Link to where all of this is really going

Halo CE General Discussion » Halo 2 Elites + Arbiter Tags Release Jul 25, 2009 10:29 PM (Total replies: 45)

Quote: --- Original message by: Advancebo
Quote: --- Original message by: anonymous__1337

Edited by anonymous__1337 on Jul 24, 2009 at 10:06 PM

HDoan already released new biped tags:

yeah but his sucks

ie: the eyes have shrunken for one

Halo CE General Discussion » Nazi Zombies? In my Halo? Jul 25, 2009 07:43 PM (Total replies: 2917)

Quote: --- Original message by: Gamma927
After pressuring from L0d3x and Elefant to make my own topic for this, I have.

Anyway, for those who have no idea what I'm talking about, I've been working on my version of Firefight. The only reason why it's named Firefight is because I was inspired by it. The gameplay comes from Call of Duty: World at War's "Nacht der Untoten", or translated, "Nazi Zombies". That does NOT mean that I put in Nazi Zombies. Instead, it's waves and waves of Covenant. People have requested another version with Flood, or another version with a bigger layout, and that will all come in due time. The map I have here is just a concept.

Now, the reason why I'm making this thread is because it's closing onto completion. Only two weapons are remaining, and with the help of many people, I've completed a lot. Several notable people are:

-HDoan for his bipeds as well as the battle rifle animations
-ASP for several weapons
-Spartan 94 for his player biped, and possibly some other things
-L283023 for the pause menu
-Jesse and Advancebo for the HUD (still being worked on I hope)
-Mythril for the new incendiary grenade particles (if they're screwed up somehow, it's not your fault. I tweaked them a little :P)

Rest assured, if I've forgotten you, you've already been put into the credits list for the map. Now, some goodies to chew on.


Don't complain about the video's layout. There's only so much you can do with a Windows Movie Maker beta and Videospin. Note that mostly everything in the video is a WIP. The final might be very different than what you see here.

if the mods based on nazi zombies of CoD5
then it should use waves of the flood instead of the covenant

seeing fact the flood will do well for mods refering to parasites or the undead


Halo CE General Discussion » Halo 4? Jul 10, 2009 07:14 AM (Total replies: 117)

There's no such thing as halo 4

Get it to your mind

Only thing that's coming out is Halo 3: ODST
Edited by gmax5 on Jul 10, 2009 at 07:15 AM

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jul 3, 2009 01:17 PM (Total replies: 8506)

Read the Forum Posting Guidelines

  • Do not post unnecessary images or spam a topic with rude and mean spirited images telling someone that the topic has “failed”.

  • Edited by Dennis on Jul 3, 2009 at 02:43 PM

    what mod is this called exactly?

    yes, i know, i missed everything.

    Halo CE General Discussion » Halo DBZ Cross Map Jun 11, 2009 02:06 AM (Total replies: 46)

    my brothers use to be obsesed with it they would buy all the ps2 and gameboy games when they see it

    I DONT SEE why it ROCKS other than the fact that IMA FIRING MAH LAZ0R!!!

    Edited by gmax5 on Jun 11, 2009 at 02:06 AM

    Halo CE General Discussion » Halo DBZ Cross Map Jun 10, 2009 08:10 PM (Total replies: 46)




    Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jun 8, 2009 08:26 PM (Total replies: 8506)

    Quote: --- Original message by: Ro0ster

    Fix the smoothing in the hands.

    EDIT: Also the neck looks wierd. The shape of it is inhuman as it looks like a triangle coming out of your shoulders.
    Edited by Ro0ster on Jun 8, 2009 at 06:25 PM

    theres nothing of fixing the neck as this is just the front of the pic and I did NOT really make all of the stuff

    The body is the only thing i did NOT make

    the rest (uv unwrap, textures, clothes, etc.) however I DID.

    Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jun 8, 2009 04:26 PM (Total replies: 8506)

    Model of Myself

    I worked on yesterday: UV unwraped, textured, and rigged
    I might have this go in halo CE

    so far this is the default version

    im working on the soldier version as of now



    Halo CE General Discussion » wtf happened to the H2 Phantom? Apr 11, 2009 08:13 AM (Total replies: 7)

    thx and could u by any chance upload this to halomaps?

    Halo CE General Discussion » [WIP][MOD] Flood Campaign Apr 10, 2009 06:38 PM (Total replies: 3202)

    Quote: --- Original message by: Advancebo

    That looks nothing like flood. And where did the bones even come from?
    Edited by Advancebo on Apr 10, 2009 at 06:28 PM

    agreed ur flood mod somehow doesnt even make proper sense that can fit to the halo ce category

    Halo CE General Discussion » wtf happened to the H2 Phantom? Apr 10, 2009 03:42 PM (Total replies: 7)

    ya but the files still remained due to fact that the original founders of the site received it back.

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