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Joined: Feb 1, 2007 04:02 PM
Last Post: Sep 21, 2011 02:03 PM
Last Visit: Jan 8, 2013 10:48 PM
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bobbysoon has contributed to 1786 posts out of 439008 total posts (.41%) in 2,303 days (.78 posts per day).

20 Most recent posts:
Halo CE General Discussion » Cloning issue? Sep 20, 2011 05:27 PM (Total replies: 4)

you could have used a mirror modifier to do that, fyi

or, my cool new script you just inspired me to make - symmetry for gmax!
shapesAndGeometry= #()
for o in selection do
If IsKindOf o GeometryClass Or IsKindOf o Shape then
append shapesAndGeometry o

if shapesAndGeometry.count > 0 then
(
disableSceneRedraw()

select shapesAndGeometry

sm= SliceModifier Slice_Type:2 Faces___Polygons_Toggle:0
mm= Mirror Copy:true Mirror_Axis:2

sc= sm[#Slice_Plane].controller
mc= mm[#Mirror_Center].controller
paramWire.connect2Way sc[#position] mc[#position] "position" "position"
paramWire.connect2Way sc[#rotation] mc[#rotation] "rotation" "rotation"
paramWire.connect2Way sc[#scale] mc[#scale] "scale" "scale"
sc[#rotation].value= (quat 0.707107 0 0 -0.707107)
-- sc[#position].value= $.center <- didn't work as I had hoped.

addModifier $ sm
addModifier $ mm

enableSceneRedraw()
)

it creates Slice and Mirror modifiers, wires their gizmos together, and adds them to selected shapes and geometry objects. There's no weld modifier for gmax, so you weld manually after converting to poly/mesh

Halo CE General Discussion » Willing to do gamenight hosting. Sep 19, 2011 11:10 AM (Total replies: 7)

Unfortunately his servers appear to always be empty. Probably because nobody's coordinating a gamenight

Halo CE Technical / Map Design » Tips on Keeping Tags Small Filesizes Sep 18, 2011 02:27 AM (Total replies: 10)

Quote: --- Original message by: Xoronatus
1. Get rid of any unnecessary directories, (example: hud)

not directories, tag references. Deleting tag directories from your computer's file system isn't necessary, and may cause problems. Not sure thats what you meant, but just in case

Halo CE Technical / Map Design » Help finish my model of jet Sep 16, 2011 06:04 PM (Total replies: 8)

that's 3ds, right? F9= render

Halo CE Technical / Map Design » Tips on Keeping Tags Small Filesizes Sep 16, 2011 10:43 AM (Total replies: 10)

eliminate references to unused vehicles and weapons in globals.globals, by copying those used over those unused. The multiplayer vehicles and weapons lists are used by the gametype system. Don't add or delete items. The list sizes must be what they are, six vehicles and however many weapons.

Halo CE General Discussion » I am The Not-So-Silent-Cartographer Sep 14, 2011 07:30 PM (Total replies: 22)

You'll see I forgot to remove the AI I was using to test the passenger seat
Always something I forgot. Oh well. It's just 1, on red's side.

Halo CE General Discussion » I am The Not-So-Silent-Cartographer Sep 14, 2011 10:05 AM (Total replies: 22)

looks like i'm losing internet soon, so I uploaded immure3beta to halomaps. Host it if you like when you see it. Maybe some fun can be had with it.

Halo CE General Discussion » Tachikoma! {How Did You? Vehi-to-Biped?} Sep 13, 2011 03:12 AM (Total replies: 3)

I'm guessing you'er probably gonna want an attached effect for up-righting when flipped

Halo CE Technical / Map Design » i need beta testers for my map. Sep 11, 2011 01:17 PM (Total replies: 44)

Halo Version Changer

Halo CE Technical / Map Design » i need beta testers for my map. Sep 10, 2011 10:13 AM (Total replies: 44)

dedicated server. No host player.

Halo CE General Discussion » I am The Not-So-Silent-Cartographer Sep 10, 2011 03:16 AM (Total replies: 22)

I'd like to see Precipiece and Revelations hosted sometime you're not hosting beta tests. 2 excellent quality maps that seem to get no play. I only noticed them recently while reading this thread.

but, on another note, if you could host a beta session to get the wasp balancing dialed in, that'd be great. I'm working on either an Immure 3 mod, or something styled after Immure I haven't thought of a name for yet.

Halo CE Technical / Map Design » Cant find BSP in Sapien Sep 10, 2011 02:25 AM (Total replies: 6)



Halo CE Technical / Map Design » Cant find BSP in Sapien Sep 9, 2011 04:24 PM (Total replies: 6)

Quote: --- Original message by: tylerp14
tool lightmaps levels\testmap\testmap testmap 0.01 0.1
the first number, 0.01, is supposed to be 0 (debug), or 1 (final). The second, 0.1, is as dark as you want it to get in shadow. If you want it to go to 0.00001, put it in the second number instead of 0.1. 0.1 makes some pretty dark shadows, though.
Your whole map will be in shadow if there's no lights. Might want to add some.

If I'm not mistaken, debug is like having all shader's Detail Level propety set to "turd". The whole triangle being tested is treated like a pixel. Detail Level sub-divides the triangle, giving more detail.

Halo CE Technical / Map Design » Vehicle Collision Detection Sep 9, 2011 04:08 PM (Total replies: 6)

What Kirby asked/said ^^

physics tag comes into play with vehicle/vehicle and vehicle/bsp interactions. The biped walks on and bumps into the collision model, not the physics. You say the collision works when it's not piloted - works in which sense? Running a warthog into it? Dropping it from a height?
Edited by bobbysoon on Sep 9, 2011 at 04:12 PM

Halo CE Technical / Map Design » Vehicle Collision Detection Sep 9, 2011 12:32 AM (Total replies: 6)

set radius in physics to -1

Speaking of large vehicles, anyone ever get around to making the bloodgulch.vehicle? (jk)
Edited by bobbysoon on Sep 9, 2011 at 12:36 AM

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Sep 8, 2011 12:44 AM (Total replies: 4545)

You sure that's not gonna be a map?

Halo CE General Discussion » Command Prompt? Sep 8, 2011 12:40 AM (Total replies: 20)

Quote: --- Original message by: Masters1337
... That vbs thing is real cool though.
It saves time. Here it is - change the Orange parts to your scenario tagpath. Currently, it's at levels\test\test.scenario.
Set objFS = CreateObject( "Scripting.FileSystemObject" )

tc="tool.exe build-cache-file levels\test\test"
fMap="C:\Program Files\Microsoft Games\Halo Custom Edition\maps\test.map"
hcew="haloce.exe -window -console"
hce="haloce.exe -console"

If objFS.FileExists(fMap) Then
Set oFile = objFS.GetFile(fMap)
t1 = oFile.DateLastModified
End If

Dim wShell
Set wShell = WScript.CreateObject("WScript.Shell")
wShell.CurrentDirectory = "C:\Program Files\Microsoft Games\Halo Custom Edition"

Dim objResult
objResult = wShell.Run(tc, 1, true)


If objFS.FileExists(fMap) Then
Set oFile = objFS.GetFile(fMap)
t2 = oFile.DateLastModified
If 0 <> DateDiff("s", t1, t2 ) Then
objResult = wShell.Run(hcew, 1, true)
Else
objResult = wShell.Run("notepad debug.txt", 1, true)
End If
Else
If objFS.FileExists(fMap) Then
objResult = wShell.Run(hcew, 1, true)
Else
objResult = wShell.Run("notepad debug.txt", 1, true)
End If
End If


Halo CE General Discussion » Command Prompt? Sep 7, 2011 09:37 AM (Total replies: 20)

I make batch files, with 3 lines: cd "c:\program files\etc. ce folder", tool etc., pause. They can be run from anywhere with a simple doubleclick. To set up a new one, I copy and edit an old one.
I also made a visual basic script called test.vbs that builds the cache file. If tool succeeds (map was modified), it runs halo. If not, it opens debug.txt


Quote: --- Original message by: Spartan073
BSP looks uninspired and was probably just made by using one of them terrain generator programs.
I textured it with World Machine 2 Basic. I also re-displaced the terrain from a heightmap I rendered of the original Icy Winds obj file, because the triangulation was jacked and it was way too high poly to re-triangulate manually.
I didn't much like how it looks like soft ice cream. It's slopes do need more cliff-ness. The texture could be improved on too. I might revisit it, though I'd like to see that something's actually gonna get done with it before I invest more time into it.
I think you guys should focus on the scenario and an encounter, and just stick with the tried and true stock objects for now. You could design the encounter and the environment around each other. Scenery structures can be merged into the bsp later on.


An edge is as an edge does. Mom always said life was like a box of edges.

Case closed. I'm uploading this puppy to halomaps. Thanks alot for helping me debug this.
Now, if I can just un-beta it without screwing it up :p


Time: Wed May 22, 2013 4:11 AM 234 ms.
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