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Viewing User Profile for: sharlowidalot
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Joined: Dec 7, 2019 03:19 PM
Last Post: Dec 14, 2019 07:14 PM
Last Visit: Mar 9, 2020 12:52 PM
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Your Age: 22
What Games do you play: The Elder Scrolls IV Oblivion, Halo, Serious Sam, more...


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sharlowidalot has contributed to 3 posts out of 465365 total posts (0.00%) in 116 days (.03 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Utility] Reclaimer Dec 14, 2019 07:14 PM (Total replies: 63)

I must say- I'm dying for a way to extract Reach MCC resources, textures in particular. I just wish that to be known

Halo CE General Discussion » [Utility] Reclaimer Dec 8, 2019 06:47 PM (Total replies: 63)

Quote: --- Original message by: Pabeung
BRO PLS EXTRACT HALO ANNIVERSARY BRO COS ADJUDANT IS A BETTER NAME THAN RECLAIMER

Well Adjutant is slightly easier to Google, but I like the name Reclaimer more otherwise.
Quote: --- Original message by: Gravemind
Turns out it was only the multiplayer maps that had an issue, I've updated the download link with a fix. Please note though that while H2V maps can be opened they don't support any extraction - you will need to use the Xbox maps for that.

Good to know! Thanks! I'm looking forward to future updates! I also get a crash when trying to open bitmaps.map from Halo CE but that doesn't open in Adjutant either so I figure that's a known thing?
Edited by sharlowidalot on Dec 8, 2019 at 06:50 PM

Halo CE General Discussion » [Utility] Reclaimer Dec 7, 2019 03:37 PM (Total replies: 63)

Looks good! I like it more than Adjutant already. I get a crash when trying to load Halo 2 Vista .maps though. Here's what Event Viewer outputs:

Application: Reclaimer.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentException
at Adjutant.Blam.Common.CacheFactory.ReadCacheFile(System.String)
at Reclaimer.Controls.MapViewer.LoadMap(System.String)
at Reclaimer.Plugins.MapViewerPlugin.OpenPhysicalFile(System.String)
at Reclaimer.Plugins.MapViewerPlugin.OnMenuItemClick(System.String)
at Reclaimer.Plugins.PluginMenuItem.ExecuteHandler()
at Reclaimer.Windows.MainWindow.CustomMenuItem_Click(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at Reclaimer.App.Main()


I would love MCC PC support as soon as possible. I'm dying to make higher res textures for it, and Assembly isn't being helpful. In case you don't know- the dev-mcc branch of Assembly has support for Reach MCC, if that could be any help with that. Keep up the good work!
Edited by sharlowidalot on Dec 7, 2019 at 03:37 PM
Edited by sharlowidalot on Dec 7, 2019 at 03:38 PM


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