A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Pantsu
About Contact
Joined: Jun 17, 2018 08:05 AM
Last Post: Jun 17, 2018 05:30 PM
Last Visit: Yesterday @ 02:49 AM
Website:  
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Avatar:
Waffles


Send Private Message
Post Statistics
Pantsu has contributed to 3 posts out of 467070 total posts (0.00%) in 36 days (.08 posts per day).

20 Most recent posts:
Halo CE General Discussion » sup Jun 17, 2018 05:30 PM (Total replies: 7)

Thanks a bunch! I can't say i'm sad to hear it considering every time i've returned it's only been a few things to note of from the "active" members. The site hasnt changed since i joined back in 2010, it's still slow, buggy and filled with useless stuff.

Halo CE Technical / Map Design » Biped Death Positions/Poses Jun 17, 2018 09:44 AM (Total replies: 2)

Newer Halo games have a physics engine take over after a death animation plays which ragdolls the character. In the Halo 1 engine there is no dedicated physics for characters, a death animation plays, a collision animation plays and once the character is at rest it stays in a static pose that is the exact same every single time.

If you wanted to have a biped have a different death pose you would have to animate one.

Halo CE General Discussion » sup Jun 17, 2018 09:24 AM (Total replies: 7)

Is this place slowly dying? Recent posts is showing up to month old posts on the second page. Are there any other hubs for CE? discords?
Edited by Pantsu on Jun 17, 2018 at 09:26 AM


Time: Sun July 22, 2018 5:05 AM 203 ms.
A Halo Maps Website