A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Alpu
About Contact
Joined: May 21, 2019 11:40 AM
Last Post: May 21, 2019 03:16 PM
Last Visit: Jun 6, 2019 07:34 AM
Website:  
Location:
Occupation:
Interests:
Your Age:
What Games do you play:


Send Private Message
Post Statistics
Alpu has contributed to 7 posts out of 469058 total posts (0.00%) in 28 days (.25 posts per day).

20 Most recent posts:

Ah i didnt even know that i can fix it this way, thank you ONCE again :D


Yeah im finnish so in finland. ill try to fix that myself right now :D


YUP, it was literally just "," instead of "." and i replaced them in notepad and now it works. Thank you so much for all the help, and this amazing tool. i can finally get into extracting these.
Edited by Alpu on May 21, 2019 at 02:49 PM


Yeah i did restart the program, my pc and also reinstalled the whole 3ds max 2019. but no luck. i remember something like this happening to me earlier too tough. i was ripping Ds3 and i got a script from a friend but it had this kind of problems too. idk whats causing it on my end :/ thanks for all the help anyways.


Yeah so im trying to import the .Jma animations to the model with that script yeah. this is what i got in the maxscript listener this time. i tried to work with the Halo 2 hunter

-- Animation Importer v1 by LaikaGlove --
Using max version: 21.0
"Opened File: C:\Users\samu\Desktop\Hunter\hunter anims\objects\characters\hunter\animations\crouch unarmed idle 2 combat idle.JMA"
"-------------------------------------------------------"
"Frame Count: 23"
"Frame Rate: 30"
"Actor Blocks: 1"
"Node Blocks: 28"
"Node List Checksum: 321651968"
-- MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: Float
-- MAXScript callstack:
-- thread data: threadID:2076
-- ------------------------------------------------------
-- [stack level: 0]
-- In read3DPointValue(); filename: C:\Users\samu\Downloads\Bonobo\maxscripts\Animation_Source_Importer_v1-0-0.ms; position: 3007; line: 125
-- Locals:
-- values: #("0,1425067", "0,3928784", "38,96292")
-- x: undefined
-- value: "0,1425067 0,3928784 38,96292"
-- y: undefined
-- z: undefined
-- Externals:
-- readStringValue: Global:readStringValue : readStringValue()
-- owner: undefined
-- ------------------------------------------------------
-- [stack level: 1]
-- called from n loop; filename: C:\Users\samu\Downloads\Bonobo\maxscripts\Animation_Source_Importer_v1-0-0.ms; position: 8168; line: 299
-- Parameters:
-- n: 1
-- Locals:
-- n: 1
-- Externals:
-- read3DPointValue: Global:read3DPointValue : read3DPointValue()
-- readQuaternionValue: Global:readQuaternionValue : readQuaternionValue()
-- f: Free:f : 1
-- readFloatValue: Global:readFloatValue : readFloatValue()
-- owner: undefined
-- animation_frame_blocks: Global:animation_frame_blocks : #((animation_frame_block animation_node_blocks:#((animation_node_block translation:#() rotation:#() scale:1.0))))
-- animation_node_block: Global:animation_node_block : StructDef:animation_node_block
-- ------------------------------------------------------
-- [stack level: 2]
-- called from f loop; filename: C:\Users\samu\Downloads\Bonobo\maxscripts\Animation_Source_Importer_v1-0-0.ms; position: 8353; line: 302
-- Parameters:
-- f: 1
-- Locals:
-- f: 1
-- Externals:
-- owner: undefined
-- node_block_count: Global:node_block_count : 28
-- animation_frame_blocks: Global:animation_frame_blocks : #((animation_frame_block animation_node_blocks:#((animation_node_block translation:#() rotation:#() scale:1.0))))
-- animation_frame_block: Global:animation_frame_block : StructDef:animation_frame_block
-- ------------------------------------------------------
-- [stack level: 3]
-- called from load_button.pressed(); filename: C:\Users\samu\Downloads\Bonobo\maxscripts\Animation_Source_Importer_v1-0-0.ms; position: 8361; line: 303
-- member of: Rollout:roll
-- Locals:
-- end1: undefined
-- start1: 75699100
-- Externals:
-- actor_block_count: Global:actor_block_count : 1
-- node_list_checksum: Global:node_list_checksum : 321651968
-- node_blocks: Global:node_blocks : #((node_block name:"pelvis" first_child_node_index:1 next_sibling_node_index:-1 parent_node_index:-1), (node_block name:"l_thigh" first_child_node_index:5 next_sibling_node_index:2 parent_node_index:0), (node_block name:"physics_control" first_child_node_index:-1 next_sibling_node_index:3 parent_node_index:0), (node_block name:"r_thigh" first_child_node_index:6 next_sibling_node_index:4 parent_node_index:0), (node_block name:"spine" first_child_node_index:7 next_sibling_node_index:-1 parent_node_index:0), (node_block name:"l_calf" first_child_node_index:8 next_sibling_node_index:-1 parent_node_index:1), (node_block name:"r_calf" first_child_node_index:9 next_sibling_node_index:-1 parent_node_index:3), (node_block name:"spine1" first_child_node_index:10 next_sibling_node_index:-1 parent_node_index:4), (node_block name:"l_foot" first_child_node_index:20 next_sibling_node_index:-1 parent_node_index:5), (node_block name:"r_foot" first_child_node_index:21 next_sibling_node_index:-1 parent_node_index:6), (node_block name:"headextend" first_child_node_index:-1 next_sibling_node_index:11 parent_node_index:7), (node_block name:"l_clavicle" first_child_node_index:22 next_sibling_node_index:12 parent_node_index:7), (node_block name:"neck" first_child_node_index:-1 next_sibling_node_index:13 parent_node_index:7), (node_block name:"r_clavicle" first_child_node_index:23 next_sibling_node_index:14 parent_node_index:7), (node_block name:"spike_bottom_left" first_child_node_index:-1 next_sibling_node_index:15 parent_node_index:7), (node_block name:"spike_bottom_right" first_child_node_index:-1 next_sibling_node_index:16 parent_node_index:7), (node_block name:"spike_middle_left" first_child_node_index:-1 next_sibling_node_index:17 parent_node_index:7), (node_block name:"spike_middle_right" first_child_node_index:-1 next_sibling_node_index:18 parent_node_index:7), (node_block name:"spike_top_left" first_child_node_index:-1 next_sibling_node_index:19 parent_node_index:7), (node_block name:"spike_top_right" first_child_node_index:-1 next_sibling_node_index:-1 parent_node_index:7), ...)
-- in_file: Global:in_file : <File:C:\Users\samu\Desktop\Hunter\hunter anims\objects\characters\hunter\animations\crouch unarmed idle 2 combat idle.JMA>
-- version: Global:version : "16392"
-- readStringValue: Global:readStringValue : readStringValue()
-- frame_rate: Global:frame_rate : 30
-- owner: Rollout:roll
-- unload_button: RolloutControl:unload_button in rollout:roll : ButtonControl:unload_button
-- readIntegerValue: Global:readIntegerValue : readIntegerValue()
-- actor_blocks: Global:actor_blocks : #((actor_block name:"unnamedActor"))
-- node_block_count: Global:node_block_count : 28
-- edt_animation: RolloutControl:edt_animation in rollout:roll : EditTextControl:edt_animation
-- roll: Rollout:roll
-- in_name: Global:in_name : "C:\Users\samu\Desktop\Hunter\hunter anims\objects\characters\hunter\animations\crouch unarmed idle 2 combat idle.JMA"
-- import_button: RolloutControl:import_button in rollout:roll : ButtonControl:import_button
-- frame_count: Global:frame_count : 23
-- ------------------------------------------------------
-- [stack level: 4]
-- called from top-level


Yeah that was what i was trying yeah. So i did try importing as .amf and then importing animations on that. i just got the exact same error message. then i tried to export as a .jms but it just said

"BlueStreak Error 3"
there is no actors to export.
Export module failure

i also tried as .emf just to be sure but nope, exactly the same :/. Im wondering if it has anything to do with my 3ds being Student version ?

Also thanks for these quick replies.


That happends if i try importing any .jms file or any animation. i have tried bunch of files from Halo 2 and halo 3 but no luck.

Would the error message in the "3ds max script listener" help ?
Edited by Alpu on May 21, 2019 at 12:37 PM


So i played around with this tool and the scripts. the tool works, but the max scripts wont work on 3ds max 5, 3ds max 2016, 3ds max 2018, 3ds max 2019 or gmax. i just get this message.

"--unable to convert: undefined to type: float"


Time: Mon June 17, 2019 7:45 PM 219 ms.
A Halo Maps Website