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Joined: Jan 19, 2020 09:27 PM
Last Post: Apr 5, 2020 04:15 PM
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Jade has contributed to 10 posts out of 465382 total posts (0.00%) in 81 days (.12 posts per day).

20 Most recent posts:
Halo CE General Discussion » flood tank H3 OS doesn't work (help) Apr 5, 2020 04:15 PM (Total replies: 1)

Try downloading his old tagset.

Quote: --- Original message by: Pabeung
I'll be releasing everything I currently have including all the data files so you can check on how I do things. This release contains everything I've been showcasing in the public which are content from Halo 2, 3, Reach, 4 and other stuff that I've made my own. I hope my tags get put through good use and get featured in everyone's future maps and projects.


How To Use :
First off is that you need a stable tagset of the stock tags that including all the original Halo 1 singleplayer tags. And my tags requires Open Sauce to work.

I haven't tested the tags along with other tags besides the stock ones so I won't recommend using mine alongside others especially when they have messy tag folders or ones that overwrites stock tags.

This tagset also won't work well or would consume more tag space when you still have my old tags from my Alsthetic Two Betrayals Mod and Halo 3 Pillar Of Attumn Mod because I have a new tag arrangement in my current tags and would cause a lot of duplicates so I highly recommend using this one instead of my old ones.

If you have tags from CMT SPV3 or tags from TSC:E's tagpack, I have included my modified CMT tags folder so let my modified ones overwrite the tags in your CMT tags folder or just remove your CMT tags folder completely and just use mine.

Warnings :
I keep all of my content compressed and to save tagspace will maintaining good quality so I have most bitmaps compiled as 32-bit but I cut their resolutions to half and majority of the tags doesn't have LODs.

Due to everything being high poly and detailed geometry it will consume a lot of model data space so I recommend you get the modified OS HEK that bypasses it which is found at forum.halomaps.org.

The tags are not complete or some are in terrible quality but I won't continue to work on them anyway and too lazy to so I'm releasing it instead so it just wouldn't rot in my hardrive and other people could use and finish them themselves.


Credits :
Teh Lag
BobTheGreatII
Ifafudafi
Rododo93 (Rodildo)
CtrlAltDestr0y
ODX
ImBrokeRU
Gamma927
Jesse
Lavadetoo
VKMT kids
Spanish kids
Altis
Giraffe
Soldier11
Kirby422
Final444h
Conscars
D4NO
Arteen

and others that I have forgotten.

Additional Message :
This tagset is trash so all of you bags can have it. This doesn't mean that I will stop modding Halo CE I'm only giving up on this tagset because I am gonna start a new one from stratch but it would be different and probably more simple so stay tuned for that and also my Alsthetic Campaign is already cancelled but you can recreate them on your own with these tags and I've already release betas of it. I am a God Halo CE modding.
Contact Information :

Discord - Altheros#0612
Steam - https://steamcommunity.com/id/pabeung
Twitter - https://twitter.com/Altehros
YouTube - https://www.youtube.com/user/Altehros
Facebook - https://www.facebook.com/dre397129
Instagram - https://www.instagram.com/basuraguy/

Also join my discord group! - https://discord.gg/wXrPg4p


Download Here :
http://j.gs/Caw3
---------------------------------------------------------------------------------------------
This one is an older tagset back in 2015-2016 which requires Zteam's tagset from 2013 and CMT TSC:E's tagset
http://www.mediafire.com/file/47z60f7m6rbmuzg/TagsOfTheMan.7z/file
http://www.mediafire.com/file/brlcc56gct6aosb/NP.Tagset.1.30.2016.7z/file?fbclid=IwAR0wrPkd95fgkCJ5TXqIjFAjXHUWF9MGYKGUmTN6Y_VHD7CTBMNFSPKAJKQ
http://www.mediafire.com/file/8m879w126wg044q/NP.7z/file
This an old collection from 2012-2013 but I doubt you can find anything interesing in this
http://www.mediafire.com/folder/lwxs6obh9dccs/BackupCE_files
http://www.mediafire.com/file/7yl8nzq1767v97n/NPMT_Logos_5.30.13.rar/file
Here is also a collection of old test maps that I use to test my old tags this test maps start from 2015 to present.
http://www.mediafire.com/file/2kab627gf4f17a7/temp_40.7z/file
http://www.mediafire.com/file/frk391mqrom6pzo/temp_mp.7z/file
http://www.mediafire.com/file/apaiy4d1nz98a81/temp_range.7z/file
http://www.mediafire.com/file/2btiw84l02joijo/temp_sp.7z/file
http://www.mediafire.com/file/mrzhh6d4a3p0131/tp.zip/file
http://www.mediafire.com/file/8txt32dks7wsu87/tp.7z/file
http://www.mediafire.com/file/bdcou6hy2dijm3p/updated_altheros_experience_3.20.2019.7z/file
http://www.mediafire.com/file/ot1gjuo9vtexol7/01_winterstruct.rar/file
http://www.mediafire.com/file/nky0vbvqztf41t4/tp.7z/file
http://www.mediafire.com/file/r980lcbrgacxa44/tp4.7z/file


Also for those who have already downloaded betas of my maps, the password to unprotect them is "pabeung"

Edited by Jade on Apr 5, 2020 at 04:17 PM

Also try downloading the fresh resource maps "bitmaps.map" "sounds.map" etc. Make sure you're using os_tool "os_tool.exe build-cache-file-ex "" 0 0 1 levels\test\map".
Edited by Jade on Apr 5, 2020 at 04:22 PM

Halo CE General Discussion » [Release] Takedown: Extermination Mar 22, 2020 09:26 PM (Total replies: 13)

I found a small bug with the buggers. Their flying animation set is using a wrong animation.


Edit: I found another bug. If you assassinate the brute boss, the mission softlocks. You could use "object_cannot_take_damage" here and still take out the shields.

Edited by Jade on Mar 22, 2020 at 09:40 PM


I remember before I could delete server side objects on my computer as the client (this wouldn't actually delete them server side, just for the client). I can't do that anymore. I used object_definitions to delete them before and now it doesn't seem to work. Does anyone know how to do this?
Edited by Jade on Mar 18, 2020 at 07:33 PM

Halo CE General Discussion » Why can't Elite Bipeds change colours? Mar 14, 2020 03:02 PM (Total replies: 9)

Quote: --- Original message by: Halo CE Noob Modder117
Well we all know how to do it in the tag file... The grunt, spartan and jackal seem to work fine when you swap out the colour slots but the elite, for some reason does nothing.

The bigger question is. If this doesn't work, how do we get our minor, major, commander and spec ops elites?

This has been bothering me for a while now and I just cant quite put my finger on it...


Try modifying the actor_variant tag at the bottom where the color options are.

Edit: If you just want to change the .biped color, add a permutation under the color options.
Edited by Jade on Mar 14, 2020 at 03:58 PM

Halo CE General Discussion » AI Camo and Weapon Switching Mar 11, 2020 05:46 PM (Total replies: 0)

These elites will use camo when searching for you, and they will switch to their energy sword when they are attacking and near you. AI uses recorded animations to switch weapons. This way they dont lose their AI status and target like they would with actor transformations.


(script continuous elite_camo
(ai_migrate_by_unit (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) red_elites/ultra_basetop_temp)
(ai_migrate_by_unit (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) red_elites/ultra_basebottom_temp)

(sleep 1)

(if (and (= (ai_status red_elites/ultra_basetop_temp) 3)
(< (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basetop_temp) 0)) camo_power) 1.4)
)
(begin
(unit_data_set_real (unit (list_get (ai_actors red_elites/ultra_basetop_temp) 0)) camo_power (+ 0.2 (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basetop_temp) 0)) camo_power)))
)
)


(if (and (= (ai_status red_elites/ultra_basebottom_temp) 3)
(< (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basebottom_temp) 0)) camo_power) 1.4)
)
(begin
(unit_data_set_real (unit (list_get (ai_actors red_elites/ultra_basebottom_temp) 0)) camo_power (+ 0.2 (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basebottom_temp) 0)) camo_power)))
)
)

(ai_migrate red_elites/ultra_basetop_temp red_elites/ultra_basetop_squad0)
(ai_migrate red_elites/ultra_basebottom_temp red_elites/ultra_basebottom_squad0)

(sleep 1)

(if (> (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) (player0)) 3)
(begin
(if (and (= (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "es") false)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) swap3)
(sleep 2)
)
)
(if (or (and (= (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) camo_power) 0)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "pr") false)
)
(and (> (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "pr") false)
)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) swap2)
(sleep 2)
)
)
)
)

(if (> (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) (player0)) 3)
(begin
(if (and (= (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "es") false)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) swap3)
(sleep 2)
)
)
(if (or (and (= (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) camo_power) 0)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "pr") false)
)
(and (> (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "pr") false)
)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) swap2)
(sleep 2)
)
)
)
)

(if (and (< (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) (player0)) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "es") false)
(> (ai_status red_elites) 3)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) swap3)
(sleep 2)
)
)

(if (and (< (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) (player0)) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "es") false)
(> (ai_status red_elites) 3)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) swap3)
(sleep 2)
)
)
)


https://youtu.be/H-lhKuWjw4U

Test map (should be loaded with map_name):
https://drive.google.com/open?id=1rrg3gE4IOnqIu11Zv5joZi9B_-z6RsxO
Edited by Jade on Mar 11, 2020 at 06:01 PM

Halo CE General Discussion » Vehicle Boosting Mar 11, 2020 02:18 AM (Total replies: 1)

Rewrote my old vehicle boosting stuff. Works on any vehicle, even ones you spawn in. Also works online but I only set that up for two players at the moment. Will post updates here. Map should be loaded with the map_name command.



(script static unit grabvehicle0 (unit (player_data_get_object 0 nearest_object)))
(script static unit grabvehicle1 (unit (player_data_get_object 1 nearest_object)))
(script static unit grabvehicle2 (unit (player_data_get_object 2 nearest_object)))
(script static unit grabvehicle3 (unit (player_data_get_object 3 nearest_object)))
(script static unit grabvehicle4 (unit (player_data_get_object 4 nearest_object)))
(script static unit grabvehicle5 (unit (player_data_get_object 5 nearest_object)))
(script static unit grabvehicle6 (unit (player_data_get_object 6 nearest_object)))
(script static unit grabvehicle7 (unit (player_data_get_object 7 nearest_object)))
(script static unit grabvehicle8 (unit (player_data_get_object 8 nearest_object)))
(script static unit grabvehicle9 (unit (player_data_get_object 9 nearest_object)))
(script static unit grabvehicle10 (unit (player_data_get_object 10 nearest_object)))
(script static unit grabvehicle11 (unit (player_data_get_object 11 nearest_object)))
(script static unit grabvehicle12 (unit (player_data_get_object 12 nearest_object)))
(script static unit grabvehicle13 (unit (player_data_get_object 13 nearest_object)))
(script static unit grabvehicle14 (unit (player_data_get_object 14 nearest_object)))
(script static unit grabvehicle15 (unit (player_data_get_object 15 nearest_object)))

(global unit grabvehicle0a (unit (player_data_get_object 0 nearest_object)))
(global unit grabvehicle1a (unit (player_data_get_object 1 nearest_object)))

(script static unit grabvehicle0driver (vehicle_driver grabvehicle0a))
(script static unit grabvehicle1driver (vehicle_driver grabvehicle1a))

(script continuous vehicle_boost
(if (!= (unit_get_health (grabvehicle0)) -1)
(begin
(set grabvehicle0a (grabvehicle0))
)
)

(if (!= (unit_get_health (grabvehicle1)) -1)
(begin
(set grabvehicle1a (grabvehicle1))
)
)

(if (and (= (unit_get_current_flashlight_state grabvehicle0a) true)
(!= (unit_get_health (grabvehicle0driver)) -1)
)
(begin
(object_data_set_real grabvehicle0a transitional_velocity x (/ (object_data_get_real grabvehicle0a forward x) 2.75))
(object_data_set_real grabvehicle0a transitional_velocity y (/ (object_data_get_real grabvehicle0a forward y) 2.75))

(if (or (> (object_data_get_real grabvehicle0a transitional_velocity z) 0.08)
(< (object_data_get_real grabvehicle0a transitional_velocity z) -0.08)
)
(begin
(unit_set_desired_flashlight_state grabvehicle0a 0)
(sleep 90)
(unit_set_desired_flashlight_state grabvehicle0a 0)
)
)
)
)

(if (and (= (unit_get_current_flashlight_state grabvehicle1a) true)
(!= (unit_get_health (grabvehicle1driver)) -1)
)
(begin
(object_data_set_real grabvehicle1a transitional_velocity x (/ (object_data_get_real grabvehicle1a forward x) 2.75))
(object_data_set_real grabvehicle1a transitional_velocity y (/ (object_data_get_real grabvehicle1a forward y) 2.75))
(if (or (> (object_data_get_real grabvehicle1a transitional_velocity z) 0.08)
(< (object_data_get_real grabvehicle1a transitional_velocity z) -0.08)
)
(begin
(unit_set_desired_flashlight_state grabvehicle1a 0)
(sleep 90)
(unit_set_desired_flashlight_state grabvehicle1a 0)
)
)
)
)


(if (= (unit_get_health (grabvehicle0driver)) -1)
(begin
(unit_set_desired_flashlight_state grabvehicle0a 0)
)
)
(if (= (unit_get_health (grabvehicle1driver)) -1)
(begin
(unit_set_desired_flashlight_state grabvehicle1a 0)
)
)

)


https://www.youtube.com/watch?v=ebPv4PAHcKY

Download the test map here:
https://drive.google.com/open?id=1UEwHnWF9vzQjMua74FSF9wSd8A8IDNI0
Edited by Jade on Mar 11, 2020 at 02:21 AM

Halo CE General Discussion » Halo Custom Edition black screen on load Jan 27, 2020 01:22 PM (Total replies: 4)

Quote: --- Original message by: wrenchie

Quote: --- Original message by: Jade
Quote: --- Original message by: wrenchie
Hi, I was trying to play Halo CE and it loads to a black screen, I mean the sound I can still hear fine. I tried patching to 1.0.10 and tried compatibility modes but they didn't work. It happens with the original halo 2003 pc too, patched to 1.0.10 as well. Has Microsoft ended support for halo 2003?


I've had this happen to me when I tried enabling anti-aliasing for Halo. Maybe check that in your graphics card settings.


I have nvidia could I do that by app?
Edited by wrenchie on Jan 27, 2020 at 01:17 PM


You should have a nvidia control panel where you can adjust the global settings and per game settings. I would just disable anti-aliasing all together to see if that fixes it.

Halo CE General Discussion » Halo Custom Edition black screen on load Jan 27, 2020 01:02 PM (Total replies: 4)

Quote: --- Original message by: wrenchie
Hi, I was trying to play Halo CE and it loads to a black screen, I mean the sound I can still hear fine. I tried patching to 1.0.10 and tried compatibility modes but they didn't work. It happens with the original halo 2003 pc too, patched to 1.0.10 as well. Has Microsoft ended support for halo 2003?


I've had this happen to me when I tried enabling anti-aliasing for Halo. Maybe check that in your graphics card settings.

Halo CE General Discussion » Spaien Crash Jan 27, 2020 05:51 AM (Total replies: 7)

What scenario are you trying to load, did you mess with the starting equipment?
Try using this tagset.
https://www.dropbox.com/s/j6fb3ox6z1xmzzq/fresh_mp_sp_custom_edition_tagset.7z?dl=1
Edit: Did you use opensauce tools to open the scenario before? Normal sapien cannot open scenario files saved by opensauce sapien.
Edited by Jade on Jan 27, 2020 at 09:34 AM


Time: Wed April 8, 2020 6:15 PM 141 ms.
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