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Viewing User Profile for: RevOcelotMGS
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Joined: Oct 5, 2019 10:40 PM
Last Post: Apr 18, 2020 10:33 PM
Last Visit: Jun 5, 2020 08:42 PM
Location: Australia
Occupation: I mod stuff
Interests: Food
Your Age: -1
What Games do you play: Games that are fun
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RevOcelotMGS has contributed to 4 posts out of 464944 total posts (0.00%) in 312 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Utility] Reclaimer Apr 18, 2020 10:33 PM (Total replies: 148)

Aye-o, any word on MCC PC/CEA/H2A support? Would love to get my hands on some stuff from CEA And H2A especially, since H2A is now flighting for PC.

Halo CE General Discussion » [Utility] Reclaimer Dec 13, 2019 08:34 PM (Total replies: 148)

I don't have any interest in porting back to Halo CE. I'm working on a mod which requires I get stuff like the POA's doors for example. I'm afraid I have no knowledge on porting scripts between languages, but hopefully we'll see it ported to Blender.
On a different topic, will exporting sounds from Halo CE and 2 be supported? The Halo 2 Gravemind tool had an xml for reading and exporting them even though I couldn't get it working in Adjutant.

Halo CE General Discussion » [Utility] Reclaimer Dec 13, 2019 08:57 AM (Total replies: 148)

Any chance we could get Blender AMF/model importer? I cannot use 3DS Max to import AMFs anymore for some weird reason, and having it for Blender significantly reduces the workload as I have no use for Max other than importing models.

Halo CE General Discussion » Adjutant News and Info! Oct 5, 2019 10:44 PM (Total replies: 998)

Hey, several questions:
Does anyone know how to extract CEA models?
Is there any way to convert the AMF/EMF importers to work with Blender?

Thanks.


Time: Tue August 11, 2020 11:51 AM 156 ms.
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