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Joined: Feb 16, 2007 04:57 PM
Last Post: Dec 18, 2007 03:53 PM
Last Visit: Dec 8, 2009 08:56 PM
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flubear has contributed to 325 posts out of 439003 total posts (.07%) in 2,288 days (.14 posts per day).

20 Most recent posts:
Halo CE General Discussion » 3ds Max Old Trials Dec 18, 2007 03:53 PM (Total replies: 2)

Dude. You. Rock. I thought for sure they wouldnt exist anymore.

Halo CE General Discussion » 3ds Max Old Trials Dec 18, 2007 03:46 PM (Total replies: 2)

A long time on this site there was a link to trial versions of 3ds max 5-9. If I remember correctly The Ghost was the one who provided the links. I haven't been on this site in a long time and I was wondering if they still exist?

Halo CE Technical / Map Design » Don't make me angry, Gmax....... Jun 19, 2007 11:29 AM (Total replies: 14)

no you dont have to change anything, and you dont even have to make a shader for it cause it's bungie's bitmap and it already has one. if you dont get that error, it doesnt mean you did something wrong, just some bitmaps have alpha channels and others dont. you need not change the bitmap you used.

Halo CE Technical / Map Design » Trouble in Sapien Jun 19, 2007 11:19 AM (Total replies: 6)

yeah that's what i was talking about, i had heard somewhere that if a section of your map isnt rendered at the same time as everything else, you cant teleport to it.

Halo CE Technical / Map Design » Trouble in Sapien Jun 19, 2007 02:03 AM (Total replies: 6)

Good news, i tried it out and i actually can teleport from one section to another... it works just like it should. But it's still akward to work with in sapien, so id still like to fix the problem...

Halo CE Technical / Map Design » Trouble in Sapien Jun 19, 2007 01:53 AM (Total replies: 6)

Yeah i definatly think you're right, when I run tool to make the scenario it says 0 portals, 3 clusters. I'm just worried that I wont be able to teleport between sections or seem them in-game or something weird like that, and it's kinda difficult to add scenery when I can only see one peice at a time.

Halo CE Technical / Map Design » Trouble in Sapien Jun 19, 2007 01:42 AM (Total replies: 6)

First of all, I want to say hey to everyone again, ive been gone for a few months. But im back and i have a quick question...

So, while ive been gone i started a new mod, it's got one central playing area with two bases completetely outside that area. This isn't the first time ive done this, so averything is linked to the frame and all....

for some reason when i open up sapien I can see one area, like the main playing area, but the bases are missing. If i zoom to where the bases are supposed to be they magically apear but the area I was originally in disappears...

help?


lots and lots of custom weapons! but yeah nothing too powerful...ruins gameplay

i agree with geometric geek...small maps=better gameplay

Halo 2 Vista General Discussion » newbie h2v question Mar 27, 2007 08:30 PM (Total replies: 17)

if you're playing H2V then you dont need xbox live. the only time you need that is if youre playing on an xbox. H2V works the same way Halo does. (im like 99.9999% sure that's right, although i dont have vista and therefore don't have H2V)

wait a sec, i didnt even realize i was in the H2V section...opps
Edited by flubear on Mar 27, 2007 at 08:31 PM

Halo CE General Discussion » New Blood decals Mar 26, 2007 10:41 PM (Total replies: 31)

Quote: --- Original message by: thechosen1i think the blood ammount is a little over kill.


c'mon now, you can never have too much blood

Halo CE General Discussion » New Blood decals Mar 25, 2007 11:25 PM (Total replies: 31)

finally someone got rid of the red jello colored blood in halo


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