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Viewing User Profile for: Tachikoma
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Joined: Oct 13, 2018 01:31 AM
Last Post: Dec 25, 2019 01:58 PM
Last Visit: Today @ 01:29 AM
Location: Las Vegas, NV
Occupation: Working family business, game developer on side
Interests: Gunpla, weeb shiddd, game dev, losing my Halomaps account
Your Age: 19
What Games do you play: Good ones!
Mobile Suit enthusiast

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Tachikoma has contributed to 54 posts out of 469803 total posts (.01%) in 502 days (.11 posts per day).

20 Most recent posts:

Quote: --- Original message by: BioGoji1989
How effective is the tag extraction? Does it also extract all necessary dependencies related to the selected tag?

How extensively has this program been tested for quality?

It's a scam


Halo CE General Discussion » Halo Reach Animation Issues Oct 18, 2019 12:43 PM (Total replies: 1)

You're trying to import animations from a game that came out almost 10 years after the maxscript you're trying to use?


Reach extraction is still not available.

Halo CE Technical / Map Design » Map ideas for map makers Sep 30, 2019 05:52 AM (Total replies: 2)

People have been doing these exact ideas for years to a point where it's gotten tiring. Sometimes it's cool when it's a demake or a port that uses stock tags, but why spend so much time working on or begging for [HALO 3] LAST RESORT when the original exists?

The era of people trying to remake every Halo game in Halo 1 will hopefully finally come to an end with MCC.

That being said, remakes from Marathon would be something I'm down for.
Edited by Tachikoma on Sep 30, 2019 at 05:53 AM

Halo CE General Discussion » Is This Still a Thing? (Arsenic Re-Release) Aug 11, 2019 08:23 PM (Total replies: 3)

This is really cool, I still need to get my hands on a modded Xbox but I've always meant to try Arsenic out.

Thank you for sharing!

Halo CE General Discussion » Need help with these ar fire sounds Aug 11, 2019 04:04 PM (Total replies: 4)

Alongside it needing to be 22khz, you need 2 sound files and 2 firing effects in the weapon tag for it to play smoothly.

mmmmmm yes time to make sector 10.

thanks for the release.

The node limit was updated to 63 with patch 1.10

Halo CE General Discussion » does anyone still play halo ce with os? May 21, 2019 10:19 AM (Total replies: 7)

I use os with mp but not for yelo, I compile my maps as regular .maps that support OS but don't require it.

Halo CE General Discussion » Terminology May 21, 2019 09:34 AM (Total replies: 9)

Quote: --- Original message by: sparky
Quote: --- Original message by: Tachikoma
Do you think we're idiots?

If I had considered anyone on this forum to be an idiot, I would not have posted my words here. But the tone of your question... Do you need peace? "I have told you these things so that in me you may have peace." (John 16:33).

Maybe you wouldn't mind if I posted your words here then, since you admitted to me that anyone that isn't as bonkers as you deserves to die right in your discord server.

I fear the day I turn on the nightly news and find out what you did.
Edited by Tachikoma on May 21, 2019 at 10:17 AM

MY FINDINGS FOR FP STUFF (for people who need it)

It's best to go through notepad++, mass rename all the bones necessary (especially for zteam, and if you're using elites), reimport into Max and export out. going thru notepad++ only gives the possibility you might not see a weapon or another problem occurs. You may also need to fresh export out a weapon model as I had to due to zteam adding extra nodes.

I'm open to making a video tutorial later but I don't have a clean audio setup.

If you do everything right you should get something like this.

Edited by Tachikoma on May 21, 2019 at 03:15 AM

There's this, which is essentially an open github that contains research on the Halo Online formats. Perhaps that could help?


Other than that, thank you.

EDIT: Importing straight to CE works, albeit I only tried a walking anim.

Edited by Tachikoma on May 21, 2019 at 12:03 AM

Forum MVP absolutely goes to you man, thank you so much.

Quote: --- Original message by: LaikaGlove
Quote: --- Original message by: Tachikoma
Is Halo Online support out of the question? It'd be a nice thing seeing as how that has Halo 4/Reach animations ported over!

Thank you so much for this, oh my god.

That depends on how similar the map format is to halo 3, also technically reach support isn't off the table since I don't think the animation codec format changed until halo 4.

From what I understand, they're nearly the exact same.

Your first error report! Using Halo 2 Xbox.

----5/20/2019 5:04:54 PM----
System.Exception: Error extracting source files for jmad tag objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg. ---> System.Exception: Error extracting model_animation_graph tag objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Blam.Assets.Animations.Animation..ctor(IList`1 defaultNodes, animation_data animationData)
at Blam.Games.Halo2.Tags.model_animation_graph_group.Extract(CacheReader reader, String path)
at Blam.Games.Game.ExtractCacheIndexItemSource(CacheIndexItem cacheIndexItem, String path)
--- End of inner exception stack trace ---
at Blam.Games.Game.ExtractCacheIndexItemSource(CacheIndexItem cacheIndexItem, String path)
at Bonobo.ViewModel.MainViewModel.ExtractSource(Object parameter)
--- End of inner exception stack trace ---
at Bonobo.ViewModel.MainViewModel.ExtractSource(Object parameter)
at Bonobo.RelayCommand`1.Execute(T parameter)
at Bonobo.RelayCommand`1.System.Windows.Input.ICommand.Execute(Object parameter)
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

EDIT: I have both .NET versions listed installed.
Edited by Tachikoma on May 20, 2019 at 08:16 PM

Is Halo Online support out of the question? It'd be a nice thing seeing as how that has Halo 4/Reach animations ported over!

Thank you so much for this, oh my god.

Halo CE General Discussion » Proposal: How to share tags and maps May 19, 2019 11:58 PM (Total replies: 36)

If my life is foolish and bloodshed filled than going to college, having a GF, and having actual hobbies (judging from your little tantrum on that poor radio host, those are all things you DON'T have) are pretty cool things for a fool like me to have ngl, thanks sparky. I hope one day you can snap out of your inceldom, it'd really suck to find out you shot up a church.
Edited by Tachikoma on May 20, 2019 at 12:06 AM

Halo CE General Discussion » Proposal: How to share tags and maps May 19, 2019 09:53 PM (Total replies: 36)

How about you just share your files however you want because it's a video game hobby and nobody cares about uploading to jesusgodlovesyoufileshare.net.

This is like if I got the book of mormon involved in scale model building. It's embarrassing.

Halo CE General Discussion » Terminology May 18, 2019 06:23 PM (Total replies: 9)

Do you think we're idiots?

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC May 12, 2019 02:01 AM (Total replies: 77)

Who cares? Just play the game tbh modding it isn't everything make a new IP or something.

It'd be cool but making up excuses like this is frankly a waste of time and the time people have spent complaining could have gone towards making something nice that echoes those games instead like Splitgate.

Halo CE General Discussion » halo memes May 12, 2019 12:42 AM (Total replies: 5)

I'm sobbing in agony.

Time: Wed February 26, 2020 12:22 PM 156 ms.
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