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Joined: Jan 23, 2007 09:49 PM
Last Post: Jan 27, 2012 01:06 PM
Last Visit: May 27, 2013 02:32 AM
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I don't always make shaders..


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delta49 has contributed to 661 posts out of 469522 total posts (.14%) in 4,709 days (.14 posts per day).

20 Most recent posts:
Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 27, 2012 01:06 PM (Total replies: 8490)

Quote: --- Original message by: waffles
Quote: --- Original message by: delta49
Shader update:
http://img850.imageshack.us/img850/879/haloce2012012417242541.png
http://img641.imageshack.us/img641/5544/haloce2012012418513828.png
http://img853.imageshack.us/img853/4789/haloce2012012418372320.png
Probably will upload these this week. Open Sauce is required to see the shader extensions. (They only show up in a compiled map, NOT in Sapien)


those fp arms are old, theres a better one without the errors on the hand plate. i wanna say its in the big rig pack that odx? i believe released?

What errors on the hand plate?

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 26, 2012 01:18 PM (Total replies: 8490)

Quote: --- Original message by: Slap Happy

Completely started over, new diffuse, new multi, new illumination, I think it's much better, but lacking the grunge/damage that I want to add:

http://i1028.photobucket.com/albums/y348/Nervebooger/haloce-20120125-215931.jpg
http://i1028.photobucket.com/albums/y348/Nervebooger/halo3_cyborg1.jpg
http://i1028.photobucket.com/albums/y348/Nervebooger/haloce-20120125-215946.jpg

Very nice 094! (Dim that shouting decal though, rough it up a bit, make it look peeled or torn/scratched)



Edited by Slap Happy on Jan 26, 2012 at 12:16 AM


Those are pretty good actually, you're not using OS though? Anyways you should take the pics in a brighter area or brighter map. That and make the armor a little brighter.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 24, 2012 10:04 PM (Total replies: 8490)

Shader update:



Probably will upload these this week. Open Sauce is required to see the shader extensions. (They only show up in a compiled map, NOT in Sapien)

Halo CE General Discussion » OpenSauce for HaloCE, V3.0, Released Jan 22, 2012 10:21 PM (Total replies: 818)

First post in a really long time, but current progress on Chief (First is latest visor):


Having a few problems figuring the visor out, but it's all trial and error. I'll get it right eventually :P

Halo CE General Discussion » AI Synch Over Multiplayer? Apr 5, 2010 11:07 PM (Total replies: 70)

I really believe that it was just coincidence, considering it is a small map. The AI could've been somewhere else on his screen, and he shot killed it, but on your screen it was somewhere else, yet still in the path of bullets, which made it die on your screen and seem like it was syncing.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Mar 25, 2010 03:07 PM (Total replies: 8490)

It really looks awesome. I'd prefer that over what Valve came up with for Portal 2.

Halo CE General Discussion » [TAG] Halo 3 ODST Mar 25, 2010 12:29 AM (Total replies: 42)

Quote: --- Original message by: Spartan_094
Quote: --- Original message by: iHalo
Quote: --- Original message by: Advancebo
Quote: --- Original message by: iHalo
Releasing H3:ODST "ODST" soon aswell, for real firefight mods.


I though so and so was releasing it

There released in hi sname, but hey I may do H3:ODST ODST


Wait what?

He means me.

http://forum.halomaps.org/index.cfm?page=topic&topicID=18014&start=1255

Halo CE General Discussion » Halo:Reach screening, Spike VGA awards Mar 5, 2010 12:19 AM (Total replies: 813)

Quote: --- Original message by: Etrusion
New things in Halo Reach
* Maps in the trailer: Spillway, Yard, Rock Garden, Atrium, CIC, Smelter, Powerhouse level 2, Barren Field


Those aren't the names of different maps, those names that appear next to the radar are names of locations on maps, so you could yell out where something\someone is, instead of when people used to say "He's over there by the thing in that place!". They need to get their facts straight. Why would they think "Powerhouse level 2" is the name of a map, when Powerhouse alone was already confirmed as a map.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Feb 28, 2010 12:25 PM (Total replies: 8490)

It's using marine bones, but the animations tag is edited so that it can use all weapons\vehicles as the cyborg biped.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Feb 23, 2010 09:44 PM (Total replies: 8490)

He's saying the cheek guard part of the helmet is blue, when its supposed to be white:


Halo CE General Discussion » Weapons - Works in Process thread [WIP] Feb 21, 2010 11:02 PM (Total replies: 14974)

You uploaded as a .avi? Youtube hates .avi files, I only uploaded one once and it did the exact same thing your video is doing.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Feb 17, 2010 06:14 AM (Total replies: 8490)

Marine animations, but I still have to edit it a bit to allow all vehicle seats\weapons.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Feb 17, 2010 04:04 AM (Total replies: 8490)

MP ODST:


Edit (forgot fp):

Probably releasing once I fix a few things.
Arbiter (Not final shaders):

Edited by delta49 on Feb 17, 2010 at 12:45 PM

Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 14, 2010 06:32 PM (Total replies: 659)

Finally finished this:


Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 10, 2010 10:07 PM (Total replies: 659)

Yeah really. Whoever it must've been must really care about rubbing things in other peoples faces with the same slang term.
Edited by delta49 on Feb 10, 2010 at 10:07 PM

Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 9, 2010 08:51 PM (Total replies: 659)

Yes, I know.

Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 9, 2010 08:02 PM (Total replies: 659)

I've always liked how the last one looked like it had a massive flood outbreak.

Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 8, 2010 08:03 PM (Total replies: 659)

Should probably change the lighting, I thought it was some flood thing at first. :P

Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 8, 2010 06:10 PM (Total replies: 659)

I don't think a quote is needed when the person you're talking to is directly above you. Put two and two together. I was talking to Slayer, but Advancebo posted at the exact same time I did, so it could look like I was talking to him but I meant to address Slayer.
Edited by delta49 on Feb 8, 2010 at 06:11 PM

Halo CE General Discussion » Achoo! Pop Goes the Weasle. Feb 8, 2010 05:54 PM (Total replies: 659)

Quote: --- Original message by: Higuy
Quote: --- Original message by: delta49
Spartan094 said at least twice that he was going to release a pack.

Just becuase Spartan 094 is, does not mean that can limit Advancebo and Codebrain's creativity..

I didn't say anything about limiting their creativity. He asked if any of these assets were going to be released in a pack, and I answered his question. Advancebo and Codebrain can do whatever they please.


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